I played it, and I'm glad for seasonal and current-events-themed modules, regardless of their length. The answers to the puzzles were pretty obvious, except in the case of the Underworld Pachisi game, but I look at this more as a kind of concept module, and a demonstration of unique mechanics. I particularly liked the puzzle with the abacus-like number sliders and the deathtrap beyond them. That area, with its winding tunnel beyond it, is the kind of puzzle/trap dungeon I would like to see in more modules.
The on/off brazier puzzle was quickly solvable, but I note that the braziers are called "Special Lamp", but the description ironically states, "
There is nothing special about this object."
I really didn't understand the rules for Underworld Pachisi (why my character stopped on the pit sometimes, and not other times), but through trial and error I reached the goal anyway.
This is the only module I've yet seen that actually warranted its abrupt ending from a story perspective.