Allow pause during cut scenes!
#1
Posté 26 octobre 2012 - 05:23
Add to that that you can't exit the conversation to reload a save during a cutscene/conversation (if the game paused waiting for player input). Rather the player has to sit through many long (and seemingly increasing with every game) minutes of cutscene and conversation before you can go back and see what you missed. At that point I personally probably don't care any more and just move along, just a little more less interested in the game as a whole.
This is a feature that was available in older games and needs to be brought back.
#2
Posté 26 octobre 2012 - 05:27
#3
Posté 26 octobre 2012 - 05:28
Then in ME3 and DA2 I don't think it was possible. It's annoying when I try to immerse myself in a story, and someone walks into the room and starts talking, making me miss out on the dialogue
#4
Posté 26 octobre 2012 - 05:29
#5
Posté 26 octobre 2012 - 05:30
Henioo wrote...
It's annoying when I try to immerse myself in a story, and someone walks into the room and starts talking, making me miss out on the dialogue
There's no way to describe my horror at seeing people walking in on me watching DAO secks scenes.
In other news yes, pausing during cutscenes AND dialogues would be very handy
#6
Posté 26 octobre 2012 - 05:31
Then in ME3 and DA2 I don't think it was possible.
ME3 pauses when you hit the xbox button too. And I know DA2 can be paused on the ps3 by hitting the PS button, so I can't imagine that it wouldn't work the same way since those functions seem to always be mapped to mirror each other across systems like that).
#7
Posté 26 octobre 2012 - 05:32
#8
Posté 26 octobre 2012 - 05:32
Terrorize69 wrote...
Well... Can't comment on all systems but PS3 users can pause in cutscenes in DA2 and ME3
They should incorporate the cutscene pause feature all across the board, not just for certain systems.
#9
Guest_Hanz54321_*
Posté 26 octobre 2012 - 05:33
Guest_Hanz54321_*
But I save often too. But that's because Origins trained me to because of missed cut scenes.
So . . . yeah.
#10
Posté 26 octobre 2012 - 05:35
Henioo wrote...
Yeah, I remember being able to pause Mass Effect 1 with Xbox button.
Then in ME3 and DA2 I don't think it was possible. It's annoying when I try to immerse myself in a story, and someone walks into the room and starts talking, making me miss out on the dialogue
^ I can pause cutscenes with the xbox button in me3 and da2.
#11
Posté 26 octobre 2012 - 05:35
Both Xbox and PS3 can pause any c/s. I'm sure PC also has a way.The Teryn of Whatever wrote...
Terrorize69 wrote...
Well... Can't comment on all systems but PS3 users can pause in cutscenes in DA2 and ME3
They should incorporate the cutscene pause feature all across the board, not just for certain systems.
...Since it's meant to be "the master race"
#12
Posté 26 octobre 2012 - 05:37
Sorry.
#13
Posté 26 octobre 2012 - 05:50
It is tracked in our backlog of features for the digital acting crew (of which I am a member), but it is a "nice to have" which effectively means it's a stretch goal at this point in time. Sadly, this means that I should encourage you to NOT expect it.
It's not a task that we'd expect to be superbly time consuming to do, it's just when you have hundreds of tasks that aren't superbly time consuming to do, they do add up and lines have to be drawn somewhere.
Sorry to be the bearer of not entirely super awesome news, but it was something that I had actually mentioned in the past as well so I just wanted to stay open about it.
#14
Posté 26 octobre 2012 - 05:52
Terrorize69 wrote...
Both Xbox and PS3 can pause any c/s. I'm sure PC also has a way.
...Since it's meant to be "the master race"but hey if it can't manage pausing c/s's...
PC's could pause back in the NWN/NWN2 days...
I'd be happy if somebody gave me a smack with the 'ol clue stick and showed me how to pause any DA or ME game on PC during a cut scene. Pretty sure it is impossible.
#15
Posté 26 octobre 2012 - 05:54
Guybrush_Threepwood wrote...
Terrorize69 wrote...
Both Xbox and PS3 can pause any c/s. I'm sure PC also has a way.
...Since it's meant to be "the master race"but hey if it can't manage pausing c/s's...
PC's could pause back in the NWN/NWN2 days...
I'd be happy if somebody gave me a smack with the 'ol clue stick and showed me how to pause any DA or ME game on PC during a cut scene. Pretty sure it is impossible.
This was a thinly veiled dig at PC players, as the console players do have a way to pause any cutscene.
#16
Posté 26 octobre 2012 - 05:55
#17
Posté 26 octobre 2012 - 05:55
#18
Posté 26 octobre 2012 - 05:55
Atleast we have an inside champion!Allan Schumacher wrote...
This is something I support and it's something I actually champion when I get chances!
It is tracked in our backlog of features for the digital acting crew (of which I am a member), but it is a "nice to have" which effectively means it's a stretch goal at this point in time. Sadly, this means that I should encourage you to NOT expect it.
It's not a task that we'd expect to be superbly time consuming to do, it's just when you have hundreds of tasks that aren't superbly time consuming to do, they do add up and lines have to be drawn somewhere.
Sorry to be the bearer of not entirely super awesome news, but it was something that I had actually mentioned in the past as well so I just wanted to stay open about it.
This does get more important in the newer games as much more stuff happens in cut scenes than the older games, and some cut scenes are very long indeed.
#19
Posté 26 octobre 2012 - 05:56
#20
Posté 26 octobre 2012 - 06:06
Allan Schumacher wrote...
This is something I support and it's something I actually champion when I get chances!
It is tracked in our backlog of features for the digital acting crew (of which I am a member), but it is a "nice to have" which effectively means it's a stretch goal at this point in time. Sadly, this means that I should encourage you to NOT expect it.
It's not a task that we'd expect to be superbly time consuming to do, it's just when you have hundreds of tasks that aren't superbly time consuming to do, they do add up and lines have to be drawn somewhere.
Sorry to be the bearer of not entirely super awesome news, but it was something that I had actually mentioned in the past as well so I just wanted to stay open about it.
Ah well, at least you all know that we would appreciate a return of the feature. And hey- maybe if we all keep bi***ing about it, the importance factor will go up for DA4.
#21
Posté 26 octobre 2012 - 06:09
I'm curious why pausing isn't designed to just work all the time. Is it because cutscenes are a fundamentally different interface from regular gameplay?Allan Schumacher wrote...
This is something I support and it's something I actually champion when I get chances!
It is tracked in our backlog of features for the digital acting crew (of which I am a member), but it is a "nice to have" which effectively means it's a stretch goal at this point in time. Sadly, this means that I should encourage you to NOT expect it.
It's not a task that we'd expect to be superbly time consuming to do, it's just when you have hundreds of tasks that aren't superbly time consuming to do, they do add up and lines have to be drawn somewhere.
Sorry to be the bearer of not entirely super awesome news, but it was something that I had actually mentioned in the past as well so I just wanted to stay open about it.
In NWN2, pausing during cutscenes or conversations or anywhere else worked exactly the same way no matter the circumstances. I can't help but wonder why this ever isn't the case.
#22
Posté 26 octobre 2012 - 06:10
#23
Posté 26 octobre 2012 - 06:20
Allan Schumacher wrote...
This is something I support and it's something I actually champion when I get chances!
It is tracked in our backlog of features for the digital acting crew (of which I am a member), but it is a "nice to have" which effectively means it's a stretch goal at this point in time. Sadly, this means that I should encourage you to NOT expect it.
It's not a task that we'd expect to be superbly time consuming to do, it's just when you have hundreds of tasks that aren't superbly time consuming to do, they do add up and lines have to be drawn somewhere.
Sorry to be the bearer of not entirely super awesome news, but it was something that I had actually mentioned in the past as well so I just wanted to stay open about it.
See, that is where I have trouble understanding what's happening. You support it, fans want it and it doesn't take much work.
In the past BW was a developer that just did those things prerelease to deliver the best game possible. I understand EA wants to throw the games on the market as soon as possible, but both DA2 and ME3 suffered because of this hurry.
Just take the time you need, deliver the best game possible and reap the deserved praise. There have to be at least some people at EA that see that a lot of the problems with BW's latest games were due to much to early release dates, especially with SW-Tor.
It's much better to do this work prior to the release instead of having a fragstorm of anger like with ME3 and DA2.
I think no one wants the whole fiasco with the ME3 ending and the Extended ending DLC again.
I assure you, I'm not just here to unleash my wrath against BW. On the contrary, I was burned by ME3, but recognized the effort BW went to to make up for it and make the game experience better for us fans.
I just want it to not be neccessary at all.
#24
Posté 26 octobre 2012 - 06:21
#25
Posté 26 octobre 2012 - 06:39
Hopefully this little feature willl be moved a bit up in the long line of other little task on the devs' list.





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