EvanKester wrote...
Yeah. But I much prefer discussions about the merits of this or that buff or nerf to "WAAAH NERFING BAD. BIOWARE NERFS ALL THE GOOD THINGS THAT MAKE THE GAME FUN," and the counterarguments thereof.
Well it was the OP that started this topic on why nerfing exists. Its a general nerfing topic vs. one that discusses specific nerfs. Its the general concept and philosophy of Bioware's nerfing that really irks me, because I find it rather offensive that a company feels they can dictate how the players play the game.
What I mean is, instead of wasting time talking about myths or nonsense like that, we could actually have a civil conversation about how bad the Destroyer nerf was (not very), and the like.
Personally I liked the Destroyer changes... it was balanced/tweaked so I can do more shields now with the missile launcher. Yet I still see the problem it brings with low ammo weapons and obvious choices being removed for some folks that liked doing something a little different like using 2 -> 3 shot shottys on him.
Maybe, since Eric Fagnan dropped a few hints in the thread for the balance change, we could discuss what other changes it signals (My guess?... Probably a buff to the collector weapons and the typhoon, since I can't imagine what else the magazine bonus would make too hard to balance).
Speaking of that Typhoon, they really overreacted without proper data when they nerfed it. One week in the game, while its new, everyone that gets a gun would want to use it. That multiplier nerf was an absolute overreaction and a really rash decision.
I honestly think the power creep on the enemy side is vastly overstated compared to power creep on the player side.
How so? I can play with the same weapons/kits I used prior to the DLC, and the difference is noticeable. They didn't even add any weapon in the DLC that was worthwhile. So unless you're talking specific to people doing Volus Shield Boosting tricks like Rio container gaming and the Turian Ghost, I just don't see it.
Again, your ability to adapt and skills to deal with increased difficulty doesn't reflect everyone else's. That you've become oblivious to the enemy side power creep does not mean it didn't happen.
They don't balance directly on usage but they clearly use that as a guide for what they should investigate—IE: In the case of the Piranha they actually asked us why it was the most used Shotgun. I'm still waiting for the payoff on the feedback they got regarding other light shotguns, but we did get a huge Wraith buff out of that (now maybe something that isn't Ultra Rare could get a buff eh?).
This issue has been covered pretty thoroughly.
Sure you use the Piranha as an example. What about the Typhoon? That was a stupid overreaction with limited data. And what of the Demolisher nerf? I play mostly PUGs, and Demolishers are quite overused, and most of them are pretty terrible indeed. They camp, can't do much else but spam grenades and die very easily.
There's weapons that are awesome that Bioware won't likely touch like the Claymore and Graal. Why? Because these are not overused and takes skill to use.
Fact is Eric constantly spouts this overuse garbage as a reason to justify nerfs.
Personally, heck, I could care less about the Demolisher nerf, they're just a pain in most PUGs to have around, but that's proof that the balance philosophy at BIoware is truly flawed.