Meet Bryan
#51
Posté 26 octobre 2012 - 05:37
#52
Posté 26 octobre 2012 - 05:37
Methew wrote...
Thoughts on triple Slayers supported by a Volus Phase Disruptor artillery teams?
Sounds very interesting, I havent tried it myself.
#53
Posté 26 octobre 2012 - 05:37
#54
Posté 26 octobre 2012 - 05:37
Oh and have you ever used a pink krogan? Its all the rage you know.
#55
Posté 26 octobre 2012 - 05:37
Bryan Johnson wrote...
rvbsithhead wrote...
Excluding Mass Effect, what are some games you find yourself playing for fun in your spare time?
I play a bit of LoL with people from work, borderlands 2, trine 2, minecraft, animal crossing (with my gf)
YOU SIR ARE AWESOME Animal Crossing Is fantastic
#56
Guest_Jiovanie-_*
Posté 26 octobre 2012 - 05:38
Guest_Jiovanie-_*
Also, what is your opinion on people presenting faulty arguments without the proper evidence or any relevant data?
Second, what's your favorite color?
Did you know that Watermelons were vegetables?
#57
Posté 26 octobre 2012 - 05:38
SC2 > LoLjpraelster93 wrote...
Bryan Johnson wrote...
rvbsithhead wrote...
Excluding Mass Effect, what are some games you find yourself playing for fun in your spare time?
I play a bit of LoL with people from work, borderlands 2, trine 2, minecraft, animal crossing (with my gf)
YOU SIR ARE AWESOME Animal Crossing Is fantastic
#58
Posté 26 octobre 2012 - 05:38
Do you think it would be appropriate to go for "opposite" versions of the Earth characters in terms of specializations/appearances?
I.E. a more heavily armored sniper oriented male Human Infiltrator, a lighter more agile female Human Soldier, etc.
#59
Posté 26 octobre 2012 - 05:40
realize this question aint for me but why must the dudes always wear the heavy armor and what makes females more agile? this thinking confuzzles mentrisley wrote...
Why was the decision made to have the Earth characters be restricted to a single gender?
Do you think it would be appropriate to go for "opposite" versions of the Earth characters in terms of specializations/appearances?
I.E. a more heavily armored sniper oriented male Human Infiltrator, a lighter more agile female Human Soldier, etc.
#60
Guest_Flaming Snake_*
Posté 26 octobre 2012 - 05:40
Guest_Flaming Snake_*
And do you ever enjoy "trolling" other players by shooting Possessed Abominations?
Also, have you ever had inter-office food fights/pranks/matches?
Modifié par Flaming Snake, 26 octobre 2012 - 05:42 .
#61
Posté 26 octobre 2012 - 05:40
Ghostjs wrote...
your signature confuses me. I understand what Quality Assurance is, and i have a general understanding of Live Coordination but what is Build/Reporting Specialization?
During development you will typically have a process called BVT (Build Verification Testing) this is where a member of QA takes the build for that day and runs tests and if it is good for the team releases it, this is how I started.
I also created a lot of builds (such as the E3 build, gamescom, etc. etc.) are builds which I created the actual disc image for.
Reporting is something I took on extra, where I would take large chunks of data and make them into readable formats for our production staff. IE how many bugs were filed that day, by whom, for who, and how critical. I would also report things such as how many bigs were being filed against a level in a given day etc.
AKA Graphs and Charts for our production and lead staff
#62
Posté 26 octobre 2012 - 05:40
Question 1: Who you like more? Wrex or Wreav or Zaeed? And why?
Question 2: What's your Fav, RPG?
- Mine probably Mario RPG: Legend of Seven Stars (never forget about the classics)
Question 4: Favorite ME Character & KOTOR Character?
- Mine is Canderous Ordo &....oh dear.....I can't choose between Wrex or Zaeed:pinched:
I looked on IMDB........and no answer there either. The VA for Wreav in ME3 was amazing...very very well done
#63
Posté 26 octobre 2012 - 05:40
#64
Posté 26 octobre 2012 - 05:41
DragonRacer wrote...
So, tell me all about that new DLC coming up that features all-husk waves...
Okay, I kid, I kid.
First off, cool. You're only a year younger than me, but your job is definitely way cooler than mine. LOL
Question: What is your favorite gun in the whole game? If not an assault rifle, what is your favorite assault rifle?
Yes, I'm an assault rifle freak like Derek.
For ME2 it was the Mattock, for ME3 it was the Venom Shotgun. For AR I would go with the Striker.
#65
Posté 26 octobre 2012 - 05:42
Now that that's out of the way, Asari or Quarians?
#66
Posté 26 octobre 2012 - 05:43
What kinda rig do you game on?
#67
Posté 26 octobre 2012 - 05:43
Bryan Johnson wrote...
DragonRacer wrote...
So, tell me all about that new DLC coming up that features all-husk waves...
Okay, I kid, I kid.
First off, cool. You're only a year younger than me, but your job is definitely way cooler than mine. LOL
Question: What is your favorite gun in the whole game? If not an assault rifle, what is your favorite assault rifle?
Yes, I'm an assault rifle freak like Derek.
For ME2 it was the Mattock, for ME3 it was the Venom Shotgun. For AR I would go with the Striker.
Nice! I actually had not used the Striker before today, but did so going for the Marksman banner. It has changed my MP life. Love that gun on the Ghost!
#68
Posté 26 octobre 2012 - 05:44
-Tentei- wrote...
What's it like working for Bioware and what do you do?
It is pretty awesome, the people I work with are great, we know when to work and when to have fun and do random things. Like we created a game of trying to shoot nerf darts into a plastic pumpkin, tomorrow we have beer and a halloween costume, today was QA cake day.
Also everyone is very approachable, I could walk into Casey's office and start a conversation with him. I played TOR with Ray Muzyka, and would stop and have a conversation if I came across him in the halls.
As for what I do I responded in a slightly earlier question.
#69
Posté 26 octobre 2012 - 05:45
In terms of this, it's simply because we already have the opposing bit and making them "unique" characters seemed to have been the goal for Earth...so why just copy/paste the skill sets to male/female platforms when instead you can create something new?alhamel94 wrote...
realize this question aint for me but why must the dudes always wear the heavy armor and what makes females more agile? this thinking confuzzles mentrisley wrote...
Why was the decision made to have the Earth characters be restricted to a single gender?
Do you think it would be appropriate to go for "opposite" versions of the Earth characters in terms of specializations/appearances?
I.E. a more heavily armored sniper oriented male Human Infiltrator, a lighter more agile female Human Soldier, etc.
#70
Posté 26 octobre 2012 - 05:45
Malanek999 wrote...
Hi Bryan
Out of all the ME3 devs, who is the best at the game?
(I need to ask Derek the same question)
Derek would probably say me, or Bjorn or Chris Schanche.
I am not sure who I would consider the best, there is a guy in QA that is pretty good at the game but I think anyone on the gameplay team is definitely very strong.
#71
Posté 26 octobre 2012 - 05:45
SOMETHING_FOR_NOTHING wrote...
Bunny hug or hoodie?
Hoodie
#72
Posté 26 octobre 2012 - 05:45
#73
Guest_Jiovanie-_*
Posté 26 octobre 2012 - 05:45
Guest_Jiovanie-_*
What are some nicknames you've given to some of the enemies.
I have a few for my more notorious targets, although I do not think my nicknames are....appropriate.
Also, do you like to dance with Brutes?
#74
Posté 26 octobre 2012 - 05:46
First of all: What are your thoughts on the Krogan Soldier and melee in general? With the recent Brute buffs, I've been happy to realize that I can't simply one 'shot' them after de-activating fortification and being in a blood rage.
That is to say: I'm happy that they are harder to kill, they used to be like wet tissue paper before. So...yeah. Penny for your thoughts? Like melee, hate melee, think it needs some tweaks?
Also: Does Derek ever pop in randomly when you're enjoying a treat?
EDIT: Are you going to dress up as Grunt tomorrow?
Modifié par Broganisity, 26 octobre 2012 - 05:48 .
#75
Posté 26 octobre 2012 - 05:46
privytoecho wrote...
What's the name of your cat?
Also, if that's not related to the game enough to warrant an answer, what is entailed in the process of designing new characters? Is one of you just sitting around writing down combinations of powers you haven't tried before, or is it more elaborate?
Chloe
I am not involved in that process, but it seems to me it is very much idea bouncing. The designers create something do a small prototype and then pitch the idea to the creative director. If it is approved then they work on it a bit more and add in modeling and animation.





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