spiritual successor to baldur's gate
#1
Guest_Tesclo_*
Posté 26 octobre 2012 - 12:57
Guest_Tesclo_*
#2
Posté 26 octobre 2012 - 12:59
#3
Posté 26 octobre 2012 - 01:00
#4
Posté 26 octobre 2012 - 01:03
Why should Bioware make only games that you like?
Modifié par Plaintiff, 26 octobre 2012 - 01:05 .
#5
Posté 26 octobre 2012 - 01:03
Rage on, rager!
#6
Posté 26 octobre 2012 - 01:04
Anders made more sense.Medhia Nox wrote...
Wow Tesclo - you're like our very own Anders.
Rage on, rager!
#7
Guest_Tesclo_*
Posté 26 octobre 2012 - 01:05
Guest_Tesclo_*
Plaintiff wrote...
Why should they have to? That was a marketing tagline for Origins. They made no such comparisons for DA2, or any subsequent entries in the series.
Why should Bioware make only games that you like?
I would hardly say that I was the only one that liked baldur's gate.
#8
Posté 26 octobre 2012 - 01:11
Tesclo wrote...
I would hardly say that I was the only one that liked baldur's gate.
Surely then you realize that you can't expect a game like that from the current AAA gaming industry, from AAA budget/publisher/development time/gaming platforms.
You have to look elswhere. The upcoming Enchanced Edition, Project Eternity maybe?
#9
Posté 26 octobre 2012 - 01:12
That is not even close to what I said.Tesclo wrote...
Plaintiff wrote...
Why should they have to? That was a marketing tagline for Origins. They made no such comparisons for DA2, or any subsequent entries in the series.
Why should Bioware make only games that you like?
I would hardly say that I was the only one that liked baldur's gate.
I'm sure many people liked Baldur's Gate, that's not relevant to what I'm asking.
What I am asking is why you, Tesclo, feel that Bioware is somehow obligated to make only the kinds of games that suit your taste, instead of a variety of games to suit a variety of tastes.
Why do you feel that Bioware is obligated to make the kind of Dragon Age that you want, and not the kind of Dragon Age that someone else might want?
On what basis do you make the claim, as you have in your previous thread, that your opinion is inherently superior to the opinions of others, and that anyone who claims to have enjoyed DA2 is either stupid or brainwashed or somehow lying to themselves?
#10
Guest_Tesclo_*
Posté 26 octobre 2012 - 01:26
Guest_Tesclo_*
Plaintiff wrote...
That is not even close to what I said.Tesclo wrote...
Plaintiff wrote...
Why should they have to? That was a marketing tagline for Origins. They made no such comparisons for DA2, or any subsequent entries in the series.
Why should Bioware make only games that you like?
I would hardly say that I was the only one that liked baldur's gate.
I'm sure many people liked Baldur's Gate, that's not relevant to what I'm asking.
What I am asking is why you, Tesclo, feel that Bioware is somehow obligated to make only the kinds of games that suit your taste, instead of a variety of games to suit a variety of tastes.
Why do you feel that Bioware is obligated to make the kind of Dragon Age that you want, and not the kind of Dragon Age that someone else might want?
On what basis do you make the claim, as you have in your previous thread, that your opinion is inherently superior to the opinions of others, and that anyone who claims to have enjoyed DA2 is either stupid or brainwashed or somehow lying to themselves?
Bioware makes RPGs. And I might add, the best RPGs in the market for a long time. That is their reputation and of course, that is what I expect from them. The same way as I wouldn't expect Rockstar to come out with a ground breaking strategy game, I don't expect Bioware to come out with a FPS or cater to that audience.
I do not think anyone here is stupid for having their own opinion, simply that, Bioware has an indentity crisis. It doesn't know if it wants to make RPGs or an FPS. Now if Bioware wants to completely give up on the RPG market in the name of higher profits and cater to those that enjoy the CoD/Halo games, fine, just tell us and all the people that helped you build your company up to where it is now will stop supporting you. But you can't be both. You can't cater to the people that grew up playing your rpgs, the people that grew up playing goldeneye and their 94 year old grand mother's also.
Choose an audience and stick with it.
Modifié par Tesclo, 26 octobre 2012 - 01:28 .
#11
Posté 26 octobre 2012 - 01:37
If Baldur's Gate means Vancian casting, isometric view and real-time-with-pause combat, then you probably won't see DAO or DA2 as a spiritual sucessor.
If Baldur's Gate means a party-based game with involved companions that get to know one another better as they undergo some shared ordeal and that contains by utilizing such features as party banter, romances and companion side quests, then you might see both DAO and DA2 as a spiritual successor.
If you see Baldur's Gate as party-based combat that's tactical, then some are going to see neither as spiritual successor while some see DAO as a successor but not DA2. Others might still see each as a successor.
In my case, I saw Neverwinter Nights as not being the successor to BG that I wanted. It didn't have that feeling of being a part of an adventuring party of characters that you got to know. It was you, a mercenary and multiplayer. Then you get DAO and by the time I'd learned about Grey Wardens and met both Alistair and Morrigan I felt I was playing a spiritual successor to Baldur's Gate. DA2 reminds me of BGII in places as well. Act I is a bit like Chapter II of Baldur's Gate II on a smaller budget. In BGII, you raise money and travel the world while doing so. In DA2, you raise money and travel significantly less causing Act I of DA2 to not really measure up to BGII's Chapter 2 favorably. I'm not saying Act I doesn't have its strength. But my comparing DA2 A1 to BG2 C2 does DA2 no favors. Then the idea of characters with their homebases reminded me of the characters standing around Athkatla in their home bases. In BG1, characters didn't really that if I recall correctly. Brynnlaw, Kirkwall: they seem reminiscent. Certain not a copy. Kirkwall has its own thing going on with its history. But in terms of flavor, there's some overlap there. You've got Soulafein, the drow slave. Fenris reminds me of him in a way. Different, more significant. But still a connection there. And there's the pirate guy in BG2 that betrays when the Githyanki (Qunari) arrive looking for their holy artifact (Tome of Koslun). Was his name Seamus? Anyway he reminds me a bit of Isabela. He leaps of the ship to escape in a scene. Isabela does the same thing in the codex if you turn her into the Qunari.
Now, obviously, DA2 can't compare to BG2 for scale. Few games can. I still like BG2 as a game here in 2012. But it's not like there aren't connections. It's just people are going to differ on what connections they care about and value.
#12
Posté 26 octobre 2012 - 01:38
Tesclo wrote...
Just remember those words Bioware. That's all I ask.
They mean a lot. Like Mass Effect was the spiritual successor of KoTOR, so we know that means a silent protagonist and real-time with pause combat!
#13
Posté 26 octobre 2012 - 01:39
#14
Posté 26 octobre 2012 - 01:40
As much as I love BG, why would they? That was the marketing hook for DAO. For DA2 onward, they have abandoned it.Tesclo wrote...
Just remember those words Bioware. That's all I ask.
#15
Guest_Tesclo_*
Posté 26 octobre 2012 - 02:01
Guest_Tesclo_*
#16
Posté 26 octobre 2012 - 02:02
#17
Posté 26 octobre 2012 - 02:05
Nobody.Tesclo wrote...
That shield would be helpful in the other thread Jerzey... who hires these people?!
It's hard to believe, since your actions are naturally unimpeachable, but some people genuinely find your attitude offensive.
Crazy, I know.
#18
Posté 26 octobre 2012 - 02:10
#19
Posté 26 octobre 2012 - 02:17
Tesclo wrote...
Just remember those words Bioware. That's all I ask.
Explain to me please, how is Dragon Age Origins spiritual successor to Baldur's Gate?
Baldur's Gate was a personal story, centered about one character, in classic fantasy setting of licensed D&D: Forgotten Realms. It used isometric 2d engine, depicted almost no mature content - without any extrem violence or blood gore.
Dragon Age:Origins is an epic story about Blight treatening to consume a dark fantasy world, based off medieval Europe. It uses 3d engine , and depicts a lot of mature content including extrem violence and blood gore.
Dragon Age 2 is more of a spiritual successor to Baldur's Gate, because it was centered around one character, then Dragon Age Origins. And even that is still far from it.
Inquisition will deffinitely not be any kind of spiritual successor to Baldur's Gate.
#20
Posté 26 octobre 2012 - 02:24
#21
Posté 26 octobre 2012 - 02:50
Tesclo wrote...
Plaintiff wrote...
That is not even close to what I said.Tesclo wrote...
Plaintiff wrote...
Why should they have to? That was a marketing tagline for Origins. They made no such comparisons for DA2, or any subsequent entries in the series.
Why should Bioware make only games that you like?
I would hardly say that I was the only one that liked baldur's gate.
I'm sure many people liked Baldur's Gate, that's not relevant to what I'm asking.
What I am asking is why you, Tesclo, feel that Bioware is somehow obligated to make only the kinds of games that suit your taste, instead of a variety of games to suit a variety of tastes.
Why do you feel that Bioware is obligated to make the kind of Dragon Age that you want, and not the kind of Dragon Age that someone else might want?
On what basis do you make the claim, as you have in your previous thread, that your opinion is inherently superior to the opinions of others, and that anyone who claims to have enjoyed DA2 is either stupid or brainwashed or somehow lying to themselves?
Bioware makes RPGs. And I might add, the best RPGs in the market for a long time. That is their reputation and of course, that is what I expect from them. The same way as I wouldn't expect Rockstar to come out with a ground breaking strategy game, I don't expect Bioware to come out with a FPS or cater to that audience.
I do not think anyone here is stupid for having their own opinion, simply that, Bioware has an indentity crisis. It doesn't know if it wants to make RPGs or an FPS. Now if Bioware wants to completely give up on the RPG market in the name of higher profits and cater to those that enjoy the CoD/Halo games, fine, just tell us and all the people that helped you build your company up to where it is now will stop supporting you. But you can't be both. You can't cater to the people that grew up playing your rpgs, the people that grew up playing goldeneye and their 94 year old grand mother's also.
Choose an audience and stick with it.
I do not see where they really make any such claims. They made great RPG's, so people expect all of their games to be the same thing. They do not claim they are doing the same thing each time, people just expect them to, and get annoyed when they don't.
Personally I do not see this as necessarily being an issue. I'd say my largest problem is their habit of doing it halfway through a series. Most games companies tend to keep their sequels somewhat similar to their predecessors while expanding and improving.
Bioware tend to try and shift their core audience halfway through, and it is a strange direction to take.
#22
Posté 26 octobre 2012 - 04:50
#23
Posté 26 octobre 2012 - 05:11
Because when you put a number after the name you should adhere to the spirit of the original game.Plaintiff wrote...
Why should they have to? That was a marketing tagline for Origins, and only Origins. They made no such comparisons for DA2, or any subsequent entries in the series.
Why should Bioware make only games that you like?
Otherwise we might get "DA4 the my little pony adventures" next.
#24
Posté 26 octobre 2012 - 05:17
The spiritual successor part was probably more directed at the gameplay aspects than the story.Chaos Lord Malek wrote...
Tesclo wrote...
Just remember those words Bioware. That's all I ask.
Explain to me please, how is Dragon Age Origins spiritual successor to Baldur's Gate?
Baldur's Gate was a personal story, centered about one character, in classic fantasy setting of licensed D&D: Forgotten Realms. It used isometric 2d engine, depicted almost no mature content - without any extrem violence or blood gore.
Dragon Age:Origins is an epic story about Blight treatening to consume a dark fantasy world, based off medieval Europe. It uses 3d engine , and depicts a lot of mature content including extrem violence and blood gore.
Dragon Age 2 is more of a spiritual successor to Baldur's Gate, because it was centered around one character, then Dragon Age Origins. And even that is still far from it.
Inquisition will deffinitely not be any kind of spiritual successor to Baldur's Gate.
#25
Posté 26 octobre 2012 - 05:17




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