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#726
Bryan Johnson

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Zhuinden wrote...

Why doesn't the game update your credits/exp at Wave 4, 7, and 11? :o

If you guys don't know how to fix the disconnects, this is something you could do I think.


Encourages people to leave early

#727
Bryan Johnson

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onewaypub wrote...

Hi Bryan,

question: Why do all humans carry a helmet? Is there a possibility to get humans without helmets in the future?

regards,
onewaypub


Thats for an artist to decide :P

#728
Bryan Johnson

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Illusive Man hates Shepard wrote...

1. Did you ever got stuck in an elevator? If the answer is yes, how was it?

2. What is your favorite map? And the Hazard(ed) one?


1) No
2) Glacier Hazard

#729
Bryan Johnson

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VilyaEleni wrote...

Bryan Johnson wrote...

Vakarian14 wrote...

What's it like living with Derek?

Spill.dem.beans!


It works out pretty good, we are fairly boring. Much more likely to host a board game night than a kegger. 


Favorite board game, then?


BSG

#730
mrcanada

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Why the decision to go for re-skins on the remaining characters when others are already created and available to use? For instance, the female Krogan model for the Shaman, one of the SP skins for the Valkryrie or at the very least the Justicar armor. With these examples, I only assume the rest of the incoming characters are re-skins and while welcome additions, I can't help but feel this is a slightly missed opportunity for even more individuality amongst our character selections.

#731
Razerath

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Any chance in the future to have an option to disable auto aim for consoles? Up the sensitivity range?

#732
Bryan Johnson

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mrcanada wrote...

Why the decision to go for re-skins on the remaining characters when others are already created and available to use? For instance, the female Krogan model for the Shaman, one of the SP skins for the Valkryrie or at the very least the Justicar armor. With these examples, I only assume the rest of the incoming characters are re-skins and while welcome additions, I can't help but feel this is a slightly missed opportunity for even more individuality amongst our character selections.


Something like the Krogan Shaman skin is not loaded into memory for MP so it would have been a memory hit.

Anything that wasnt already in MP would have been a memory hit. The new classes were an oppurtunity to put out some extra variety. Realistically it came to do to do we need them as is or we do we not add them at all.

#733
Bryan Johnson

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Razerath wrote...

Any chance in the future to have an option to disable auto aim for consoles? Up the sensitivity range?


Sorry thats a question for gameplay

#734
mrcanada

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Bryan Johnson wrote...

mrcanada wrote...

Why the decision to go for re-skins on the remaining characters when others are already created and available to use? For instance, the female Krogan model for the Shaman, one of the SP skins for the Valkryrie or at the very least the Justicar armor. With these examples, I only assume the rest of the incoming characters are re-skins and while welcome additions, I can't help but feel this is a slightly missed opportunity for even more individuality amongst our character selections.


Something like the Krogan Shaman skin is not loaded into memory for MP so it would have been a memory hit.

Anything that wasnt already in MP would have been a memory hit. The new classes were an oppurtunity to put out some extra variety. Realistically it came to do to do we need them as is or we do we not add them at all.


Interesting, so that would mean that MP has a memory limit and we are reaching that with the variety of characters we have now? 

#735
Homey C-Dawg

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How much wood would a woodchuck chuck if a woodchuck could chuck wood?

#736
Bryan Johnson

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mrcanada wrote...

Bryan Johnson wrote...

mrcanada wrote...

Why the decision to go for re-skins on the remaining characters when others are already created and available to use? For instance, the female Krogan model for the Shaman, one of the SP skins for the Valkryrie or at the very least the Justicar armor. With these examples, I only assume the rest of the incoming characters are re-skins and while welcome additions, I can't help but feel this is a slightly missed opportunity for even more individuality amongst our character selections.


Something like the Krogan Shaman skin is not loaded into memory for MP so it would have been a memory hit.

Anything that wasnt already in MP would have been a memory hit. The new classes were an oppurtunity to put out some extra variety. Realistically it came to do to do we need them as is or we do we not add them at all.


Interesting, so that would mean that MP has a memory limit and we are reaching that with the variety of characters we have now? 


Well you always want to minimize memory impact because who knows what you want to do in the future.

#737
mrcanada

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Bryan Johnson wrote...

mrcanada wrote...

Bryan Johnson wrote...

mrcanada wrote...

Why the decision to go for re-skins on the remaining characters when others are already created and available to use? For instance, the female Krogan model for the Shaman, one of the SP skins for the Valkryrie or at the very least the Justicar armor. With these examples, I only assume the rest of the incoming characters are re-skins and while welcome additions, I can't help but feel this is a slightly missed opportunity for even more individuality amongst our character selections.


Something like the Krogan Shaman skin is not loaded into memory for MP so it would have been a memory hit.

Anything that wasnt already in MP would have been a memory hit. The new classes were an oppurtunity to put out some extra variety. Realistically it came to do to do we need them as is or we do we not add them at all.


Interesting, so that would mean that MP has a memory limit and we are reaching that with the variety of characters we have now? 


Well you always want to minimize memory impact because who knows what you want to do in the future.


Thanks for answering my questions Bryan. Please pass on my thanks to the team and if at all possible, give us some more customization for our characters, past, present and future additions!

#738
Dany164

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You can only listen to two songs on repeat for the next 2 hours what songs do you chose and why - the sound of a bell will ring every 15 mins

#739
Bryan Johnson

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Homey C-Dawg wrote...

How much wood would a woodchuck chuck if a woodchuck could chuck wood?


That would depend on a number of factors:
1) The speed in which the woodchuck was capable of chucking wood
2) The tiredness factor, as in does the woodchuck slow down over time
3) How long the woodchuck would be chucking wood
4) Is the wood consant, ie is ever piece require the same amount of effort
5) The supply of wood
6) The speed which the wood could be supplied to the woodchuck

#740
Bryan Johnson

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Dany164 wrote...

You can only listen to two songs on repeat for the next 2 hours what songs do you chose and why - the sound of a bell will ring every 15 mins


PPK - Resurection, because I know I can listen to this for hours on end in the past (once listened to it for 19 hours straight)
Disturbed - Alive, I find myself quite productive when I listen to it

#741
BridgeBurner

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Dear Brian. Bryenne Bryhane

What do we burn, apart from Witches?

Modifié par Annomander, 29 octobre 2012 - 07:45 .


#742
Geimhreadh

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Bryan Johnson wrote...

Homey C-Dawg wrote...

How much wood would a woodchuck chuck if a woodchuck could chuck wood?


That would depend on a number of factors:
1) The speed in which the woodchuck was capable of chucking wood
2) The tiredness factor, as in does the woodchuck slow down over time
3) How long the woodchuck would be chucking wood
4) Is the wood consant, ie is ever piece require the same amount of effort
5) The supply of wood
6) The speed which the wood could be supplied to the woodchuck

1, 2, 3: The woodchuck stops after an hour, before fatigue can measurably impact his ability to chuck wood.  He then rests for 15 minutes.  He keeps this up for 8 hours a day, or until he runs out of wood.
4: assume yes.
5, 6: a block of 3'x2"x4" boards 5'x5'x12'

Modifié par Geimhreadh, 29 octobre 2012 - 07:49 .


#743
Geimhreadh

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Annomander wrote...

Dear Brian. Bryenne Bryhane

What do we burn, apart from Witches?

MOAR WITCHES!  Err, I mean, wood.

#744
Bryan Johnson

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Annomander wrote...

Dear Brian. Bryenne Bryhane

What do we burn, apart from Witches?


An Effigy?

#745
IronRush

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Bryan...
Do you think Mass Effect 3 will get Game of the Year award?

#746
Abramsrunner

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What other locations for maps would you like to see in MP?

#747
TMB903

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I noticed you like Final Fantasy Tactics. Are you a big RPG fan? Play Xenogears before? Awesome game...

#748
Agugaboo

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pancakes or waffles?
quiche or crepes?
pizza or pot pie?

#749
Homey C-Dawg

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Geimhreadh wrote...

Bryan Johnson wrote...

Homey C-Dawg wrote...

How much wood would a woodchuck chuck if a woodchuck could chuck wood?


That would depend on a number of factors:
1) The speed in which the woodchuck was capable of chucking wood
2) The tiredness factor, as in does the woodchuck slow down over time
3) How long the woodchuck would be chucking wood
4) Is the wood consant, ie is ever piece require the same amount of effort
5) The supply of wood
6) The speed which the wood could be supplied to the woodchuck

1, 2, 3: The woodchuck stops after an hour, before fatigue can measurably impact his ability to chuck wood.  He then rests for 15 minutes.  He keeps this up for 8 hours a day, or until he runs out of wood.
4: assume yes.
5, 6: a block of 3'x2"x4" boards 5'x5'x12'


This is what I love about BSN. :D

#750
sharif227

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could we see the earth dlc armors in single player?