Why the Asari Valkyrie should not be played like the N7 Fury. (now with more bad quality pictures!)
#26
Posté 26 octobre 2012 - 08:52
I assumed the Valkyrie would be a great boss killer.
#27
Posté 26 octobre 2012 - 08:53
RobertM525 wrote...
Standing that close to an enemy that can sync-kill me makes me entirely too nervous to ever try that. Neat idea, though.
Sync kill units cannot grab you if you are not on the same level of elevation with them, and the Valkyrie is durable enough to tank anything a Banshee can throw at her unless it's a melee.
SpockLives wrote...
What build did you use for that clip?
6/6/6/4/4
Annihilation Field: Damage, Damage Taken, Drain
Tech Armor: Durability, Power Damage, Power Recharge
Warp: Detonate. Expose, Pierce
Asari Valkyrie: Damage and Capacity
Fitness: Durability
I used a Reegar Carbine X with the HVB mod + spare ammo, and Collector SMG with ULM and the magazine upgrade
Warp ammo IV
Cyclonic Modulator IV
Shotgun Rail Amp III
Shotgun Amp V.
I imagine it would have been even more hilarious if I had used Incendiary Ammo with Warp.
#28
Posté 26 octobre 2012 - 08:53
#29
Posté 26 octobre 2012 - 08:53
Asebstos wrote...
The only enemy I don't like getting close to is the Preatorian. Everything else I've got no problem with getting into near-melee range with.
On Platinum ?
#30
Posté 26 octobre 2012 - 08:55
Feneckus wrote...
Asebstos wrote...
The only enemy I don't like getting close to is the Preatorian. Everything else I've got no problem with getting into near-melee range with.
On Platinum ?
I simply prefer the mobility. I think it is just a matter of preference. In my forthcoming guide I run to lots of stuff, big and small.
#31
Posté 26 octobre 2012 - 08:55
EDIT: Thanks, might have to try it out now.
Modifié par Gamescook, 26 octobre 2012 - 09:00 .
#32
Guest_Flies_by_Handles_*
Posté 26 octobre 2012 - 08:56
Guest_Flies_by_Handles_*
I unlocked her yesterday and haven't even specced her out yet but now I have a better idea of what to do. Thanks for the heads up Ashen Earth. How long before her abilities are tinkered with, though?
#33
Posté 26 octobre 2012 - 08:57
Ashen Earth wrote...
6/6/6/4/4
Why 6 points in tech armor ? The extra power damage is not that useful since you're using both warp and AF for their debuffs. And recharge speed ? You just said she wasn't a Fury, do you really care that much about cooldowns ?
IMO it's better to invest those points in the passives, to get even more weapon damage.
#34
Posté 26 octobre 2012 - 08:58
Flies_by_Handles wrote...
Oh my goodness. Oh my goodness!
I unlocked her yesterday and haven't even specced her out yet but now I have a better idea of what to do. Thanks for the heads up Ashen Earth. How long before her abilities are tinkered with, though?
Hopefully that won't happen.
Unless you know exactly what you're doing, you will die very quickly trying to CQC with boss units. She's one of the best boss killers in the game, but there is huge risk involved.
#35
Posté 26 octobre 2012 - 08:58
#36
Posté 26 octobre 2012 - 09:00
I take the drain option on the final rank of AF to help survivability when I go kamikaze on a boss or group but, if I'm not mistaken, it seems that you take the damage option. Does it make a significantly noticeable difference to gimp some added survivability for the extra damage?
#37
Posté 26 octobre 2012 - 09:00
Modifié par llandwynwyn, 26 octobre 2012 - 09:03 .
#38
Guest_Flies_by_Handles_*
Posté 26 octobre 2012 - 09:01
Guest_Flies_by_Handles_*
Ashen Earth wrote...
Flies_by_Handles wrote...
Oh my goodness. Oh my goodness!
I unlocked her yesterday and haven't even specced her out yet but now I have a better idea of what to do. Thanks for the heads up Ashen Earth. How long before her abilities are tinkered with, though?
Hopefully that won't happen.
Unless you know exactly what you're doing, you will die very quickly trying to CQC with boss units. She's one of the best boss killers in the game, but there is huge risk involved.
I can imagine. I used to love running fragile builds like the Geth Infiltrator with the Claymore so it's likely I can play this build, or something similar, decently. I hope.
Modifié par Flies_by_Handles, 26 octobre 2012 - 09:01 .
#39
Posté 26 octobre 2012 - 09:01
Feneckus wrote...
Ashen Earth wrote...
6/6/6/4/4
Why 6 points in tech armor ? The extra power damage is not that useful since you're using both warp and AF for their debuffs. And recharge speed ? You just said she wasn't a Fury, do you really care that much about cooldowns ?
IMO it's better to invest those points in the passives, to get even more weapon damage.
I think in this regard, you and I Lord Fenckus think alike. I too maxed out weapon damage but went for power/force in the level 5 evolution. 4 weapon damage, 5 power.force, 6 weapon damage
#40
Posté 26 octobre 2012 - 09:03
The Krauser wrote...
Angelwave wrote...
So basically.....
"Damage Taken" for Annihilation Field, and "Expose" on Warp on their rank 5s.
Gotcha.
Funny thing, about a half hour ago, I respeced mine for just that. Lol.
I think I'll give it a shot too. I have been running her around like a Fury, and been doing very well with it that way. Even though you can't "machine gun" Warp like you would with Throw. The rest of my build, except for the Rank 5s on AF and Warp, are exactly like the OP's. But this look very interesting. And movement speed won't be missed too much seeing as how shes got Biotic Dash, and then the Adrenaline Consumables.
#41
Posté 26 octobre 2012 - 09:05
Kogia wrote...
Finally found a great build and more importantly playstyle, for the Valkyrie and wanted to post it because it took me such a long time to figure it out and I doubt I'll be the only one struggling to find her mojo.
6/6/6/4/4 (spec for weapon/ power debuff whenever the option is there) - equip a staggering weapon you feel comfortable with, I'm currently being amazed by the Striker (always overlooked because of the missile glitch association) and lead your teams attacks. Don't stress too much about cooldowns, you're not a Fury bomber.
Start firing at range, or cast Warp if you can target something for the debuff, keep slowly advancing as you fire, once you're close enough for your AField to latch on you should have Warp off cooldown and you're too close for them to dodge it, so you'll get a great BE, hopefully as you need to reload. TA is your best cc move if you get swarmed, detonate that before AF because the cooldown is much faster. Taking all debuff options gives you a good bonus to firing your gun some more.
Don't skip Warp, otherwise you're really not utilising AF for those biotic explosions, don't skip AF otherwise you might as well play a Turian Sent who also has TA and Warp, but with much better weapons passives, don't skip TA, then you're just a slower Fury with poor range. Use all 3 and forget about playing like a Fury bomber, you'll not be that much more survivable (Fury dodge & HMelee are lifesavers). You are a heavy weapon spearhead for your squad, lead them into battle.
Modifié par Kogia, 26 octobre 2012 - 09:06 .
#42
Posté 26 octobre 2012 - 09:07
#43
Posté 26 octobre 2012 - 09:09
I do have a question
Which do you think help's the Valkyrie kill bosses faster Warp ammo or Incendiary ammo?
I was thinking Warp ammo since it weakens armor and increases biotic damage, but the triple DoT combo of Annihilation Field, Warp, and Incendiary ammo might be better.
Modifié par soultaker65, 26 octobre 2012 - 09:10 .
#44
Posté 26 octobre 2012 - 09:09
Feneckus wrote...
Ashen Earth wrote...
6/6/6/4/4
Why 6 points in tech armor ? The extra power damage is not that useful since you're using both warp and AF for their debuffs. And recharge speed ? You just said she wasn't a Fury, do you really care that much about cooldowns?
IMO it's better to invest those points in the passives, to get even more weapon damage.
My cooldown bonus is somewhat important. Warp detonates power combos and ammo effects at range, and is the only ability in her skillset that can do that. Warp is a projectile power, so like every other projectile power it trivializes Phantoms and Banshees. When I'm dealing with hordes of non-boss enemies (because trust me, it happens) I need to be able to detonate and recast AF/Tech Armor quickly. I'm not going to sacrifice that utility for 7.5% weapon damage. Cooldown is less important than it is with the Fury (which explains why I'm using a Reegar with HVB) but that doesn't mean it's a non-issue.
It sounds good in theory, but in reality the setup I'm using now works better for me.
Modifié par Ashen Earth, 26 octobre 2012 - 09:11 .
#45
Posté 26 octobre 2012 - 09:13
#46
Posté 26 octobre 2012 - 09:16
#47
Posté 26 octobre 2012 - 09:17
#48
Posté 26 octobre 2012 - 09:17
soultaker65 wrote...
Yes debuffs are great.
I do have a question
Which do you think help's the Valkyrie kill bosses faster Warp ammo or Incendiary ammo?
I was thinking Warp ammo since it weakens armor and increases biotic damage, but the triple DoT combo of Annihilation Field, Warp, and Incendiary ammo might be better.
Incendiary Ammo, but I used Warp Ammo in the clip because I didn't want people whining about how I was exploiting a bug.
The DoT from AF/Warp/Incendiary ammo is pretty ridiculous. If you remember Sp3c7eR's video where he used the Turian Sentinel with Warp, and Incendiary Ammo it's kind of like that.
Only better.
Modifié par Ashen Earth, 27 octobre 2012 - 06:46 .
#49
Posté 26 octobre 2012 - 09:23
Herbn wrote...
I take the drain option on the final rank of AF to help survivability when I go kamikaze on a boss or group but, if I'm not mistaken, it seems that you take the damage option. Does it make a significantly noticeable difference to gimp some added survivability for the extra damage?
That's a really tough choice. I've actually managed to free myself from Banshee/Praetorian sync kills because the DoT from AF with all of the damage upgrades is so ridiculous.
#50
Posté 26 octobre 2012 - 09:26





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