Zhuinden wrote...
Why doesn't the game update your credits/exp at Wave 4, 7, and 11?
If you guys don't know how to fix the disconnects, this is something you could do I think.
Encourages people to leave early
Zhuinden wrote...
Why doesn't the game update your credits/exp at Wave 4, 7, and 11?
If you guys don't know how to fix the disconnects, this is something you could do I think.
onewaypub wrote...
Hi Bryan,
question: Why do all humans carry a helmet? Is there a possibility to get humans without helmets in the future?
regards,
onewaypub
Illusive Man hates Shepard wrote...
1. Did you ever got stuck in an elevator? If the answer is yes, how was it?
2. What is your favorite map? And the Hazard(ed) one?
VilyaEleni wrote...
Bryan Johnson wrote...
Vakarian14 wrote...
What's it like living with Derek?
Spill.dem.beans!
It works out pretty good, we are fairly boring. Much more likely to host a board game night than a kegger.
Favorite board game, then?
mrcanada wrote...
Why the decision to go for re-skins on the remaining characters when others are already created and available to use? For instance, the female Krogan model for the Shaman, one of the SP skins for the Valkryrie or at the very least the Justicar armor. With these examples, I only assume the rest of the incoming characters are re-skins and while welcome additions, I can't help but feel this is a slightly missed opportunity for even more individuality amongst our character selections.
Razerath wrote...
Any chance in the future to have an option to disable auto aim for consoles? Up the sensitivity range?
Bryan Johnson wrote...
mrcanada wrote...
Why the decision to go for re-skins on the remaining characters when others are already created and available to use? For instance, the female Krogan model for the Shaman, one of the SP skins for the Valkryrie or at the very least the Justicar armor. With these examples, I only assume the rest of the incoming characters are re-skins and while welcome additions, I can't help but feel this is a slightly missed opportunity for even more individuality amongst our character selections.
Something like the Krogan Shaman skin is not loaded into memory for MP so it would have been a memory hit.
Anything that wasnt already in MP would have been a memory hit. The new classes were an oppurtunity to put out some extra variety. Realistically it came to do to do we need them as is or we do we not add them at all.
mrcanada wrote...
Bryan Johnson wrote...
mrcanada wrote...
Why the decision to go for re-skins on the remaining characters when others are already created and available to use? For instance, the female Krogan model for the Shaman, one of the SP skins for the Valkryrie or at the very least the Justicar armor. With these examples, I only assume the rest of the incoming characters are re-skins and while welcome additions, I can't help but feel this is a slightly missed opportunity for even more individuality amongst our character selections.
Something like the Krogan Shaman skin is not loaded into memory for MP so it would have been a memory hit.
Anything that wasnt already in MP would have been a memory hit. The new classes were an oppurtunity to put out some extra variety. Realistically it came to do to do we need them as is or we do we not add them at all.
Interesting, so that would mean that MP has a memory limit and we are reaching that with the variety of characters we have now?
Bryan Johnson wrote...
mrcanada wrote...
Bryan Johnson wrote...
mrcanada wrote...
Why the decision to go for re-skins on the remaining characters when others are already created and available to use? For instance, the female Krogan model for the Shaman, one of the SP skins for the Valkryrie or at the very least the Justicar armor. With these examples, I only assume the rest of the incoming characters are re-skins and while welcome additions, I can't help but feel this is a slightly missed opportunity for even more individuality amongst our character selections.
Something like the Krogan Shaman skin is not loaded into memory for MP so it would have been a memory hit.
Anything that wasnt already in MP would have been a memory hit. The new classes were an oppurtunity to put out some extra variety. Realistically it came to do to do we need them as is or we do we not add them at all.
Interesting, so that would mean that MP has a memory limit and we are reaching that with the variety of characters we have now?
Well you always want to minimize memory impact because who knows what you want to do in the future.
Homey C-Dawg wrote...
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Dany164 wrote...
You can only listen to two songs on repeat for the next 2 hours what songs do you chose and why - the sound of a bell will ring every 15 mins
Modifié par Annomander, 29 octobre 2012 - 07:45 .
1, 2, 3: The woodchuck stops after an hour, before fatigue can measurably impact his ability to chuck wood. He then rests for 15 minutes. He keeps this up for 8 hours a day, or until he runs out of wood.Bryan Johnson wrote...
Homey C-Dawg wrote...
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
That would depend on a number of factors:
1) The speed in which the woodchuck was capable of chucking wood
2) The tiredness factor, as in does the woodchuck slow down over time
3) How long the woodchuck would be chucking wood
4) Is the wood consant, ie is ever piece require the same amount of effort
5) The supply of wood
6) The speed which the wood could be supplied to the woodchuck
Modifié par Geimhreadh, 29 octobre 2012 - 07:49 .
MOAR WITCHES! Err, I mean, wood.Annomander wrote...
DearBrian.BryenneBryhane
What do we burn, apart from Witches?
Annomander wrote...
DearBrian.BryenneBryhane
What do we burn, apart from Witches?
Geimhreadh wrote...
1, 2, 3: The woodchuck stops after an hour, before fatigue can measurably impact his ability to chuck wood. He then rests for 15 minutes. He keeps this up for 8 hours a day, or until he runs out of wood.Bryan Johnson wrote...
Homey C-Dawg wrote...
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
That would depend on a number of factors:
1) The speed in which the woodchuck was capable of chucking wood
2) The tiredness factor, as in does the woodchuck slow down over time
3) How long the woodchuck would be chucking wood
4) Is the wood consant, ie is ever piece require the same amount of effort
5) The supply of wood
6) The speed which the wood could be supplied to the woodchuck
4: assume yes.
5, 6: a block of 3'x2"x4" boards 5'x5'x12'