I agree, I don't think every game needs PvP. In games where different class have different functions, there need to be a check and balance. I don't need another Diablo 3 fiesco where they nerf everything to hell. That was even before pvp was implemented. Many people are so competitive when it comes to stuffs like that.Fast Jimmy wrote...
Emzamination wrote...
marshalleck wrote...
PVP.spinachdiaper wrote...
Honestly after the last DLC I think ME3's MP is now a 98% complete Multiplayer experience, only missing a little more of something i can't extactly determine.
^ Yes please
Please no.
This would result in every class being nerfed and designed to be of complete neutral worth on the battlefield. I don't want the combat team to work on balancing when developing the game.
Unless it is like ME3, where your MP character is totally different than your SP character, both in terms of abilities, levels, attributes and funciton.
Hopefully Bioware has learned how to launch a complete MP
#26
Posté 27 octobre 2012 - 01:09
#27
Posté 27 octobre 2012 - 01:27
#28
Posté 27 octobre 2012 - 01:36
#29
Posté 27 octobre 2012 - 01:41
Prior to Dragon Age: Origins, multiplayer was a common feature in Bioware games. When it was first announced that DA:O would not have it, the forums apparently had a massive tantrum.BouncyFrag wrote...
I wonder if this had been the plan all along or if they had been pleasantly surprized by how well the MP has done and decided to add more.
#30
Posté 27 octobre 2012 - 01:55
Plaintiff wrote...
Prior to Dragon Age: Origins, multiplayer was a common feature in Bioware games. When it was first announced that DA:O would not have it, the forums apparently had a massive tantrum.BouncyFrag wrote...
I wonder if this had been the plan all along or if they had been pleasantly surprized by how well the MP has done and decided to add more.
Prior to KOTOR.
#31
Posté 27 octobre 2012 - 02:09
DarkKnightHolmes wrote...
marshalleck wrote...
People said the same about ME3's MP and it was a huge successShevy_001 wrote...
That said, the day will come when they announce MP for DA III, there is no doubt about this. Hopefully it'll only be cooperative and not PvP. PvP would kill this game.
Call of Duty MP is also a huge success. Doesn't stop me from saying it's boring and dull.
Spot on.
#32
Posté 27 octobre 2012 - 02:11
Plaintiff wrote...
Prior to Dragon Age: Origins, multiplayer was a common feature in Bioware games. When it was first announced that DA:O would not have it, the forums apparently had a massive tantrum.BouncyFrag wrote...
I wonder if this had been the plan all along or if they had been pleasantly surprized by how well the MP has done and decided to add more.
Never saw any complaints about KOTOR, Jade Empire, or DA:O not having multiplayer. Didn`t see any demands for it in ME or ME2 either, for that matter.
#33
Posté 27 octobre 2012 - 02:12
Abraham_uk wrote...
ScarMK wrote...
I just hope if they do add multiplayer, single player isn't affected at all. No diverted resources and no requirement to play MP just to add a few. I play single player games to get AWAY from people damn it!
Sheech.
All you get is a short 4-5 second cutscene of Shepard taking a breath.
Not really affecting the story in the slightest.
I mean it's a very poor pay off adding to what is the most criticised video game ending ever.
I haven't played any Mass Effect game so I know little of how much of MP affects SP. I'm just saying if they are adding Mp for DA3, that the SP doesn't have resources diverted away from it.
#34
Posté 27 octobre 2012 - 02:16
ScarMK wrote...
Abraham_uk wrote...
ScarMK wrote...
I just hope if they do add multiplayer, single player isn't affected at all. No diverted resources and no requirement to play MP just to add a few. I play single player games to get AWAY from people damn it!
Sheech.
All you get is a short 4-5 second cutscene of Shepard taking a breath.
Not really affecting the story in the slightest.
I mean it's a very poor pay off adding to what is the most criticised video game ending ever.
I haven't played any Mass Effect game so I know little of how much of MP affects SP. I'm just saying if they are adding Mp for DA3, that the SP doesn't have resources diverted away from it.
Actually the multiplayer affects the game alot more than that little breath scene at the end. With a low galactic readiness you could end up with only 1 choice at the end, not 3. And in order to get the readiness up, you HAVE to play multiplayer.
It shows that resources got spent on multiplayer when it could have\\should have been spent on making the single player bit alot better too.
#35
Posté 27 octobre 2012 - 02:18
EDIT: I seem to have forgotten that a having a voiced protagonist murders race selection. I don't see how this can be fun anymore if two people play essentially the same character.
Sigh... nevermind.
Modifié par Brohammed, 27 octobre 2012 - 02:21 .
#36
Posté 27 octobre 2012 - 02:18
marshalleck wrote...
PVP.spinachdiaper wrote...
Honestly after the last DLC I think ME3's MP is now a 98% complete Multiplayer experience, only missing a little more of something i can't extactly determine.
I honestly could not understand why they didn't release it with PVP. I mean... that's entirely the reason you do multiplayer in shooter games. Simple deathmatches would have been enough.
#37
Posté 27 octobre 2012 - 02:38
Notice I used the qualifier "apparently". I'm relating what I've heard second-hand, not my own personal experience.Rawgrim wrote...
Plaintiff wrote...
Prior to Dragon Age: Origins, multiplayer was a common feature in Bioware games. When it was first announced that DA:O would not have it, the forums apparently had a massive tantrum.BouncyFrag wrote...
I wonder if this had been the plan all along or if they had been pleasantly surprized by how well the MP has done and decided to add more.
Never saw any complaints about KOTOR, Jade Empire, or DA:O not having multiplayer. Didn`t see any demands for it in ME or ME2 either, for that matter.
Nevertheless, multiplayer was a component of varying prominence in several of Bioware's earlier games. So the anti-multiplayer sentiments from so-called "long-term, hardcore fans" make little to no sense at all.
#38
Posté 27 octobre 2012 - 02:40
Plaintiff wrote...
Notice I used the qualifier "apparently". I'm relating what I've heard second-hand, not my own personal experience.Rawgrim wrote...
Plaintiff wrote...
Prior to Dragon Age: Origins, multiplayer was a common feature in Bioware games. When it was first announced that DA:O would not have it, the forums apparently had a massive tantrum.BouncyFrag wrote...
I wonder if this had been the plan all along or if they had been pleasantly surprized by how well the MP has done and decided to add more.
Never saw any complaints about KOTOR, Jade Empire, or DA:O not having multiplayer. Didn`t see any demands for it in ME or ME2 either, for that matter.
Nevertheless, multiplayer was a component of varying prominence in several of Bioware's earlier games. So the anti-multiplayer sentiments from so-called "long-term, hardcore fans" make little to no sense at all.
BG 1-2, and Neverwinter Nights. The latter was pretty much made to be a multiplayer game. Can`t think of any other Bioware games that had Multiplayer. Add Mass Effect 3 into the mix and we are left with 4 games that has\\had multiplayer.
#39
Posté 27 octobre 2012 - 02:55
Since Baldur's Gate and Neverwinter Nights are often lauded as Bioware's "best" games, both on this forum and elsewhere, the existence of a multiplayer feature in those titles is extremely pertinent to the debate.Rawgrim wrote...
Plaintiff wrote...
Notice I used the qualifier "apparently". I'm relating what I've heard second-hand, not my own personal experience.Rawgrim wrote...
Plaintiff wrote...
Prior to Dragon Age: Origins, multiplayer was a common feature in Bioware games. When it was first announced that DA:O would not have it, the forums apparently had a massive tantrum.BouncyFrag wrote...
I wonder if this had been the plan all along or if they had been pleasantly surprized by how well the MP has done and decided to add more.
Never saw any complaints about KOTOR, Jade Empire, or DA:O not having multiplayer. Didn`t see any demands for it in ME or ME2 either, for that matter.
Nevertheless, multiplayer was a component of varying prominence in several of Bioware's earlier games. So the anti-multiplayer sentiments from so-called "long-term, hardcore fans" make little to no sense at all.
BG 1-2, and Neverwinter Nights. The latter was pretty much made to be a multiplayer game. Can`t think of any other Bioware games that had Multiplayer. Add Mass Effect 3 into the mix and we are left with 4 games that hashad multiplayer.
"Go back to the glory days of Baldur's Gate and Neverwinter Nights! These new games are **** compared to them!"
"Okay! Here's a feature we're bringing back from those classics you adore: multiplayer!"
"BAAAAAAAAAAAW! Multiplayer feaatures ruin everything, except for all those times they didn't, which I choose to willfully ignore because I don't want to abandon my flawed and hypocritical argument!"
Modifié par Plaintiff, 27 octobre 2012 - 02:56 .
#40
Posté 27 octobre 2012 - 02:59
Foolsfolly wrote...
marshalleck wrote...
PVP.spinachdiaper wrote...
Honestly after the last DLC I think ME3's MP is now a 98% complete Multiplayer experience, only missing a little more of something i can't extactly determine.
I honestly could not understand why they didn't release it with PVP. I mean... that's entirely the reason you do multiplayer in shooter games. Simple deathmatches would have been enough.
Can't balance it right. Vanguards have no effective counter move for example so you charge, nova, shotgun and blammo game over. Basically PvP would be a big bag of whoever hits the charge button first.
#41
Posté 27 octobre 2012 - 03:07
Plaintiff wrote...
Since Baldur's Gate and Neverwinter Nights are often lauded as Bioware's "best" games, both on this forum and elsewhere, the existence of a multiplayer feature in those titles is extremely pertinent to the debate.Rawgrim wrote...
Plaintiff wrote...
Notice I used the qualifier "apparently". I'm relating what I've heard second-hand, not my own personal experience.Rawgrim wrote...
Plaintiff wrote...
Prior to Dragon Age: Origins, multiplayer was a common feature in Bioware games. When it was first announced that DA:O would not have it, the forums apparently had a massive tantrum.BouncyFrag wrote...
I wonder if this had been the plan all along or if they had been pleasantly surprized by how well the MP has done and decided to add more.
Never saw any complaints about KOTOR, Jade Empire, or DA:O not having multiplayer. Didn`t see any demands for it in ME or ME2 either, for that matter.
Nevertheless, multiplayer was a component of varying prominence in several of Bioware's earlier games. So the anti-multiplayer sentiments from so-called "long-term, hardcore fans" make little to no sense at all.
BG 1-2, and Neverwinter Nights. The latter was pretty much made to be a multiplayer game. Can`t think of any other Bioware games that had Multiplayer. Add Mass Effect 3 into the mix and we are left with 4 games that hashad multiplayer.
"Go back to the glory days of Baldur's Gate and Neverwinter Nights! These new games are **** compared to them!"
"Okay! Here's a feature we're bringing back from those classics you adore: multiplayer!"
"BAAAAAAAAAAAW! Multiplayer feaatures ruin everything, except for all those times they didn't, which I choose to willfully ignore because I don't want to abandon my flawed and hypocritical argument!"
The BG games arn`t really well know or hailed as great gasmes BECAUSE of the MP feature, you know. Its the single player bit all the way.
Attacking the opposition as a person, in a discussion makes you lose the discussion. You have moved away from the topic of the discussion, and thereby abandoned your counter arguments. Have a nice evening, kid.
#42
Posté 27 octobre 2012 - 03:35
Which proves that mulitplayer didn't ruin them and thus is not inherently bad, despite the vocal opinions to the contrary. See?Rawgrim wrote...
The BG games arn`t really well know or hailed as great gasmes BECAUSE of the MP feature, you know. Its the single player bit all the way.
Hahaha. Who exactly am I supposed to have attacked?Attacking the opposition as a person, in a discussion makes you lose the discussion. You have moved away from the topic of the discussion, and thereby abandoned your counter arguments. Have a nice evening, kid
The only one using ad-hominem in this debate is you, when you just now tried to descredit my argument by making negative implications about my age, which you do not know.
#43
Posté 27 octobre 2012 - 05:25
#44
Posté 27 octobre 2012 - 02:48
Plaintiff wrote...
Since Baldur's Gate and Neverwinter Nights are often lauded as Bioware's "best" games, both on this forum and elsewhere, the existence of a multiplayer feature in those titles is extremely pertinent to the debate.Rawgrim wrote...
Plaintiff wrote...
Notice I used the qualifier "apparently". I'm relating what I've heard second-hand, not my own personal experience.Rawgrim wrote...
Plaintiff wrote...
Prior to Dragon Age: Origins, multiplayer was a common feature in Bioware games. When it was first announced that DA:O would not have it, the forums apparently had a massive tantrum.BouncyFrag wrote...
I wonder if this had been the plan all along or if they had been pleasantly surprized by how well the MP has done and decided to add more.
Never saw any complaints about KOTOR, Jade Empire, or DA:O not having multiplayer. Didn`t see any demands for it in ME or ME2 either, for that matter.
Nevertheless, multiplayer was a component of varying prominence in several of Bioware's earlier games. So the anti-multiplayer sentiments from so-called "long-term, hardcore fans" make little to no sense at all.
BG 1-2, and Neverwinter Nights. The latter was pretty much made to be a multiplayer game. Can`t think of any other Bioware games that had Multiplayer. Add Mass Effect 3 into the mix and we are left with 4 games that hashad multiplayer.
"Go back to the glory days of Baldur's Gate and Neverwinter Nights! These new games are **** compared to them!"
"Okay! Here's a feature we're bringing back from those classics you adore: multiplayer!"
"BAAAAAAAAAAAW! Multiplayer feaatures ruin everything, except for all those times they didn't, which I choose to willfully ignore because I don't want to abandon my flawed and hypocritical argument!"
That's because people have come to expect that MP means watered down gameplay with no relation to roleplaying or the actual game. If you haven't noticed, many of the people who object to MP will become open to it when it's suggested that it would be akin to BG's or NWN's.
It's really impressive that your mind allowed you to equate souless moneyfarm horde mode with MP campaigns, and then go on to accuse others of flawed arguments.
Modifié par Icesong, 27 octobre 2012 - 02:56 .
#45
Posté 27 octobre 2012 - 03:17
Plaintiff wrote...
Which proves that mulitplayer didn't ruin them and thus is not inherently bad, despite the vocal opinions to the contrary. See?Rawgrim wrote...
The BG games arn`t really well know or hailed as great gasmes BECAUSE of the MP feature, you know. Its the single player bit all the way.Hahaha. Who exactly am I supposed to have attacked?Attacking the opposition as a person, in a discussion makes you lose the discussion. You have moved away from the topic of the discussion, and thereby abandoned your counter arguments. Have a nice evening, kid
The only one using ad-hominem in this debate is you, when you just now tried to descredit my argument by making negative implications about my age, which you do not know.
Pokemon avatar makes it easy to assume you are young. If you are in your 30s or something...My bad.
#46
Posté 27 octobre 2012 - 03:26
#47
Posté 27 octobre 2012 - 04:12
NWN is a true multiplayer environment that allows the players to actually create their own campaigns from scratch, whether they are SP or MP, to share with others. The included toolset allowed for quick and easy area design as well as simple to complex scripting capabilities to customize your campaign setting to your taste.
The biggest key feature of NWN to me was the hosting capabilities where you could host your campaign on a PC as a dedicated server in the game play style suitable to your preferences, from RP to PVP, or social, action, adventure, or whatever suits the designer and players.
So yeah, BioWare knows how to make a complete MP system.
Modifié par Selene Moonsong, 27 octobre 2012 - 04:14 .
#48
Posté 27 octobre 2012 - 04:48
Selene Moonsong wrote...
BG was "shared play", not really multiplayer per se, though me and my kids had fun with it.
NWN is a true multiplayer environment that allows the players to actually create their own campaigns from scratch, whether they are SP or MP, to share with others. The included toolset allowed for quick and easy area design as well as simple to complex scripting capabilities to customize your campaign setting to your taste.
The biggest key feature of NWN to me was the hosting capabilities where you could host your campaign on a PC as a dedicated server in the game play style suitable to your preferences, from RP to PVP, or social, action, adventure, or whatever suits the designer and players.
So yeah, BioWare knows how to make a complete MP system.
Spot on. Allthough I would say NWN was more or less made for multiplayer, and not single player. It did have a single player bit, but that paled when compared to the multiplayer function of the game. I`d say it was a multiplayer-sandbox product, in a way.
#49
Posté 27 octobre 2012 - 06:08
Then you're being selectively ignorant. Ever since before the first ME launched, people were asking about multiplayer modes. It was probably the most requested feature of Mass Effect for the duration of the entire trilogy.Rawgrim wrote...
Plaintiff wrote...
Prior to Dragon Age: Origins, multiplayer was a common feature in Bioware games. When it was first announced that DA:O would not have it, the forums apparently had a massive tantrum.BouncyFrag wrote...
I wonder if this had been the plan all along or if they had been pleasantly surprized by how well the MP has done and decided to add more.
Never saw any complaints about KOTOR, Jade Empire, or DA:O not having multiplayer. Didn`t see any demands for it in ME or ME2 either, for that matter.
#50
Posté 27 octobre 2012 - 06:27
Plaintiff wrote...
Notice I used the qualifier "apparently". I'm relating what I've heard second-hand, not my own personal experience.
Nevertheless, multiplayer was a component of varying prominence in several of Bioware's earlier games. So the anti-multiplayer sentiments from so-called "long-term, hardcore fans" make little to no sense at all.
Still, even second-hand, that's a bit inaccurate. Just curious where you heard it from? KotOR came out in 2003, DA:O in 2009. That's a six year gap in which to say that MP was a common feature. Also keep in mind that Neverwinter Nights, which was built entirely to simulate an actual DnD campaign online, is not at all known for having a fantastic SP campaign. If anything, it was Bioware's worst SP campaign to date.
As you say above, multiplayer doesn't necessarily destroy a game (My favorite game is Dark Souls, which MP enhanced greatly), but I don't think referencing Bioware's history helps this case. BG was not really known for its MP component, but for its SP. And NwN was the other way around. What it comes down to: if a feature is not enhancing a player's overall enjoyment of a product, then it's a bad feature. As much as possible, any user is going to argue for whatever features they most enjoy.
Modifié par Il Divo, 27 octobre 2012 - 06:29 .





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