Allow pause during cut scenes!
#26
Posté 26 octobre 2012 - 06:42
#27
Posté 26 octobre 2012 - 06:45
That loss of control is probably part of the reason why it is not trivial anymore to translate the game pause to cutscenes and conversations. The interface changes fundamentally from one situation to the other because it is the most efficient way to approach the cinematic nature they want to imprint in the game.Sylvius the Mad wrote...
That said, I'm annoyed that I lose camera control during cutscenes and conversations. I don't see why the interface changes at all.
Modifié par Xewaka, 26 octobre 2012 - 06:51 .
#28
Posté 26 octobre 2012 - 07:05
Also, OP? You have a very awesome screen name! :-D
#29
Posté 26 octobre 2012 - 07:16
In the past BW was a developer that just did those things prerelease to deliver the best game possible. I understand EA wants to throw the games on the market as soon as possible, but both DA2 and ME3 suffered because of this hurry.
In the past, BW was a game developer that never once got every single feature that they wanted to put into a game into the game. This is pretty common across all types of software development, not just games.
Part of it is that gamers never hear about them though, which is in large part why we don't really announce features (EDIT) unless they are already in. Though my mistake was commenting on it in the past (in that it's been recognized as a feature), so I was following up on it here.
Modifié par Allan Schumacher, 26 octobre 2012 - 07:50 .
#30
Posté 26 octobre 2012 - 07:18
Personally, I find the disappearance and reappearance of the UI as we jump back and forth between modes really jarring. I think they should put all the UI elements in a frame, and give us an unobstructed view of the in-game events. If you want cutscenes, put them in that game view window with the frame still around it.
Modifié par Sylvius the Mad, 26 octobre 2012 - 07:18 .
#31
Posté 26 octobre 2012 - 07:19
:innocent: By the Maker, I'd never do that,Fast Jimmy wrote...
Guybrush_Threepwood wrote...
Terrorize69 wrote...
Both Xbox and PS3 can pause any c/s. I'm sure PC also has a way.
...Since it's meant to be "the master race"but hey if it can't manage pausing c/s's...
PC's could pause back in the NWN/NWN2 days...
I'd be happy if somebody gave me a smack with the 'ol clue stick and showed me how to pause any DA or ME game on PC during a cut scene. Pretty sure it is impossible.
This was a thinly veiled dig at PC players, as the console players do have a way to pause any cutscene.
#32
Posté 26 octobre 2012 - 07:20
That wasn't a mistake. That was excellent. That demonstrates that you listen.Allan Schumacher wrote...
Part of it is that gamers never hear about them though, which is in large part why we don't really announce features. Though my mistake was commenting on it in the past (in that it's been recognized as a feature), so I was following up on it here.
#33
Posté 26 octobre 2012 - 07:32
Btw, I don't know if anyone have said it, but using Origin if you open it (shift + F1) in game it pauses DA2 for you.
#34
Posté 26 octobre 2012 - 07:58
Also, in the Options, we should have a pause option upon area transitions that have cutscenes. DA2 is less of an issue since it (at least on my computer) loads fast. DAO loads slowly. So I hop away to do something during the transition and then I miss the cutscene.
Modifié par hobbit_of_the_shire, 26 octobre 2012 - 08:01 .
#35
Posté 26 octobre 2012 - 08:01
#36
Posté 26 octobre 2012 - 08:28
That's a good point. If we had access to a conversation log, that would solve some of this problem without having to implement the pause.hobbit_of_the_shire wrote...
+1. Especially with DA2, where the dialogue was so sparse. You miss one dialogue line and you have no idea what the heck the quest is. Also, a way to scroll through the entire conversation would be nice. The NPC can talk for many seconds and then all we get is the last sentence in text? Of course, having a pause button would alleviate some of that.
Since I continue to hold out hope for a combat log, I don't think a conversation log is entirely outof the question.
#37
Guest_Hanz54321_*
Posté 26 octobre 2012 - 08:31
Guest_Hanz54321_*
fchopin wrote...
Can we also have a skip button after playing the game ones for all cut scenes in the game?
If you want one, I guess.
I've played through DAO probably 20 x and I STILL discover dialogue options I've never seen. A 'skip all' option really would be robbing yourself of one of the big features that create replayability.
I acknowledge some folks just want quests and kills. Don't get it, but I acknowkedge it as a legit playstyle.
#38
Posté 26 octobre 2012 - 08:36
Hanz54321 wrote...
fchopin wrote...
Can we also have a skip button after playing the game ones for all cut scenes in the game?
If you want one, I guess.
I've played through DAO probably 20 x and I STILL discover dialogue options I've never seen. A 'skip all' option really would be robbing yourself of one of the big features that create replayability.
I acknowledge some folks just want quests and kills. Don't get it, but I acknowkedge it as a legit playstyle.
I also played DAO many times and also found new dialogue but how many times have you played DA2 and found new dialogue?
#39
Posté 26 octobre 2012 - 09:31
#40
Posté 27 octobre 2012 - 01:09
#41
Posté 27 octobre 2012 - 01:19
But I'll +1 this.
I would also like to ask for a list of previous dialogues (like in Origins) if we cannot pause our cutscenes.
My reading comprehension is much better than my listening comprehension (I actually have a neurological issue, not autism, but it interferes with my listening comprehension, like autism but mild enough that I'm just weird as opposed to "unable to function" - I forgot the name of it), and the subtitles were incredibly distracting.
In DAO, I could (at least) refer back to the "conversations" list and read it (and maybe read words I didn't hear correctly, or understand what the quest/ conversation was about). Not having that in DA2 was incredibly frustrating, and I don't understand why it was taken out.
Modifié par Palipride47, 27 octobre 2012 - 01:33 .
#42
Guest_Hanz54321_*
Posté 27 octobre 2012 - 01:20
Guest_Hanz54321_*
fchopin wrote...
I also played DAO many times and also found new dialogue but how many times have you played DA2 and found new dialogue?
Grunts, "ehhhrrr yesss. True."
I've only played DA2 3x. I did find new dialogue, but it was only 3 playthroughs. I did not feel the game warranted any further replays as it kind of . . . did not hold sway with me.
#43
Guest_Puddi III_*
Posté 27 octobre 2012 - 01:22
Guest_Puddi III_*
#44
Posté 27 octobre 2012 - 01:28
Sylvius the Mad wrote...
That's a good point. If we had access to a conversation log, that would solve some of this problem without having to implement the pause.hobbit_of_the_shire wrote...
+1. Especially with DA2, where the dialogue was so sparse. You miss one dialogue line and you have no idea what the heck the quest is. Also, a way to scroll through the entire conversation would be nice. The NPC can talk for many seconds and then all we get is the last sentence in text? Of course, having a pause button would alleviate some of that.
Since I continue to hold out hope for a combat log, I don't think a conversation log is entirely outof the question.
Didn't DAO have this, or am I getting senile?
#45
Posté 27 octobre 2012 - 01:30
Maclimes wrote...
Sylvius the Mad wrote...
That's a good point. If we had access to a conversation log, that would solve some of this problem without having to implement the pause.hobbit_of_the_shire wrote...
+1. Especially with DA2, where the dialogue was so sparse. You miss one dialogue line and you have no idea what the heck the quest is. Also, a way to scroll through the entire conversation would be nice. The NPC can talk for many seconds and then all we get is the last sentence in text? Of course, having a pause button would alleviate some of that.
Since I continue to hold out hope for a combat log, I don't think a conversation log is entirely outof the question.
Didn't DAO have this, or am I getting senile?
DAO had one, and it was a godsend for people like me where the subtitles were too distracting but you didn't always catch what someone said (or you missed something in the subtitles).
Modifié par Palipride47, 27 octobre 2012 - 01:34 .
#46
Posté 27 octobre 2012 - 02:07
Truthfully, a lot of games do not let you pause cutscenes. It makes me feel like I have shut out the world whenever I sit down to play a video game. I hate having to load a previous savegame and replay 20-30 minutes of stuff just because I missed a bit of a cutscene.
#47
Posté 27 octobre 2012 - 02:11
Allan Schumacher wrote...
This is something I support and it's something I actually champion when I get chances!
It is tracked in our backlog of features for the digital acting crew (of which I am a member), but it is a "nice to have" which effectively means it's a stretch goal at this point in time. Sadly, this means that I should encourage you to NOT expect it.
It's not a task that we'd expect to be superbly time consuming to do, it's just when you have hundreds of tasks that aren't superbly time consuming to do, they do add up and lines have to be drawn somewhere.
Sorry to be the bearer of not entirely super awesome news, but it was something that I had actually mentioned in the past as well so I just wanted to stay open about it.
Keep championing the good fight, Allan. It's a nice feature. Life tends to interrupt gaming time all the bleeding time. And it's aggrovating to miss dialouge and have no clue why this guy's attacking me now.
Although, that having been said. The Xbox 360 center button on the controller works in a pinch for the same purpose for a vast majority of games. Only a few of the older games seem to keep playing while you bring up the menu-tab... whatever they call that thing.
#48
Posté 27 octobre 2012 - 02:16
I had to initiate a door shut = 'disturb me and die' policy for ME3 just so I wouldn't miss anything the first time. Inevitably, someone comes in or the phones rings and I'm stuck looking helplessly back and forth between the interruption and the screen, thinking, "OH GOD WHY?!" Because in moments like that, my instinct is to freeze and miss everything, lol.
A 'roll back' to view past dialogue would help in all scenarios, not just cutscenes. Sometimes a line just flies right over my head for some reason. Having only the last line appear in text still leaves me scratching my head since the context was lost in the confusion.
#49
Posté 27 octobre 2012 - 02:18
Abit off topic, but wouldn`t it also be nice to be able to re-watch cutscenes? Maybe they get saved somewhere so you can access them from the menu? Just in case the player gets distracted or something while watching one for the first time, and misses some information.
#50
Posté 27 octobre 2012 - 02:21
shimoyake wrote...
+1 to this or at least having a conversation log again.
I had to initiate a door shut = 'disturb me and die' policy for ME3 just so I wouldn't miss anything the first time. Inevitably, someone comes in or the phones rings and I'm stuck looking helplessly back and forth between the interruption and the screen, thinking, "OH GOD WHY?!" Because in moments like that, my instinct is to freeze and miss everything, lol.
A 'roll back' to view past dialogue would help in all scenarios, not just cutscenes. Sometimes a line just flies right over my head for some reason. Having only the last line appear in text still leaves me scratching my head since the context was lost in the confusion.
The phone rang the first time the Anders Destroys Chantry cutscene played.
I wanted to kill EVERYTHING!
At least in DA2, the game saves automactically right before the cutscenes, and you can even re-do some of your dialogue choices (like accidently clicking the wrong line for an annoying romantic cutscene you accidently triggered
And you don't have to press "x,x,x,x,x" repeatedly to finish it. (Thanks to the PC Master Race)
Modifié par Palipride47, 27 octobre 2012 - 02:23 .





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