Divinity 2 vs DA:O .... got off my death bed to vent about this....
#1
Posté 01 janvier 2010 - 12:25
I got to say I was laughing so hard I nearly puked, I couldn't even finish the demo because of this and my husband deleted it for "my health" he claimed.
I don't know how else to say this without being insulting, but it's like they used a Parkinson's disease physics engine for every single glowing-eyed person you need to speak with. There was so much crazy, absolutely un-needed and utterly distracting constant motion (head bobbing, arm waggling, hip swivels, neck tilting, shoulder shifting - you name it and I bet you it was goin on) that my 5 year old asked what was wrong with the people on the screen!!
Believe you me, I would much prefer the stoic, unemotional, non-moving NPCs of Oblivion to this mad-motion pr0n.
Thought I'd share, Happy New Year everybody, I'm going back to bed now.
#2
Posté 01 janvier 2010 - 12:27
#3
Posté 01 janvier 2010 - 12:52
But the world in the demo feels very alive, and side-quests seem to be interesting (a week point in DA:O). So I wouldn't write that game off just because of lesser graphical quality.
I still probably won't buy it, though. The gameplay seems a bit too hack-and-slayish for me.
#4
Posté 01 janvier 2010 - 01:06
#5
Posté 01 janvier 2010 - 06:05
The biggest issue by far is the horrible stiff movement.. if you ever wondered what playing a game at 1fps feels like, even though you are getting 40+... play this game!
It's a shame, because even only playing a little bit I was pretty interested in the world. The mindreading mechanic is really cool, as is the whole talking to ghosts thing.
Ah well. Maybe in a few patches it will be playable.
#6
Posté 01 janvier 2010 - 06:58
#7
Posté 01 janvier 2010 - 08:21
I'm also downloading the demo to try it out. Thanks for the tip SarEnya, and get well soon (maybe the animated gestures won't look as funny once you feel better...)
Modifié par Endurium, 01 janvier 2010 - 08:36 .
#8
Posté 02 janvier 2010 - 12:33
- Inventory tabs are categorized like DA:O but lack an 'All Items' tab.
- Camera is fixed distance over-shoulder and there's no way to swivel camera apart from character.
- Targeting anything involves hovering a crosshair over something, and target acquisition features are by default not assigned to controls. Might want to do this immediately to make targeting easier.
- Mindreading costs XP per use. When successful, it's all the fun of Charmed conversation in BG without the hostility afterward. Made me wish we could read minds in DA:O. Oh, the possibilities!
- NPC conversation gestures are a bit too emphatic, as SarEnya pointed out, making them look like people in a Mosh pit. It's a bit distracting but could be worse, I suppose.
- NPCs are fairly good looking and some of the females (and hairstyles) are pretty, but some players might view the faces as a step down from older games. I don't mind them. Also, the only people with glowing eyes are those with special powers.
- We can splash around in rivers but as far as I could tell there's no swimming. It's like Risen in that regard.
- We can also jump though it doesn't seem as useful as in Risen.
- There's a special NPC that allows you to temporarily (via illusion) change your appearance (not in Demo!) - including gender. He points out this could be used as a plot device in the full game.
- Unlocked containers can be smashed and obey the laws of the game's physics engine. Locked containers can't even be hit, and must be opened with a key or lockpicking skill. Table contents in the demo were glued to the tables so they don't fly off.
- Bows have strings! Seems everyone but Bioware knows how bows are constructed.
- Attacking is much like Diablo where you click repeatedly until the target dies (can even click to attack air). There seemed to be certain special attacks based on how I was clicking/pressing keys but I didn't spend time testing this. There are also skill-based special attacks with cooldowns.
- Quest rewards are a little different: for example in one quest you get base XP and coin, and can choose between additional XP or additional coin, but not both. Confirm the choice to finalize the quest reward.
- Between the critters and practice arena, there is plenty of XP handy for Mind Reading practice, but not enough to justify farming XP for levels
- Love the way ghosts are rendered in this game; quite unique.
Aside from that, if you can play DA:O with full settings you'll be able to play this game with full settings too. I cranked everything up and had buttery smooth gameplay at 1920x1200. There is a little lag in the menus at first, but it goes away after first access. Might be a data load/initialization delay.
Based on the demo, I plan to get the full game. Was quite fun.
#9
Posté 02 janvier 2010 - 12:43
it never loaded.
#10
Posté 02 janvier 2010 - 12:46
#11
Posté 02 janvier 2010 - 05:12

Bigger Image
Edit: changed from full screen to close-up. Cropped from 1920x1200. Taken via PrntScreen key + paste since the game has no screenshot function. It also doesn't save settings between sessions in this demo. Thankfully, according to Amazon, the english release is on the 5th so I'll have it by next weekend.
Modifié par Endurium, 02 janvier 2010 - 05:36 .
#12
Posté 02 janvier 2010 - 06:20
SarEnyaDor wrote...
Okay, like many sick people on New Year's Eve with nothing better to do I downloaded the demo version of Divinity 2 on my 360. I was really intrigued, the trailers looked very interesting, and a few weeks ago there were a bunch of people claiming to have played this not-yet-released game and were spouting off about how much better it was than DAO, so I wanted to see what it was like....
I got to say I was laughing so hard I nearly puked, I couldn't even finish the demo because of this and my husband deleted it for "my health" he claimed.
I don't know how else to say this without being insulting, but it's like they used a Parkinson's disease physics engine for every single glowing-eyed person you need to speak with. There was so much crazy, absolutely un-needed and utterly distracting constant motion (head bobbing, arm waggling, hip swivels, neck tilting, shoulder shifting - you name it and I bet you it was goin on) that my 5 year old asked what was wrong with the people on the screen!!
Believe you me, I would much prefer the stoic, unemotional, non-moving NPCs of Oblivion to this mad-motion pr0n.
Thought I'd share, Happy New Year everybody, I'm going back to bed now.
You didn't mention pike-twirling. I'm sure that Oghren, along with many other people who aren't necessarily fictional characters of the Dwarven persuasion, such as me, would like to know if there was pike-twirling.
#13
Posté 02 janvier 2010 - 06:30
The only major flaw i saw was the loading and saving. If you load your game sometimes it will take you to a place 3 saves ago, your game would also freeze up (this is the most frequent). Also when you continue from the main menu it will also freeze but this only happens once in a great while.
#14
Posté 03 janvier 2010 - 01:02
#15
Posté 05 janvier 2010 - 09:13
#16
Posté 25 juin 2010 - 11:33
DA:O is miles ahead of this game in every aspect.
#17
Posté 25 juin 2010 - 11:50
#18
Guest_slimgrin_*
Posté 25 juin 2010 - 03:49
Guest_slimgrin_*
#19
Posté 25 juin 2010 - 04:43
I honestly do.
#20
Guest_slimgrin_*
Posté 25 juin 2010 - 05:06
Guest_slimgrin_*
OnlyShallow89 wrote...
I love the terrible, terrible voice acting.
I honestly do.
I didn't think the voice acting was all that bad in Divinity 2. It was combat that needed work imo.
#21
Posté 25 juin 2010 - 07:39
Suppose it's of a better quality than that of Two Worlds, though.
#22
Posté 25 juin 2010 - 11:59
I wasn't really bothered by the sometimes over-the-top British accents, since they were used for over-the-top characters as well...
#23
Guest_slimgrin_*
Posté 26 juin 2010 - 03:21
Guest_slimgrin_*
virumor wrote...
I loved Talana's & Sassan's voices.
I wasn't really bothered by the sometimes over-the-top British accents, since they were used for over-the-top characters as well...
Thathan's voithe wath awethome.





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