Impulse and Compulse wrote...
What we also like to see is more buffs than nerfs.
This is the problem right here. Yes, it's awesome when something just becomes even better, but sometimes that's not for the best. Granted, right now we need to see a lot more buffs than nerfs, but the universal answer isn't to just buff everything up to the new standard. There's a certain point where the game started, and as it went on it's slowly risen (power creep). Not everything has to be perfectly balanced, but the high-finesse classes need to feel like they're doing something. And the ones that just sit on the other side of the map pressing one button every three seconds to double their damage output are just... I don't think anything should be done to them now, but it never should have gotten to that point in the first place.
Anyway, the overall issue here is, the only way to achieve equilibrium would be to heavily nerf Infiltrators (specifically Tactical Cloak) and make slight buffs to some of the other stuff (Infiltrators make it too easy, "other stuff" makes it too hard. Somewhere in the middle is that state of "just right"). However, at this point I don't think it's worth doing that. I just hope this isn't such an issue in Mass Effect 4.
Edit: Regarding the "obvious" issue that I conveniently snipped, believe it or not this concept is actually foreign to a few people. Way back in the day it was almost foreign to a majority of people.
Modifié par DullahansXMark, 02 mars 2013 - 02:31 .





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