shepisavanguardgetoverit wrote...
Cimeas wrote...
Here's an idea, why not make it like story flashpoints from SW:TOR?
2 hour long co-op story driven adventures with your friends, where you can make choices and work together as a team.
Just one little problem with this idea.
"Waiting on party members" <----------- 95% of the swtor game experience right there. Just my 2 cents.
Worse than that, IMO.
The flashpoints were an excellent twist on the standard "This is a small 4-man instance with limited rewards" model (although there were a shedton of them in the game nonetheless), by introducing more of a storyline and, in some cases, different paths depending on the dialogue rolls.
That said, once you got to the stage of grinding them to get gear, the excellent twist soon became old and the standard grumbles about repetitiveness came back, and you needed to bring the holy quad of 1 tank, 1 healer, 2 dps for the right party balance.
MMOs can get this to work better because the 'friends' you bring along are most likely people you're playing a lot of the game with in any case (e.g. guild members), and whose skills you can broadly rely on and whose company you (presumably) enjoy, which lessens the feeling of the grind.
Things tend to go south fast when you do it with random people unless the encounter is very easy and very short.