Why the Asari Valkyrie should not be played like the N7 Fury. (now with more bad quality pictures!)
#251
Posté 29 octobre 2012 - 08:36
What are your thoughts on that, Ashen?
To me, the 15% shield recharge is one of the best evolutions in Fitness.
#252
Posté 29 octobre 2012 - 08:37
I have respeccd to this type of build since then but changing it up (even from what's optimal) can still be viable
#253
Posté 29 octobre 2012 - 08:39
Edit:
Modifié par UB3RD4NG, 29 octobre 2012 - 08:39 .
#254
Posté 29 octobre 2012 - 08:40
Jack Crapper wrote...
You know, I've stated that I like the 4/6/6/6/4 build, but I've been thinking about changing to a 3/6/6/6/5 build. 5% DR vs 15% shield recharge delay reduction. I do find myself taking cover once in a blue moon and wonder if it would be worth having a little less DR.
What are your thoughts on that, Ashen?
To me, the 15% shield recharge is one of the best evolutions in Fitness.
I skip it because I already have AF drain to restore shields and usually a Stronghold Package to compensate for the lost shield recharge delay in level 5 Fitness. (or I'll use shield power cells/cyclonic mod if I'm using a shotgun amp in the gear slot)
Honestly though, it won't make a huge difference because anything you skip in a passive can be compensated for by gear or consumables.
Modifié par Ashen Earth, 29 octobre 2012 - 08:42 .
#255
Posté 29 octobre 2012 - 08:44
#256
Posté 29 octobre 2012 - 08:46
This is true, but I mainly starting toying with the idea after a Reapers match, which doesn't always have a lot of shielded / barriered units on the field.Ashen Earth wrote...
Jack Crapper wrote...
You know, I've stated that I like the 4/6/6/6/4 build, but I've been thinking about changing to a 3/6/6/6/5 build. 5% DR vs 15% shield recharge delay reduction. I do find myself taking cover once in a blue moon and wonder if it would be worth having a little less DR.
What are your thoughts on that, Ashen?
To me, the 15% shield recharge is one of the best evolutions in Fitness.
I skip it because I already have AF drain to restore shields and usually a Stronghold Package to compensate for the lost shield recharge delay in level 5 Fitness. (or I'll use shield power cells/cyclonic mod if I'm using a shotgun amp in the gear slot)
Honestly though, it won't make a huge difference because anything you skip in a passive can be compensated for by gear or consumables.
I guess I'll just try it out and see how I like it. I can't imagine 5% DR would make a huge difference, especially in higher difficulties.
#257
Posté 29 octobre 2012 - 08:46
#258
Posté 29 octobre 2012 - 08:47
i cant see myself ever not taking 6 in tech armor on her...but especially the radius.. personally.
Modifié par darkpassenger2342, 29 octobre 2012 - 08:49 .
#259
Posté 29 octobre 2012 - 08:50
I actually do both on my fury as well.
#260
Posté 29 octobre 2012 - 08:52
Yeah, I'm thinking about respecing mine right now. I took the durabilitiy evo but since it's only 5% it seems pretty useless compared to a 30% increase for TA. Although I don't detonate mine as often so I'm still not sure.darkpassenger2342 wrote...
since shes already close to stuff alot, ive been blowing up the tech armor alot on her... not like i do it alot on anyone else. specced for power damage and radius its actually very useful, and the AF will finish them off if it makes them only close to dead..
i cant see myself ever not taking 6 in tech armor on her...but especially the radius.. personally.
#261
Posté 29 octobre 2012 - 08:53
Javo2357 wrote...
Hey Ashen, I know you had the damage evo on AF in your original build but do you feel it'd be more effective to take radius? I played a bit with the damage evo but I felt I had to get a bit too close to Banshees to apply the double debuff. All other enemies weren't much of a problem, mainly just Banshees when they are phasing around the map and can pick you up quickly.
I mostly used damage because I wasn't aware the range applied to the field. I read a few threads on here that "confirmed" the radius evolution only applied to the detonation when the Earth DLC was still new and took it at face value when I should have tested it for myself.
But I've changed my build after I posted this thread (it's actually more effective now) and yeah, I use Radius AF
#262
Posté 29 octobre 2012 - 08:55
Alocormin wrote...
Or you can do both.
I actually do both on my fury as well.
Elaborate?
#263
Posté 29 octobre 2012 - 08:57
#264
Posté 29 octobre 2012 - 08:58
Modifié par CNevarezN, 29 octobre 2012 - 09:00 .
#265
Posté 29 octobre 2012 - 09:02
PhantomRipper wrote...
Have you tried it on platinum?
No, but that's because I find Platinum boring as hell.
Biotic Explosions scale in damage with the difficulty, and Platinum features more boss enemies than Gold so I'd imagine it would be even more effective assuming the player doesn't suck.
#266
Posté 29 octobre 2012 - 09:09
darkpassenger2342 wrote...
since shes already close to stuff alot, ive been blowing up the tech armor alot on her... not like i do it alot on anyone else. specced for power damage and radius its actually very useful, and the AF will finish them off if it makes them only close to dead..
i cant see myself ever not taking 6 in tech armor on her...but especially the radius.. personally.
Level 4 Radius in Tech Armor is less important for the Valkyrie than it is for the Turian/krogan Sentinel because
- The Valkyrie can detonate AF and get similar results, but AF will restore shields in addition to stunning enemies. Detonating AF is almost always the better choice, since it doesn't sacrifice your damage reduction and restores shields
- Unlike the the Turian/Krogan, the Valkyrie can dodge enemy attacks
#267
Posté 29 octobre 2012 - 09:13
Ashen Earth wrote...
darkpassenger2342 wrote...
since shes already close to stuff alot, ive been blowing up the tech armor alot on her... not like i do it alot on anyone else. specced for power damage and radius its actually very useful, and the AF will finish them off if it makes them only close to dead..
i cant see myself ever not taking 6 in tech armor on her...but especially the radius.. personally.
Level 4 Radius in Tech Armor is less important for the Valkyrie than it is for the Turian/krogan Sentinel because
- The Valkyrie can detonate AF and get similar results, but AF will restore shields in addition to stunning enemies. Detonating AF is almost always the better choice, since it doesn't sacrifice your damage reduction and restores shields
- Unlike the the Turian/Krogan, the Valkyrie can dodge enemy attacks
[*]these are absolutely true points.. i just dont see the point in taking the 5% when im taking the cooldown bonus at the end... can you blame me? id honestly take the DR if i was taking the dr at the end too, but i just dont see that happening..
[*]also i never really played the fury so im not sure i fully understand how detonating the AF ( outside of being used as a detonator) actually works... any info on that would be great.
Modifié par darkpassenger2342, 29 octobre 2012 - 09:14 .
#268
Posté 29 octobre 2012 - 09:17
I used the Valkyrie on Platinum with a 4/6/6/6/4 build with a Wraith only. Totally viable.PhantomRipper wrote...
Have you tried it on platinum?
I don't remember the score, but I am sure it was over 140k, and I was on top the leader board. I believe one of the teammates was a Ghost, perhaps a GI, and a Volus. All were good players.
It might have just been the map or the enemy that gave my Valkyrie the edge.
#269
Posté 29 octobre 2012 - 09:21
darkpassenger2342 wrote...
Ashen Earth wrote...
darkpassenger2342 wrote...
since shes already close to stuff alot, ive been blowing up the tech armor alot on her... not like i do it alot on anyone else. specced for power damage and radius its actually very useful, and the AF will finish them off if it makes them only close to dead..
i cant see myself ever not taking 6 in tech armor on her...but especially the radius.. personally.
Level 4 Radius in Tech Armor is less important for the Valkyrie than it is for the Turian/krogan Sentinel because
- The Valkyrie can detonate AF and get similar results, but AF will restore shields in addition to stunning enemies. Detonating AF is almost always the better choice, since it doesn't sacrifice your damage reduction and restores shields
- Unlike the the Turian/Krogan, the Valkyrie can dodge enemy attacks
these are absolute true points.. i just dont see the point in taking the 5% when im taking the cooldown bonus at the end... can you blame me? id honestly take the DR if i was taking the dr at the end too, but i just dont see that happening..
also i never really played the fury so im not sure i fully understand how detonating the AF ( outside of being used as a detonator) actually works... any info on that would be great.
The benefits that come with better Tech Armor detonations are situational (they're never going to be a main source of damage) but damage reduction always helps. The Turian has more need for the increased radius because he's slow as hell, can't dodge, and has next to no alternatives when a Phantom, Praetorian, Geth Hunter or anything else fast moving and dangerous decides to target him.
A Valkyrie could just dodge the enemies, or detonate AF which essentially does the same thing as a Tech Armor detonation except it does way more damage, ragdolls unshielded enemies, detonates power combos, and restores shields. (if you have drain at level 6 instead of damage) The only real drawback is that the recast triggers a cooldown unlike TA, and with some boss enemies AF will trigger the shorter stun reactions. in just about every situation where you would want to detonate TA, detonating AF would be the better choice.
Modifié par Ashen Earth, 29 octobre 2012 - 09:22 .
#270
Posté 29 octobre 2012 - 09:23
Me as an Asari Valkyrie, another player with N7 Fury, an Asari Vanguard and somebody with tech powers. We went to Glacier against Cerberus.
OMFG that was an awesome group. 13 minutes long continous biotic explosion. Fury and my Valkyrie constantly primed and detonated BEs. Sometimes I just run through enemies and the Vanguard biotic charged them. Ohhh, that was a really fun run.
Remember Jack's line? "What is more dangerous then a pissed of biotic? A whole bunch of them." Cerberus learned this truth in the hard way
#271
Posté 29 octobre 2012 - 09:24
yes, thats redundant then.
well, this is why ive been posting on this thread... so i can learn everything about this class.
thanks Ashen, i guess i shouldnt be blowing up the armor for stagger then.
so, how does the damage distribution apply with the detonation? the description of this ability really doesnt explain much about what happens when you set it off.
Modifié par darkpassenger2342, 29 octobre 2012 - 09:25 .
#272
Posté 29 octobre 2012 - 09:25
This build is amazing. I took down a brute and two banshees on Gold well within 20 seconds of each other by myself... my mind was blown
I made sure to give credit to the build where it was due
#273
Posté 29 octobre 2012 - 09:41
darkpassenger2342 wrote...
so, how does the damage distribution apply with the detonation? the description of this ability really doesnt explain much about what happens when you set it off.
With all of the damage upgrades in Asari Valkyrie, Tech Armor and AF it does about 1400 damage to enemies within the radius. (I think the target cap is 3 enemies).
Add a power amp, and gear and the Valkyrie can OSK trooper enemies on Gold. You could even get creative, and use an Acolyte with Incendiary ammo III or IV to instantly strip shields/barriers from mid tier enemies and guarantee a fire combo in addition to AF's damage. It's probably one of the easiest ways to deal with Phantoms in the game since AF can't be dodged and no enemy besides the Praetorian will attempt to block it.
#274
Posté 30 octobre 2012 - 01:00
#275
Posté 30 octobre 2012 - 01:11
You wouldn't mind sharing your build, would you, Ashen?





Retour en haut







