Wookie_Smuggler wrote...
Did you love Bunraku?
I very much liked some aspects of it, but found it ultimately predictable
Wookie_Smuggler wrote...
Did you love Bunraku?
Shawn22OS wrote...
Has the MP aspect of Mass Effect far exceeded BioWare's initial expectations??
leonia42 wrote...
Why does your avatar look so good?
Immortal Strife wrote...
I would like some clarification about the 100% tech burst increase options for both the Paladin and the Shadow. Specifically, do they work, and if not, can they be fixed?
thanks
Big Jack Shepard wrote...
Do you like playing against the Geth?
M1A2 Abrams Tank wrote...
Do you think we can get alternative appearances for current characters, like the crew in SP?
Can the reset card cap of 3 be removed? Their uncommon so they won't take up the rare slot in SPs or PSPs.
Also how much coffee does the Bioware team drink in the morning?
Aryck1095 V2 wrote...
Hey Bryan,
Have you guys ever considered implementing Soja57's Terminous Pack or Enforcement Pack DLC ideas for future multiplayer downloadable content? He has some pretty solid ideas for new weapons, characters, and powers.
Example: social.bioware.com/forum/1/topic/343/index/13644067
Knight_Quack wrote...
Would you consider yourself subjectively firm or objectively flexible? Also which council race is your favorite (Hint: There's a right answer)
Renegade Reika wrote...
Would you get rid of the missile launcher or the chargeable weapon to stop missile glitching? I for one would get rid of the missile launcher
JackumsD wrote...
Do you support a Disciple buff?
mgc1971 wrote...
Hi Bryan
First of all, someone with the same name as ACDC's singer HAS to be cool
I need to ask U something:whose idea was the RNG store system? Yours? EA? And why did you decide to implement it? I guess you're aware of the frustration
Thanks a lot once again for your dedication to all the players, I may disagree with some of your decisions but I've never seen such a devoted team taking care for their game , much appreciated
Keep up the good work
Big Jack Shepard wrote...
Have you noticed that it is now easier to get a kill streak with inferno grenades than with the missile launcher we all carry around?
nhcre8tv1 wrote...
Here's a simple (depending on who you are) question, favorite game of all time?
Also, do you voice the Paladin? If not, and you can get in touch with them at a point, can you ask him to read me a bed time story? If you think about it, it's not that weird.
Zerotick wrote...
Which Multiplayer character/Kit do you find yourself most often playing as?
Which Multiplayer character/Kit do you find yourself having the most fun with?
FeverFaucet wrote...
Why does this make me think of the movie Grandma's Boy?
Lykurgos88 wrote...
Will Bioware ever consider to release independent PC patches? I mean, with this at least PC players could avoid things like waiting 6 months for SMG ultra-material fix (it was discovered in march and fixed in Retaliation). I understand that console games are hard to patch with their unchangeable optical disk content, but PC doesn't have that problem. So why is PC game content forced to be synchronized with console content even though ME3 doesn't support cross-plaform multiplayer? Am I totally wrong to presume that independent PC patches should be easier to release than console patches?
For example Valve took a completely different approach in Team Fortress 2, releasing patches more frequently with pc than consoles.
More discussion here:
social.bioware.com/forum/1/topic/344/index/14389857
We aren't asking for massive exclusive contents for PC, instead we just want some small hotfixes released in reasonable time cycles. Things like engineering discussion bug when Kaidan is alive, pad support, hotkey support etc. For example right now we are waiting for Typhoon recoil fix in SP, but it's a bit sad to know that it will be fixed only when all 3 platform get a patch at the same time in some distant future.
Eelectrica wrote...
Do you guys have an 'endgame' planned for ME3 MP?
What I mean is one day someone is going to shut off the Me3 servers and that will be it. All the MP content gone and inaccessible forever. Which would be a shame I think.
If anything is planned I understand that no details could be be given.
When DE:HR came out I went back to the original Deus Ex and still discovered things I'd missed the first few times. And can go back anytime.
Qui-Gon Glenn wrote...
Do you watch the TV show "Once Upon a Time", and if so.... is it weird for you too listening to Lt. Cmdr. Jiminy Cricket?
Aryck1095 V2 wrote...
Hey Bryan,
Will you guys ever add N7 Demolisher armor to single-player?
LYNX 24 wrote...
What would you like to see happen to the multiplayer in the future?
What kind of DLC would you like to see?
Rickets wrote...
I love you, do you love me?
Rapidfire Widow wrote...
Are you going to do a Ringo Starr, and answer every single question posed on this thread that you can?
PaperAlien wrote...
Will old Turians ever get a roll?
Smikerama wrote...
I know you're probably tired of answering husk challenge questions ad nauseum, but I just wanted to run this past your eyes as I haven't seen this idea thrown out there yet. I'm not sure if this would fall victim to the same problem as lowering the values per challenge, but it couldn't hurt to ask. Feel free to ignore if it's the same issue.
I know you've stated that you can't lower the points per challenge, but would it be possible to completely remove rank 2 and 3 (or just 3) from the husk challenge and lower the gold challenge requirement accordingly? That would leave one 150k challenge, which would still take some time on gold/silver but is more realistic. My hope is that with Husk Points 2 and 3 no longer in existence, you could tweak it so the value of Husk Points 1 would reset when the gold challenge is completed as if it was the "final tier" (like rank 3 is now). 150k is definitely a more attainable goal for Gold+ players that would fit in line with the rest of the challenges timeline-wise.
As for a non-technical question.. more satisfying sabotage kill: turning a turret on its own engineer in the process of being deployed, or hacking a Geth Bomber to bombard a group of Dragoons?
sclera wrote...
Hi Bryan
Do you ever feel like you're sort of missing out on the Mass Effect experience as a result of having worked/working on it? Like, you don't get to experience it fully because you're aware of and involved with the process of making it happen.
If not, have any of the other devs said anything to that effect?