Can we expect "Dragon's Dogma" or "God of War 3" style boss battles?
#1
Posté 26 octobre 2012 - 07:32
I am still super pumped about DA:III and can't wait to play. This is just me speculating in a hopeful way.
#2
Posté 26 octobre 2012 - 07:42
#3
Posté 26 octobre 2012 - 07:48
DA it's a party-based game. Dragon's Dogma and God of War aren't.
#4
Posté 26 octobre 2012 - 07:52
#5
Posté 26 octobre 2012 - 07:57
Maria Caliban wrote...
Dragon's Dogma is a party-based game.
Oh right sorry, got confused!
Anyway, I don't see a problem doing this in a cutscene (pretty much like DA2 did). But making the characters climb the enemy during the fight? I'm skeptical.
#6
Posté 26 octobre 2012 - 08:07
Your proposal for making boss battles completely devoid of the combat system and replacing them with quick time events, simply because you want it to look cool, is remarkably terrible. I'm sorry.
#7
Posté 26 octobre 2012 - 08:07
milena87 wrote...
Oh right sorry, got confused!
Anyway, I don't see a problem doing this in a cutscene (pretty much like DA2 did). But making the characters climb the enemy during the fight? I'm skeptical.
Party control in Dragon's Dogma is similar to Mass Effect in that you issue orders but don't spend as much time managing the companions.
As for climbing, it worked quite well. There's a 'grab' button that you can use to interact with a creatures in a number of ways. A larger one, you'll climb. A smaller one, you'll pick up. Companions can also pick you up and toss you at things.
Here is a trailer. Though the game itself had issues, climbing was well done and worked.
Modifié par Maria Caliban, 26 octobre 2012 - 08:07 .
#8
Posté 26 octobre 2012 - 08:10
Gibb_Shepard wrote...
Can you see the difference her? In DA, we still have full control of all our characters abilities. In God of War, the battle turns into a big quick time event, completely separating itself from it's usual combat system.
God of War's boss battles are separate from the usual combat mechanics. Dragon's Dogma's are not.
He wants cool looking boss battles and listed two different ways they might be achieved. I'm going to guess that if BioWare came up with a third way, he'd be for that.Your proposal for making boss battles completely devoid of the combat system and replacing them with quick time events, simply because you want it to look cool, is remarkably terrible. I'm sorry.
#9
Guest_Dobbysaurus_*
Posté 26 octobre 2012 - 08:20
Guest_Dobbysaurus_*
#10
Posté 26 octobre 2012 - 08:31
Maria Caliban wrote...
milena87 wrote...
Oh right sorry, got confused!
Anyway, I don't see a problem doing this in a cutscene (pretty much like DA2 did). But making the characters climb the enemy during the fight? I'm skeptical.
Party control in Dragon's Dogma is similar to Mass Effect in that you issue orders but don't spend as much time managing the companions.
As for climbing, it worked quite well. There's a 'grab' button that you can use to interact with a creatures in a number of ways. A larger one, you'll climb. A smaller one, you'll pick up. Companions can also pick you up and toss you at things.
Here is a trailer. Though the game itself had issues, climbing was well done and worked.
uhm... It doesn't look bad. It looks much more action-oriented than DA, though. Could this work in a strategy-oriented game?
#11
Posté 26 octobre 2012 - 08:55
milena87 wrote...
uhm... It doesn't look bad. It looks much more action-oriented than DA, though. Could this work in a strategy-oriented game?
I don't know.
It would need to be modified, I am sure. There's also the larger issue of environmental interactivity in BioWare games, which approaches 0. I'm not sure they'd want to build a climb system for only boss battles.
#12
Posté 26 octobre 2012 - 09:09
#13
Posté 26 octobre 2012 - 10:03
It's hard to come up with good moves for Warriors (Ramming) and Rogues.
Modifié par Dagr88, 26 octobre 2012 - 10:05 .
#14
Posté 26 octobre 2012 - 10:06
#15
Posté 27 octobre 2012 - 09:07
#16
Posté 27 octobre 2012 - 09:16
there are more games out there like GoW an Dragon dogma than Dragon age.
Masses are missing the real thing!
#17
Posté 27 octobre 2012 - 09:21
Modifié par Nashimura, 27 octobre 2012 - 09:21 .
#18
Posté 27 octobre 2012 - 09:44
ioannisdenton wrote...
No. and No. why don't play GoW or dragon adogma instead?
There are more games out there like DA and GoW then Dragons Dogma.
Masses are missing the real thing!
Fixed.
At OP, while I loved DDs boss battles to bits, going by other DA games, there are too few enemies that are large in size to make climbing worthwhile, better to keep the finishers in cutscenes I think.
#19
Posté 27 octobre 2012 - 09:49
#20
Posté 27 octobre 2012 - 09:53
dragon's dogma is more about combat compaired to dragon' age.Terrorize69 wrote...
ioannisdenton wrote...
No. and No. why don't play GoW or dragon adogma instead?
There are more games out there like DA and GoW then Dragons Dogma.
Masses are missing the real thing!
Fixed.
At OP, while I loved DDs boss battles to bits, going by other DA games, there are too few enemies that are large in size to make climbing worthwhile, better to keep the finishers in cutscenes I think.
also dragon's dogma is the lost planet's style. so here is 2 more games like dragon's dogma.
I haven't played it though to be honest.
Dragon age is different that dragon's dogma and they should be. Each is a different game with it's distict style.
I was wrong about masses and dragon's dogma for sure.
Modifié par ioannisdenton, 27 octobre 2012 - 09:54 .
#21
Posté 27 octobre 2012 - 09:56
#22
Posté 27 octobre 2012 - 06:14
#23
Posté 27 octobre 2012 - 06:24
That said, they'd be better off sticking to fine tuning the DA2 combat system and bringing in legit team combos*coughChronoTriggercough* not status effect weaknesses; though keep those anyway, and you'd actually have a well rounded, versitle combat system for your party based rpg, imagine that! it's so stupidly simple i'm left wondering just how many of the bioware staff take the short bus to work
#24
Posté 27 octobre 2012 - 06:26
Which is why I didn't say it was. Reread my post and see if you can figure it out.Kail Ashton wrote...
bayonetta is not an action rpg >__>
#25
Posté 27 octobre 2012 - 06:30





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