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#201
Bryan Johnson

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Commander Coriander Salamander wrote...

Can't think of a good question. Nonetheless I want to ask one so I'll just recycle one from the other thread.

Female multiplayer kit with your favorite appearance?

Alternatively, is there any question you have really wanted to answer but no one has asked you yet?


Quarian Engineer/Infiltrator (please no pics of jiggly bum-bum I dont want this thread clogged)

Not really

#202
Bryan Johnson

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dreman9999 wrote...

This Floridian wants you to tell him how it's like to be cold.


Being from here I am used to it, I still wear sandals despite it snowing and being about -5C (23F)

#203
Ramsutin

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Also a second question, best Doctor and companion?

#204
Bryan Johnson

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jlee375 wrote...

When you play SP, paragon or renegade?

And for my MP question, any chance of a headbutting asari?


Renegade, I have never been able to actually play a full paragon.

I would guess no

#205
Geta-Boshi

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Bryan Johnson wrote...

Seifer006 wrote...

Mr. Bryan Johnson with cool Hat

Question 1: Who you like more? Wrex or Wreav or Zaeed? And why?

[color=rgb(255, 255, 255)">Question 2: What's your Fav, RPG? ]Question 3[/color]: Have you tried Rynchol? I hear it hits like "Ground Glass"

[color=rgb(255, 255, 255)">Question 4: ]If possible[/color] do you know Who voiced Wreav in ME3? I saw Jim Cummings did the Voice for Wreav in ME2. I didn't see Wreav in the ending Credits........so I don't know.

I looked on IMDB........and no answer there either. The VA for Wreav in ME3 was amazing...very very well done



Not sure I have a favorite of that bunch
Final Fantasy VI or Final Fantasy Tactics or Earthbound

No I havent
ME Character would be Mordin or Kirrahe and I have to go with HK-47

I dont know offhand who voiced him, might be able to find out if I can remember the name of the tool that we used for the lines.


A quick google search shows that the Voice Actor for Urdnot Wreav was Jim Cummings, who also voiced Patriarch.  According to this page, http://www.behindthe...m/Jim-Cummings/  he has voiced over 500 characters, including Minsc from Baldur's Gate, Darkwing Duck, Don Karnage, and Winnie the Pooh.

#206
Bryan Johnson

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Rokayt wrote...

Bryan Johnson wrote...

JackumsD wrote...

Do you support a Disciple buff?


I would support any buff as long as it doesnt make things insanely powerful, but I find the disciple a very nice weapon for my drellguard


Eww.

You're wasting his .9 carry weight!


I suppose I am old school and didnt adapt after the buffs

#207
Geta-Boshi

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and now for a question, what's your favorite Gear and equipment load out?

#208
Bryan Johnson

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Zero132132 wrote...

1. What's the cat's name?
2. Why no insane possessed abomination apocalypse waves for Halloween?
3. Which do you prefer, a fist bump or a handshake, and why?



1. Chloe
2. I would say performance would be a question mark, people would complain we just wanted to use their medi-gel
3. Fist bump unless it is meeting someone for the first time/someone way older than me

#209
Bryan Johnson

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dreman9999 wrote...

On point, are you guys planning to add anymore enemies to the reaper faction? I know you guys just added the collectors but they are their own faction.

Seems now the reaper faction is getting the short end of the stick.

Would require a new DLC, and since that is a product that may or may not exist I will not comment

#210
StrawHatMoose

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Drell With kunai/shuriken? Thoughts? In game?

#211
Commander Coriander Salamander

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Bryan Johnson wrote...

Quarian Engineer/Infiltrator (please no pics of jiggly bum-bum I dont want this thread clogged)

Don't worry. Personally I hate that meme.

#212
GottvonHoff

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Hey Bryan! I hope you don't take this in the wrong way, but do Canadians really say "eh?" at the end of each sentence?

#213
Bryan Johnson

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Stinja wrote...

@Bryan: why the trend to remove user-mapped controls in games?

Especially consoles, as in PS2/Xbox1 days it was common to allow users to custom map controls to any controller button.
It is very rare in current console games to allow this, and only preset mappings are given.

Specific to ME3, if one runs a build with zero in a power, often it'd be more convenient to have the two remaining powers on the shoulder buttons, instead of leaving one on a face button.
Then there's the problem that identical powers across characters are on inconsistent buttons: warp and Reave for example.

If you have any feedback loop to design, it'd be nice for an update to ME3 or consideration into unreleased Bioware games.


I dont know for certain, and this isnt part of the thing that I worked on for development or anything. From my understanding have wrong button call outs in manual/during gameplay can be a potential cert failing issue.

#214
Kiritsugu

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Thank you for your answer:happy:, just one last question if there is no problem xD...whats your favorite thing of the BSN community??

Modifié par Kiritsugu, 26 octobre 2012 - 07:17 .


#215
Seifer006

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Geta-Boshi wrote...

Bryan Johnson wrote...

Seifer006 wrote...

Mr. Bryan Johnson with cool Hat

Question 1: Who you like more? Wrex or Wreav or Zaeed? And why?

[color=rgb(255, 255, 255)">Question 2: What's your Fav, RPG? ]Question 3[/color]: Have you tried Rynchol? I hear it hits like "Ground Glass"

[color=rgb(255, 255, 255)">Question 4: ]If possible[/color] do you know Who voiced Wreav in ME3? I saw Jim Cummings did the Voice for Wreav in ME2. I didn't see Wreav in the ending Credits........so I don't know.

I looked on IMDB........and no answer there either. The VA for Wreav in ME3 was amazing...very very well done



Not sure I have a favorite of that bunch
Final Fantasy VI or Final Fantasy Tactics or Earthbound

No I havent
ME Character would be Mordin or Kirrahe and I have to go with HK-47

I dont know offhand who voiced him, might be able to find out if I can remember the name of the tool that we used for the lines.


A quick google search shows that the Voice Actor for Urdnot Wreav was Jim Cummings, who also voiced Patriarch.  According to this page, http://www.behindthe...m/Jim-Cummings/  he has voiced over 500 characters, including Minsc from Baldur's Gate, Darkwing Duck, Don Karnage, and Winnie the Pooh.


If you reread my post I've mentioned that he was the VA for Wreav but that was in ME2...
There is no Credits for Wreav in ME3. I played the game twice and you see all the other credits from other characters but...Wreav is never mentioned.....

I would like to know who does Voice Wreav in ME3. He's very very good IMO he did a better job than Wrex which is saying a [color="#ffffff"]LOT[/color]

#216
Bryan Johnson

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megawug wrote...

Bryan, any ideas how the missile exploit can be fixed?


There is always ideas, whether they are worth it is another thing

#217
Blaine Kodos

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Strictly speaking as a player, what type of weapon would you most love to see added to MP that we don't already have? Type meaning things like a burst fire pistol, a semi-automatic SMG, a sniper rifle that fires sticky explosives, etc.

#218
Bryan Johnson

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Big Jack Shepard wrote...

Bryan Johnson wrote...

Big Jack Shepard wrote...

Have you noticed that it is now easier to get a kill streak with inferno grenades than with the missile launcher we all carry around?


Depends on the difficulty and wave #


OK

So, do you realize that the missle launcher we now have pales in comparison to the one we had before the last patch?

Also, do you look forward to the day when Canada is absorbed into the United States?


I am not certain

This will not happen in my lifetime

#219
BridgeBurner

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Why is bioware's mantra in regards to enemy units and their attacks: "if it doesn't stun you it has to sync kill you" Or both in some cases.

It seems bizarre that bioware either want us dead at the behest of RNG with no chance of escape or dead because we've been hit by one attack at the wrong moment.

This hardly speaks of intuitive difficulty, and would it not have been better to implement enemy types which better synergise with one another, and have genuine interesting attacks (give banshee teleport field the same effect that annihilation field has for instance, as a quick example) instead of the rather dull, uninventive and quite frankly counter-intuitive staggers and sync kills; which detract thoroughly from player enjoyment when they jump on you unprepared.

Was it a lack of foresight in using the same enemies from the campaign (where frankly sync kills and staggers are nowhere near as much of an issue) without adjusting their mechanics, was it genuine sadism on the developer's part, or is there a legitimate reason why the game struggles to be "difficult" in a traditional, enjoyable, challenging sense. Instead replacing true difficulty with "artificial" difficulty in the form of completely removing player control on a regular basis and leaving them dead or close to death without ever giving them so much of a chance to react.

Post script: I know your NDA forbids discussing what might be coming, but I would strongly advocate some sort of quick time event (similar to the husk grabs, though with a much smaller window) where players can escape from sync kills on their own. ("Press 'F' Rapidly to escape" ?). Meaning players who could react fast enough to the situation can evade an untimely and quite frankly unfair demise.

#220
Bryan Johnson

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Flaming Snake wrote...

If you could pick one moment from your entire mass effect experience, including the construction of the game, playing it, or anything in and around the office, what would it be? If it's too personal I understand. :happy:

My LAST 2 questions, I promise:

Do you have any idea about the ETA for the Baldurs Gate remake? And have you met Terminsel? ;)


Playing MP at 1am with the people who would becme my roommates

Baldurs Gate remake is being done by Beam Dog I believe, and I never played Baldurs gate

#221
Bryan Johnson

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ideatomik wrote...

What difficulty do you play most?


Silver/Gold as I never have a level 20 on hand

#222
Bryan Johnson

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ArdatYakshi1 wrote...

do you think the turian stims need to be nerfed?


I have never used it, so I cant weigh my opinion

#223
Bryan Johnson

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sclera wrote...

that feel when he ignores your question


The one I answered 2 posts after yours?

#224
Bryan Johnson

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rw7010 wrote...

Will you answer this question?


yup

#225
Bryan Johnson

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Ramsutin wrote...

What did you study and how did you become part of BW?


Computer Engineer (Software option)

My best friend since I was 3 works here as a programmer so he was a reference, I also knew Reid Buckmaster (you would have seen him from some conferences) from HS, and a designer on DA from high school.

But basically my education is what got my foot in the door.