Not Very Many Mods For DA 2, But Many, Many For DAO???
#1
Posté 26 octobre 2012 - 08:59
I have noticed there aren't many mods for DA 2 as of now. Just a few here and there and most of them are weapon mods and model and hair mods along with npc and companion mods. Is anyone going to keep working on more mods as they did on DAO and are still doing to this day?
Just curious, is all.
#2
Posté 26 octobre 2012 - 03:08
#3
Posté 27 octobre 2012 - 02:45
#4
Posté 27 octobre 2012 - 06:06
Just wondering is all.
Modifié par Papajack55, 27 octobre 2012 - 06:07 .
#5
Guest_Corvus I_*
Posté 27 octobre 2012 - 04:06
Guest_Corvus I_*
I suspect if they have a tool I will build at least one mod this time around.
Cheers, ta-raa
#6
Posté 27 octobre 2012 - 04:39
TL:DNR: Lack of money and people.
#7
Posté 27 octobre 2012 - 06:40
Awakening never had the database files released either, which is why mods for that is limited as well.
It's short-sighted. Mods by far extend playability.
#8
Posté 27 octobre 2012 - 10:47
#9
Posté 28 octobre 2012 - 06:56
#10
Guest_Corvus I_*
Posté 28 octobre 2012 - 04:06
Guest_Corvus I_*
I fear you are right. Also a shame as It appears that some of the other game makers are providing enough assistance to lure mod makers their way.
#11
Posté 28 octobre 2012 - 07:49
Honestly, I never did get the hang of working the Tool Set for DAO, but I know how to use the GECK for all the FallOut Series and the Construction Set for the Elder Scrolls Series, but never for the DA series.
#12
Posté 28 octobre 2012 - 09:38
Papajack55 wrote...
Anybody have any ideas on how to make a Tool Set for DA 2 and the upcoming DA 3? I think both games at the least deserve a chance. I'm willing to try at least. I've been thinking about the homemade Tool Set for Sims 2 and Sims 3 which of course I also have. LOL Been thinking maybe if someone could give any ideas at all......
Honestly, I never did get the hang of working the Tool Set for DAO, but I know how to use the GECK for all the FallOut Series and the Construction Set for the Elder Scrolls Series, but never for the DA series.
The problem is not the toolset -- that would most likely take care of itself IF the database files were released. As you point out, with the Sims 2 and 3 there are fan-made modding tools. I would lay odds that there would be a workable front end program if those files had been released -- apparently the DAO toolset is not very different from what was used with DA2. However, the database files weren't released for Awakening nor were they released for DA2.
Modifié par ejoslin, 28 octobre 2012 - 09:40 .
#13
Posté 29 octobre 2012 - 10:07
#14
Posté 01 novembre 2012 - 08:15
EA is moving more towards a DLC model than a modding friendly model. Why let users make mods for free when they can sell you DLC?
#15
Posté 02 novembre 2012 - 08:03
Fallout 4 is coming out soon as is DA 3, and FO4 is going to be a moddable game with dlcs. Take a look how long and popular Fallout games are still to this day. Even I play them because they are my favorite. They are still being modded as we speak. DA 3 may not be moddable, I'll bet you it has a shelf life quicker and less money making shelf life than any of its predecessors and other games I mentioned.
#16
Posté 04 novembre 2012 - 11:38
You're comparing apples to oranges here.
#17
Posté 04 novembre 2012 - 04:37
mousestalker wrote...
They didn't release a toolset for DA2 because they used some third party proprietary tools to make DA2. Getting permission to use the same tools in a toolset would have been expensive. Also, creating a toolset for public use is a non trivial task that would have required allocating several people to do it.
This is pretty much why a developer-supported modding toolset was never created for DA2 and why DA3 will probably be the same. Several of the writers and other devs posting on the forums recognize that modding could actually boost DLC sales by extending the game's shelf life, but the thing is that a lot of money has to go into licensing the tools that modders would need to use the developer toolset and a lot of people would have to work on making the toolset usable by modders. When that money and manpower could go somewhere else (such as new games and DLC), it's unlikely it'll get the green light.
Long story short: BioWare knows a toolset could extend the life of DA games and boost DLC sales. It's just too expensive for too little gain (by BioWare) to justify the costs.
#18
Posté 06 novembre 2012 - 04:03





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