Petition for "Iron Sight" Sniper Mod (With Poll)
#151
Posté 05 novembre 2012 - 04:47
#152
Posté 05 novembre 2012 - 04:55
Not what we want, it's an endgame preference and has little to do with CQC viability.UEG Donkey wrote...
However if you could use an attachment (similar to an ACOG)that would allow you to go in and out of scope more quickly I'd be in favor of that.
We just say CQC because it gives people common ground to vote on.
There is a reason all the good players are for it.
Modifié par Uh Cold, 05 novembre 2012 - 04:56 .
#153
Posté 05 novembre 2012 - 05:03
Uh Cold wrote...
Not what we want, it's an endgame preference and has little to do with CQC viability.UEG Donkey wrote...
However if you could use an attachment (similar to an ACOG)that would allow you to go in and out of scope more quickly I'd be in favor of that.
We just say CQC because it gives people common ground to vote on.
There is a reason all the good players are for it.
Could you be a little less offensive in your replies? Outright buffing all the sniper rifles into an all distance weapon that gives one class a vast advantage over the other classes that may use sniper rifles isn't how you balance the game. The Saber is a viable option for "no scoping" without giving infiltrators more of an advantage with the weapon. I'm sorry if you disagree but next time address the post without implying that I suck because I don't agree with you.
#154
Posté 05 novembre 2012 - 05:07
An ironsight would have a penalty on acurracy, since there is not scope. Probably increased acurracy at short range? And I'd appreciate more the fact that scopes don't move when a slayer does ES
If you don't like scopes then use a Rifle instead of a sniper, like the saber.
#155
Posté 05 novembre 2012 - 05:10
#156
Posté 05 novembre 2012 - 05:11
#157
Posté 05 novembre 2012 - 05:56
As I said somewhere a few pages ago, I'm fine with the hipfire penalty being carried over. If you aim down the )1x iron) sights, you don't have the hipfire penalty; if you hipfire, you keep whatever the existing penalty is.Arppis wrote...
Only if it brings the hipfire penalty to the scopeless gun. Then it's balanced.
I still want the mod.
#158
Posté 05 novembre 2012 - 06:07
That's not what OP is advocating for though, I'm on the fence with keeping the hip-fire penalty but allowing people to use an iron sight mod. The reason I'm on the fence is that on one hand it adds variety and its PvE so you can chose not to do it but on the other hand, one of the more difficult aspects of sniping in MP is your lack of situational awreness while you're "inside the scope" this eliminates this aspect and makes the game "easier" to play for snipers.rmccowen wrote...
As I said somewhere a few pages ago, I'm fine with the hipfire penalty being carried over. If you aim down the )1x iron) sights, you don't have the hipfire penalty; if you hipfire, you keep whatever the existing penalty is.Arppis wrote...
Only if it brings the hipfire penalty to the scopeless gun. Then it's balanced.
I still want the mod.
#159
Posté 05 novembre 2012 - 06:19
Easy is not the word, not even close.UEG Donkey wrote...
That's not what OP is advocating for though, I'm on the fence with keeping the hip-fire penalty but allowing people to use an iron sight mod. The reason I'm on the fence is that on one hand it adds variety and its PvE so you can chose not to do it but on the other hand, one of the more difficult aspects of sniping in MP is your lack of situational awreness while you're "inside the scope" this eliminates this aspect and makes the game "easier" to play for snipers.rmccowen wrote...
As I said somewhere a few pages ago, I'm fine with the hipfire penalty being carried over. If you aim down the )1x iron) sights, you don't have the hipfire penalty; if you hipfire, you keep whatever the existing penalty is.Arppis wrote...
Only if it brings the hipfire penalty to the scopeless gun. Then it's balanced.
I still want the mod.
As it stands sniping on consoles is aim assist with literally less than a second scoped in for kills.
The mod does not make it "easy" and if anything lessens aim assist as well as making up close kills feel cleaner.
It's a preference and should not be a replacement to ARs or Shotguns, the hipfire penalty is nonsense to begin with so I figured the mod would address it as well.
Honestly at this point I would be happy with a Claymore reskinned to look like a Scopeless Widow.
*edit*
If I could I would run around with a scopeless widow with a melee attachment on my shadow in gold+
Modifié par Uh Cold, 05 novembre 2012 - 06:21 .
#160
Posté 05 novembre 2012 - 06:32
You rebuttal is completely convoluded and doesn't address my point or any of my prior points. Even if there was still a hip fire penalty (which you don't want because you want to run around and no scope stuff) You still have the issue of circumventing you vision being limited by the use of iron sights. The mod would make it "easier" to maintain situational awareness, the mod would make it "easier" to kill everything at all releveant distances in the game. The iron sight mod would give infiltrators a DPS advantage at all distances in the game and would necessitate an un warranted nerf to TC (again). If you want to no scope stuff use an indra or be a boss and use the raptor /threadUh Cold wrote...
Easy is not the word, not even close.UEG Donkey wrote...
That's not what OP is advocating for though, I'm on the fence with keeping the hip-fire penalty but allowing people to use an iron sight mod. The reason I'm on the fence is that on one hand it adds variety and its PvE so you can chose not to do it but on the other hand, one of the more difficult aspects of sniping in MP is your lack of situational awreness while you're "inside the scope" this eliminates this aspect and makes the game "easier" to play for snipers.rmccowen wrote...
As I said somewhere a few pages ago, I'm fine with the hipfire penalty being carried over. If you aim down the )1x iron) sights, you don't have the hipfire penalty; if you hipfire, you keep whatever the existing penalty is.Arppis wrote...
Only if it brings the hipfire penalty to the scopeless gun. Then it's balanced.
I still want the mod.
As it stands sniping on consoles is aim assist with literally less than a second scoped in for kills.
The mod does not make it "easy" and if anything lessens aim assist as well as making up close kills feel cleaner.
It's a preference and should not be a replacement to ARs or Shotguns, the hipfire penalty is nonsense to begin with so I figured the mod would address it as well.
Honestly at this point I would be happy with a Claymore reskinned to look like a Scopeless Widow.
*edit*
If I could I would run around with a scopeless widow with a melee attachment on my shadow in gold+
Modifié par UEG Donkey, 05 novembre 2012 - 06:33 .
#161
Posté 05 novembre 2012 - 06:37
Ok there champ.UEG Donkey wrote...
You rebuttal is completely convoluded and doesn't address my point or any of my prior points. Even if there was still a hip fire penalty (which you don't want because you want to run around and no scope stuff) You still have the issue of circumventing you vision being limited by the use of iron sights. The mod would make it "easier" to maintain situational awareness, the mod would make it "easier" to kill everything at all releveant distances in the game. The iron sight mod would give infiltrators a DPS advantage at all distances in the game and would necessitate an un warranted nerf to TC (again). If you want to no scope stuff use an indra or be a boss and use the raptor /threadUh Cold wrote...
Easy is not the word, not even close.UEG Donkey wrote...
That's not what OP is advocating for though, I'm on the fence with keeping the hip-fire penalty but allowing people to use an iron sight mod. The reason I'm on the fence is that on one hand it adds variety and its PvE so you can chose not to do it but on the other hand, one of the more difficult aspects of sniping in MP is your lack of situational awreness while you're "inside the scope" this eliminates this aspect and makes the game "easier" to play for snipers.rmccowen wrote...
As I said somewhere a few pages ago, I'm fine with the hipfire penalty being carried over. If you aim down the )1x iron) sights, you don't have the hipfire penalty; if you hipfire, you keep whatever the existing penalty is.Arppis wrote...
Only if it brings the hipfire penalty to the scopeless gun. Then it's balanced.
I still want the mod.
As it stands sniping on consoles is aim assist with literally less than a second scoped in for kills.
The mod does not make it "easy" and if anything lessens aim assist as well as making up close kills feel cleaner.
It's a preference and should not be a replacement to ARs or Shotguns, the hipfire penalty is nonsense to begin with so I figured the mod would address it as well.
Honestly at this point I would be happy with a Claymore reskinned to look like a Scopeless Widow.
*edit*
If I could I would run around with a scopeless widow with a melee attachment on my shadow in gold+
#162
Posté 05 novembre 2012 - 06:41
I'm glad I could convince you that your idea was horrible.Uh Cold wrote...
Ok there champ.UEG Donkey wrote...
You rebuttal is completely convoluded and doesn't address my point or any of my prior points. Even if there was still a hip fire penalty (which you don't want because you want to run around and no scope stuff) You still have the issue of circumventing you vision being limited by the use of iron sights. The mod would make it "easier" to maintain situational awareness, the mod would make it "easier" to kill everything at all releveant distances in the game. The iron sight mod would give infiltrators a DPS advantage at all distances in the game and would necessitate an un warranted nerf to TC (again). If you want to no scope stuff use an indra or be a boss and use the raptor /threadUh Cold wrote...
Easy is not the word, not even close.UEG Donkey wrote...
That's not what OP is advocating for though, I'm on the fence with keeping the hip-fire penalty but allowing people to use an iron sight mod. The reason I'm on the fence is that on one hand it adds variety and its PvE so you can chose not to do it but on the other hand, one of the more difficult aspects of sniping in MP is your lack of situational awreness while you're "inside the scope" this eliminates this aspect and makes the game "easier" to play for snipers.rmccowen wrote...
As I said somewhere a few pages ago, I'm fine with the hipfire penalty being carried over. If you aim down the )1x iron) sights, you don't have the hipfire penalty; if you hipfire, you keep whatever the existing penalty is.Arppis wrote...
Only if it brings the hipfire penalty to the scopeless gun. Then it's balanced.
I still want the mod.
As it stands sniping on consoles is aim assist with literally less than a second scoped in for kills.
The mod does not make it "easy" and if anything lessens aim assist as well as making up close kills feel cleaner.
It's a preference and should not be a replacement to ARs or Shotguns, the hipfire penalty is nonsense to begin with so I figured the mod would address it as well.
Honestly at this point I would be happy with a Claymore reskinned to look like a Scopeless Widow.
*edit*
If I could I would run around with a scopeless widow with a melee attachment on my shadow in gold+
#163
Posté 05 novembre 2012 - 07:44
UEG Donkey wrote...
I'm glad I could convince you that your idea was horrible.
It's hard for me to take your arguement serious since I'm pretty sure I have more than once addressed these claims and what it comes down to is who understands more without bias as well as what it will really do with the given game mechanics and how people can utilize it.
If all you think is unbalance and no scopes good for you that is not the point of the mod or it's best use.
Your TC nerf example was hilariously off point thus I underlined it.
/sarcasm
#164
Posté 05 novembre 2012 - 08:31
Modifié par UEG Donkey, 05 novembre 2012 - 08:33 .
#165
Posté 05 novembre 2012 - 08:48
UEG Donkey wrote...
You rebuttal is completely convoluded and doesn't address my point or any of my prior points. Even if there was still a hip fire penalty (which you don't want because you want to run around and no scope stuff) You still have the issue of circumventing you vision being limited by the use of iron sights. The mod would make it "easier" to maintain situational awareness, the mod would make it "easier" to kill everything at all releveant distances in the game. The iron sight mod would give infiltrators a DPS advantage at all distances in the game and would necessitate an un warranted nerf to TC (again). If you want to no scope stuff use an indra or be a boss and use the raptor /threadUh Cold wrote...
Easy is not the word, not even close.UEG Donkey wrote...
That's not what OP is advocating for though, I'm on the fence with keeping the hip-fire penalty but allowing people to use an iron sight mod. The reason I'm on the fence is that on one hand it adds variety and its PvE so you can chose not to do it but on the other hand, one of the more difficult aspects of sniping in MP is your lack of situational awreness while you're "inside the scope" this eliminates this aspect and makes the game "easier" to play for snipers.rmccowen wrote...
As I said somewhere a few pages ago, I'm fine with the hipfire penalty being carried over. If you aim down the )1x iron) sights, you don't have the hipfire penalty; if you hipfire, you keep whatever the existing penalty is.Arppis wrote...
Only if it brings the hipfire penalty to the scopeless gun. Then it's balanced.
I still want the mod.
As it stands sniping on consoles is aim assist with literally less than a second scoped in for kills.
The mod does not make it "easy" and if anything lessens aim assist as well as making up close kills feel cleaner.
It's a preference and should not be a replacement to ARs or Shotguns, the hipfire penalty is nonsense to begin with so I figured the mod would address it as well.
Honestly at this point I would be happy with a Claymore reskinned to look like a Scopeless Widow.
*edit*
If I could I would run around with a scopeless widow with a melee attachment on my shadow in gold+
It would make it easier to maintain situational awareness, at the price of +50 weight.
Kinda like how the thermal scope allows you to say "Eff you, walls, I have Drill ammo" and shoot through anything, at the price of +50 weight.
As for giving an infiltrator a DPS advantage at all distances, not really. If you're talking about hipfiring all day everyday, the fact is that hipfiring is kinda inaccurate on a sniper rifle, and there are no pellets like on a shotgun. Making a slight miss even more dangerous than with a shotgun, as with a shotgun, there are still some pellets that connect, unless you're a terrible shot.
Even if they remove the hipfire penalty, I'd still prefer a shotgun or a side arm for CQC than a sniper rifle.
#166
Posté 05 novembre 2012 - 09:18
#167
Posté 05 novembre 2012 - 09:20
#168
Posté 05 novembre 2012 - 09:50
Modifié par Uh Cold, 05 novembre 2012 - 09:51 .
#169
Posté 05 novembre 2012 - 09:57
#170
Posté 05 novembre 2012 - 10:05
#171
Posté 05 novembre 2012 - 10:53
Uh Cold wrote...
I welcome negative stats associated with the mod as long as it can meet everyones definition of "balance."
A 15-20% accuracy penalty? You would obviously lose some precision by removing a fine-tuned scope, even if the iron sights were just as well-cared for.
#172
Posté 09 novembre 2012 - 12:17
Yea but that is a small negative, doesn't balance enough for those not for the idea.Savato93 wrote...
Uh Cold wrote...
I welcome negative stats associated with the mod as long as it can meet everyones definition of "balance."
A
15-20% accuracy penalty? You would obviously lose some precision by
removing a fine-tuned scope, even if the iron sights were just as
well-cared for.
Modifié par Uh Cold, 09 novembre 2012 - 12:19 .
#173
Posté 09 novembre 2012 - 01:25
I would, however, welcome a simple iron sight mod that *reduced* the hip-fire penalty (by perhaps 5% per level of the mod so halving the basic 50% penalty by rank V), removed the scope entirely, and perhaps gave a small accuracy penalty (maybe 30% for I, 25% II, 20% III, 15% IV, 10% V) as well. Obviously when using the iron sights there would be no hip-fire penalty, only when actually hip-firing.
I don't think it'd happen, because unlike other mods, it would require re-doing the model of every SR in the game, rather than just sticking extra bits on, because the SRs all have scopes.
Modifié par Eurhetemec, 09 novembre 2012 - 01:28 .
#174
Posté 09 novembre 2012 - 01:32
rmccowen wrote...
As I said somewhere a few pages ago, I'm fine with the hipfire penalty being carried over. If you aim down the )1x iron) sights, you don't have the hipfire penalty; if you hipfire, you keep whatever the existing penalty is.Arppis wrote...
Only if it brings the hipfire penalty to the scopeless gun. Then it's balanced.
I still want the mod.
I mean it transfers to the iron sights. When you aim down the irons instead of scope, you lose damage.
Otherwise, what's the point of other guns? I'm actualy interested to see how this mod affects Black Ops 2.
Modifié par Arppis, 09 novembre 2012 - 01:35 .
#175
Posté 09 novembre 2012 - 01:34
also how about giving new scope mod that has from 1.5x- 2.5x magnification?





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