Aller au contenu

Photo

Can we expect "Dragon's Dogma" or "God of War 3" style boss battles?


  • Veuillez vous connecter pour répondre
35 réponses à ce sujet

#1
sUiCiDeKiNgS13

sUiCiDeKiNgS13
  • Members
  • 647 messages
I know that the dev's are hard at work on giving us a much larger in scope game that will probably feature fighting bigger and more difficult foe's. I'm currently playing Dragon's Dogma and one thing that I have to say is an awesome addition is the way you fight giant bosses. The same way it was done in Shadow of the Colossus, by grabbing onto the creature and slashing in a very immersive way. I would love to see this be implemented in DA3 because it is asuch an awesome way to fight a giant boss, rather than like Demons Souls or DA:O where we hack away at the Dragons ankles. GOW3 does this as well, though they are mostly "quick time", but still very badass.

I am still super pumped about DA:III and can't wait to play. This is just me speculating in a hopeful way.

#2
Sol Downer

Sol Downer
  • Members
  • 709 messages
Nope. As much as I'd love it...leave those game mechanics where they belong. I don't want my peas mixed with my potatos.

#3
milena87

milena87
  • Members
  • 1 075 messages
How can we? Do we decide which companion starts running on the beast? Do all of them start climbing?

DA it's a party-based game. Dragon's Dogma and God of War aren't.

#4
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
Dragon's Dogma is a party-based game.

#5
milena87

milena87
  • Members
  • 1 075 messages

Maria Caliban wrote...

Dragon's Dogma is a party-based game.


Oh right sorry, got confused!

Anyway, I don't see a problem doing this in a cutscene (pretty much like DA2 did). But making the characters climb the enemy during the fight? I'm skeptical.

#6
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
Can you see the difference her? In DA, we still have full control of all our characters abilities. In God of War, the battle turns into a big quick time event, completely separating itself from it's usual combat system.

Your proposal for making boss battles completely devoid of the combat system and replacing them with quick time events, simply because you want it to look cool, is remarkably terrible. I'm sorry.

#7
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

milena87 wrote...

Oh right sorry, got confused!

Anyway, I don't see a problem doing this in a cutscene (pretty much like DA2 did). But making the characters climb the enemy during the fight? I'm skeptical.


Party control in Dragon's Dogma is similar to Mass Effect in that you issue orders but don't spend as much time managing the companions.

As for climbing, it worked quite well. There's a 'grab' button that you can use to interact with a creatures in a number of ways. A larger one, you'll climb. A smaller one, you'll pick up. Companions can also pick you up and toss you at things.

Here is a trailer. Though the game itself had issues, climbing was well done and worked.

Modifié par Maria Caliban, 26 octobre 2012 - 08:07 .


#8
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Gibb_Shepard wrote...

Can you see the difference her? In DA, we still have full control of all our characters abilities. In God of War, the battle turns into a big quick time event, completely separating itself from it's usual combat system.


God of War's boss battles are separate from the usual combat mechanics. Dragon's Dogma's are not.

Your proposal for making boss battles completely devoid of the combat system and replacing them with quick time events, simply because you want it to look cool, is remarkably terrible. I'm sorry.

He wants cool looking boss battles and listed two different ways they might be achieved. I'm going to guess that if BioWare came up with a third way, he'd be for that.

#9
Guest_Dobbysaurus_*

Guest_Dobbysaurus_*
  • Guests
I loved the way you fight bosses in Dragon's Dogma but I just don't see it happening in any Dragon Age game. These two games are just totally different styles of playing.

#10
milena87

milena87
  • Members
  • 1 075 messages

Maria Caliban wrote...

milena87 wrote...

Oh right sorry, got confused!

Anyway, I don't see a problem doing this in a cutscene (pretty much like DA2 did). But making the characters climb the enemy during the fight? I'm skeptical.


Party control in Dragon's Dogma is similar to Mass Effect in that you issue orders but don't spend as much time managing the companions.

As for climbing, it worked quite well. There's a 'grab' button that you can use to interact with a creatures in a number of ways. A larger one, you'll climb. A smaller one, you'll pick up. Companions can also pick you up and toss you at things.

Here is a trailer. Though the game itself had issues, climbing was well done and worked.


uhm... It doesn't look bad. It looks much more action-oriented than DA, though. Could this work in a strategy-oriented game?

#11
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

milena87 wrote...

uhm... It doesn't look bad. It looks much more action-oriented than DA, though. Could this work in a strategy-oriented game?


I don't know. :P

It would need to be modified, I am sure. There's also the larger issue of environmental interactivity in BioWare games, which approaches 0. I'm not sure they'd want to build a climb system for only boss battles.

#12
Sol Downer

Sol Downer
  • Members
  • 709 messages
In my opinion it wouldn't work...at all. This is asking for an overhaul, not an addition.

#13
Dagr88

Dagr88
  • Members
  • 352 messages
... I think it's better to use environment against the bosses rather than jumping on them (except high dragon finishing moves). A mage can gather flames from a burning building to make a giant fire ball, light something flammable under their feat or try to freeze the water they are standing in (create such situation using teamwork). After using major moves they might be staggered for some second (catching their breath).

It's hard to come up with good moves for Warriors (Ramming) and Rogues.

Modifié par Dagr88, 26 octobre 2012 - 10:05 .


#14
draken-heart

draken-heart
  • Members
  • 4 009 messages
simple answer-NO.

#15
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages
I certainly hope not.

#16
ioannisdenton

ioannisdenton
  • Members
  • 2 232 messages
No. and No. why don't play GoW or dragon adogma instead?
there are more games out there like GoW an Dragon dogma than Dragon age.
Masses are missing the real thing!

#17
Nashimura

Nashimura
  • Members
  • 803 messages
I think wanting less jabbing at ankles is something a lot of us can agree on though...

Modifié par Nashimura, 27 octobre 2012 - 09:21 .


#18
Terrorize69

Terrorize69
  • Members
  • 2 665 messages

ioannisdenton wrote...

No. and No. why don't play GoW or dragon adogma instead?
There are more games out there like DA and GoW then Dragons Dogma.
Masses are missing the real thing!


Fixed.

At OP, while I loved DDs boss battles to bits, going by other DA games, there are too few enemies that are large in size to make climbing worthwhile, better to keep the finishers in cutscenes I think.

#19
l7986

l7986
  • Members
  • 1 837 messages
Make it like Demons Souls

#20
ioannisdenton

ioannisdenton
  • Members
  • 2 232 messages

Terrorize69 wrote...

ioannisdenton wrote...

No. and No. why don't play GoW or dragon adogma instead?
There are more games out there like DA and GoW then Dragons Dogma.
Masses are missing the real thing!


Fixed.

At OP, while I loved DDs boss battles to bits, going by other DA games, there are too few enemies that are large in size to make climbing worthwhile, better to keep the finishers in cutscenes I think.

dragon's dogma is more about combat compaired to dragon' age.
also dragon's dogma is the lost planet's style. so here is 2 more games like dragon's dogma.
I haven't played it though to be honest.
Dragon age is different that dragon's dogma and they should be. Each is a different game with it's distict style.
I was wrong about masses and dragon's dogma for sure.

Modifié par ioannisdenton, 27 octobre 2012 - 09:54 .


#21
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
I'd like an improved version of Dragon Age 2's bosses, they felt very mmo-lite and I enjoyed the DLC end bosses of the DLC and the vanilla game greatly in terms of actual gameplay.

#22
marshalleck

marshalleck
  • Members
  • 15 645 messages
They need to step up the "action" part of their Action RPG. They should take a look at games like Bayonetta too.

#23
Kail Ashton

Kail Ashton
  • Members
  • 1 305 messages
bayonetta is not an action rpg >__> also no one will ever make action games better then Platinum games, bioware knows when to back the hell off from their betters

That said, they'd be better off sticking to fine tuning the DA2 combat system and bringing in legit team combos*coughChronoTriggercough* not status effect weaknesses; though keep those anyway, and you'd actually have a well rounded, versitle combat system for your party based rpg, imagine that! it's so stupidly simple i'm left wondering just how many of the bioware staff take the short bus to work

#24
marshalleck

marshalleck
  • Members
  • 15 645 messages

Kail Ashton wrote...

bayonetta is not an action rpg >__>

Which is why I didn't say it was. Reread my post and see if you can figure it out.

#25
Kail Ashton

Kail Ashton
  • Members
  • 1 305 messages
you wrote nothing else worth reading, i'll pass