CmnDwnWrkn wrote...
IndigoVitare wrote...
Xerorei wrote...
Having read the entire OP I must say, people who explain why nerfs/buffs exist seem to always leave out the stacked deck changes done to the Enemies..
Geth: Stun spam, cover flusher, rocket troopers firing when stasis/lashed/immobilized.
Pyro flames being longer than the graphic, pyro flames going through cover they shouldn't be able to.
Cerberus: Atlas DoT rocket, atlases grabbing people through walls, atlas Synch Kill being done instantly, Dragoons, engineer turret spam, DRAGOONS, guardians being able to shield/shoot (and paladin's can't).
Reapers: Banshee instant synch kills, that's pretty much it.
Collectors: Everything being possessed at once. Praetorians shooting through cover, Scions shooting through cover, also cluster bomb spam.
All things can be "Worked Around" typically, until they can't, when there is nothing you can do BUT die, that's when headphones get flung off. (Like the Atlas that grabbed me through the wall I was taking cover and synch killing me, out of nowhere).
And people who complain about nerfs tend to leave out the massive universal buffs we've received over the course of the game.
Gear as a whole essentially represents a... what... 15% improvement to anything? There's level IV equipment. 6 Medigel instead of 5. Headshots on all bosses.
The game, now, is easier than it has ever been before. Players have more options, more choice, more benefits to maximise effectiveness in any situation. It is laughable to claim that the game is getting harder.
I would argue, for most characters, that the enemy buffs have outpaced benefits extended to the players. There are a handful of characters that are so powerful, it is easy to forget that the game has gotten harder for most character types. For example, the game has gotten harder for all characters with 555-750 base health/shields who don't have a shield recharge ability or other type of damage reduction.
Thank you. Such things needed attention.
Even those with a shield recharge or damage reduction have a low survival rate when it comes to Gold/Platnum. They are usually power based and rely on fast cooldowns which obviously limits the weapon types. If they lack synergy with their other powers "Phoenix Vanguard" then, they are often put on there face right after their shields have replenished.
Speaking of Platinum, I believe it was said that the recent nerfs was partially due to the usage Dev/Dem on Platinum. I don't don't understand why Platinum would be the base difficulty to make decisions upon. Although, I am not sure but, I can bet that the majority of players do not play on Platinum. BW wanted to reduce the amount of farming. This is understandable However, I notice more farming on Platinum than any other difficulty. When I see a missile glitcher; what difficulty am I usually on? You guessed it, Platinum.
Platinum should not be the base for any kind of decision. As players we are partially to blame. Due to the level of difficulty, Platinum allows for very little freedom of choice and strategy. Because of such, we as player tend to use what works for use becasue we don't like to lose. We want to do our best, not only for ourselves but, for the rest of the team. Nobody, wants to be carried, right? Due to things I've already listed above, the variety on kits, gear and weapons are gonna be narrowed in order to maintain a high probablity of success.
In essence, most of us are elitists in some fashion and Platinum brings this out in full force, We limit ourselves on what kit and what weapons we use and, enforce it upon others. Try bringing something like the Phoenix V in a with an Avenger into a Platinum lobby and see what you get. Hell, many viable builds will still get kicked with certains weapons or gear. Why is BW seeing more of certain kits and or weapons being played on Platinum? The answer is because we are limiting what comes to our lobbies for such? If it doesn't meet a certain criteria then they are kicked. It's that or risk a greater chance of losing. Platinum is all about glory and credits for the majority that play it.
In some ways, the creation of Platinum was a bad decision.
I'll get off of my soapbox and, get back to the thread. In many ways, I do agree with the OP. Many of us do understand the concepts of powercreep and, I agree that this game has been at risk. We all want to be Superman/Woman but, there has to be a limit. Buffing can become out of control and, it can quickly accelerate the demise of a game. Finding that balance is a difficult job for developers and many of us do recognize this. However, no matter how I look at it, I just don't see how the Dev/Dem required a nerf. Neither were simply all that impressive. What they had going for them however, was unique to only them. They stood out, not because of their strength but, because they were unique kits. The thought that their usage in Platinum was part of the reason, just bewilders me. I've already listed why.
I use to use the Pirahna a lot because, I have a tendency to prefer the squishier characters and; it has a great power/weight ratio. I did not cry over the nerf to it. It really made other shotguns appear weak, minus the claymore. The Krysae has been the topic of prayers for quite a long time since, it was nerfed into an AirSoft gun. Now, nobody uses it. It went to something everyone wanted to becoming the bastard child of the game. Well, maybe next to the GPR.
My point is that there were factors that were obviosly overlooked when the decisons for the recent were made. The OP wrote a good article alothough, I felt the emotji were somewhat a distraction. Sorry for this being lengthy.
*I'm multitasking so, please over look any grammar or spelling mistakes.