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Hopefully Bioware has learned how to launch a complete MP


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#101
AlanC9

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Zenor wrote...

Actually, astreqwerty, it depends. If EA says "We would want you to make a MP part for Dragon Age III" or bioware asked to make a MP part for DA3, EA will hand over additional money along with the already promised budget for the game.
Now, if EA doesn't add more to the budget and greenlights the MP part, yes this will hinder the game.
If Bioware, with it's new budget, uses the same employes and forces them to work on the MP component instead of the SP part and still have the same deadline without the MP part, then yes that would take away from SP.

If bioware had a new budget (SP + the new budget for the MP component), hired new people or used a different bioware team to help them with making the MP while keeping the people who are working on SP to stay working on SP...well this would not cause a problem at all. It would mean more workforce, and more content.


Doesn't more budget have to mean more man-hours? To use the money they have to actually spend it, right?

Anyway, from what I see of ME3 it looks like MP subsidizes SP to some extent, so there's no conflict in the first place.

#102
Reofeir

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AlanC9 wrote...

Zenor wrote...

Actually, astreqwerty, it depends. If EA says "We would want you to make a MP part for Dragon Age III" or bioware asked to make a MP part for DA3, EA will hand over additional money along with the already promised budget for the game.
Now, if EA doesn't add more to the budget and greenlights the MP part, yes this will hinder the game.
If Bioware, with it's new budget, uses the same employes and forces them to work on the MP component instead of the SP part and still have the same deadline without the MP part, then yes that would take away from SP.

If bioware had a new budget (SP + the new budget for the MP component), hired new people or used a different bioware team to help them with making the MP while keeping the people who are working on SP to stay working on SP...well this would not cause a problem at all. It would mean more workforce, and more content.


Doesn't more budget have to mean more man-hours? To use the money they have to actually spend it, right?

Anyway, from what I see of ME3 it looks like MP subsidizes SP to some extent, so there's no conflict in the first place.

EA trusts Bioware to spend the new budget they gave them for the MP part, and if bioware somehow finishes everything MP with that budget...the rest might go back to EA. It might even go into other parts of the game if Bioware decides the left over would be useful. Could be more MP or SP content. 

#103
Plaintiff

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AlanC9 wrote...

Zenor wrote...

Actually, astreqwerty, it depends. If EA says "We would want you to make a MP part for Dragon Age III" or bioware asked to make a MP part for DA3, EA will hand over additional money along with the already promised budget for the game.
Now, if EA doesn't add more to the budget and greenlights the MP part, yes this will hinder the game.
If Bioware, with it's new budget, uses the same employes and forces them to work on the MP component instead of the SP part and still have the same deadline without the MP part, then yes that would take away from SP.

If bioware had a new budget (SP + the new budget for the MP component), hired new people or used a different bioware team to help them with making the MP while keeping the people who are working on SP to stay working on SP...well this would not cause a problem at all. It would mean more workforce, and more content.


Doesn't more budget have to mean more man-hours? To use the money they have to actually spend it, right?

Anyway, from what I see of ME3 it looks like MP subsidizes SP to some extent, so there's no conflict in the first place.

Well yes, more budget means more spending, and more man-hours, but those man-hours came from a separate team that was developing MP independently. There was little, if any exra burden placed on the developers of the SP campaign.

#104
Foune

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Xewaka wrote...

They already did, with Baldur's Gate 2.


Mate they already did before that, with Baldur's Gate 1.