Aller au contenu

Photo

Why the Asari Valkyrie should not be played like the N7 Fury. (now with more bad quality pictures!)


  • Veuillez vous connecter pour répondre
296 réponses à ce sujet

#51
Rockpopple

Rockpopple
  • Members
  • 3 100 messages
This post is why I love the forums. Other posts are why I hate the forums, but this post is ace. Thanks, OP. Valkyrie NOT the Fury mark 2.

#52
Gamescook

Gamescook
  • Members
  • 275 messages
I had a similar build, instead speccing A. Field with Radius and Movement Speed rather than Damage and Damage Taken. Respeccing as soon as I get the chance.

Modifié par Gamescook, 26 octobre 2012 - 09:52 .


#53
LennethValky

LennethValky
  • Members
  • 3 messages
I think I got a similar spec, but I was using a pistol and a smg for lower cooldowns instead of a shotgun. It seemed to work just fine on gold even so, as most of my damage come from the biotics.
All good shotguns that I have just seemed to murder my cds, since I don't have any of them at higher lvls. Do you think this works with a lower lvl or a rare+ shotgun at lowlvl aswell?

#54
Blissey1

Blissey1
  • Members
  • 784 messages

Ashen Earth wrote...

Feneckus wrote...

Ashen Earth wrote...

6/6/6/4/4


Why 6 points in tech armor ? The extra power damage is not that useful since you're using both warp and AF for their debuffs. And recharge speed ? You just said she wasn't a Fury, do you really care that much about cooldowns?

IMO it's better to invest those points in the passives, to get even more weapon damage.


My cooldown bonus is somewhat important. Warp detonates power combos and ammo effects at range, and is the only ability in her skillset that can do that. Warp is a projectile power, so like every other projectile power it trivializes Phantoms and Banshees. When I'm dealing with hordes of non-boss enemies (because trust me, it happens) I need to be able to detonate and recast AF/Tech Armor quickly. I'm not going to sacrifice that utility for 7.5% weapon damage. Cooldown is less important than it is with the Fury (which explains why I'm using a Reegar with HVB) but that doesn't mean it's a non-issue.

It sounds good in theory, but in reality the setup I'm using now works better for me.


see, I'm thinking the same thing with only 4 in TA, but I'd put the rest in fitness, primarily for the sheild recharge delay reduction.

I also prefer range on AF, just so I don't have to get quite as close to bosses and far away form my soft cover.

Modifié par Blissey1, 26 octobre 2012 - 09:33 .


#55
Black Phantom

Black Phantom
  • Members
  • 8 237 messages

LennethValky wrote...

I think I got a similar spec, but I was using a pistol and a smg for lower cooldowns instead of a shotgun. It seemed to work just fine on gold even so, as most of my damage come from the biotics.
All good shotguns that I have just seemed to murder my cds, since I don't have any of them at higher lvls. Do you think this works with a lower lvl or a rare+ shotgun at lowlvl aswell?


That's the thing, most of your damage should be coming from your weapon.

The weapon doesn't even have to be a shotgun, all that's really important is that you are using a weapon that does a lot of damage very quickly to take full advantage of the double debuff. Piranha, Reegar, Hurricane and Harrier are the best at this. Honorable mention goes to the Claymore, but it will murder your cooldowns even at level X.

If you are using a weaker weapon, you are forced to stay in CQC with the boss enemy longer to benefit from the two debuffs, and that's how players get sync killed/stunlocked to death.

#56
sareth_65536

sareth_65536
  • Members
  • 596 messages

Ashen Earth wrote...

Observe.

this is because of the reegar, not valkyrie. Anything else will require at least double time to do the same
But you are right about the way to play her.

Modifié par sareth_65536, 26 octobre 2012 - 09:35 .


#57
Black Phantom

Black Phantom
  • Members
  • 8 237 messages

Blissey1 wrote...

Ashen Earth wrote...

Feneckus wrote...

Ashen Earth wrote...

6/6/6/4/4


Why 6 points in tech armor ? The extra power damage is not that useful since you're using both warp and AF for their debuffs. And recharge speed ? You just said she wasn't a Fury, do you really care that much about cooldowns?

IMO it's better to invest those points in the passives, to get even more weapon damage.


My cooldown bonus is somewhat important. Warp detonates power combos and ammo effects at range, and is the only ability in her skillset that can do that. Warp is a projectile power, so like every other projectile power it trivializes Phantoms and Banshees. When I'm dealing with hordes of non-boss enemies (because trust me, it happens) I need to be able to detonate and recast AF/Tech Armor quickly. I'm not going to sacrifice that utility for 7.5% weapon damage. Cooldown is less important than it is with the Fury (which explains why I'm using a Reegar with HVB) but that doesn't mean it's a non-issue.

It sounds good in theory, but in reality the setup I'm using now works better for me.


see, I'm thinking the same thing with only 4 in TA, but I'd put the rest in fitness, primarily for the sheild recharge delay reduction.

I also prefer range on AF, just so I don't have to get quite as close to bosses and far away form my soft cover.


AFAIK Radius on AF only affects the blast radius.

#58
sareth_65536

sareth_65536
  • Members
  • 596 messages

Ashen Earth wrote...

AFAIK Radius on AF only affects the blast radius.

wow, if this is true, I need a respec card.
Can someone confirm?

#59
Black Phantom

Black Phantom
  • Members
  • 8 237 messages

sareth_65536 wrote...

Ashen Earth wrote...

Observe.

this is because of the reegar, not valkyrie.
But you are right about the way to play her.


No.

It's because I combined the only class in the game that can stack multiple debuffs on an enemy, and ridiculous amounts of DoT without help from squadmates, with a weapon that takes full advantage of those debuffs and has perfect synergy with the Annihilation Field debuff.

If you think it's just the Reegar, feel free to make a video of yourself using a Human Enginer, or other caster without a debuff with a Reegar Carbine and kill a Banshee in about 6-7 seconds. If you can do that, I'll admit I'm wrong.

Modifié par Ashen Earth, 26 octobre 2012 - 09:39 .


#60
Deerber

Deerber
  • Members
  • 16 833 messages

sareth_65536 wrote...

Ashen Earth wrote...

AFAIK Radius on AF only affects the blast radius.

wow, if this is true, I need a respec card.
Can someone confirm?


Same, I'd like to have a confirmation.

And I agree it's more because of the reegar than because of the Valkyrie.

Still, nice thinking and post:wizard:

#61
llandwynwyn

llandwynwyn
  • Members
  • 3 778 messages

Ashen Earth wrote...

AFAIK Radius on AF only affects the blast radius.


Really? Man, I'll have to change my Fury. :/

#62
sareth_65536

sareth_65536
  • Members
  • 596 messages

Ashen Earth wrote...
No.

It's because I combined the only class in the game that can stack multiple debuffs on an enemy, and ridiculous amounts of DoT with a weapon that takes full advantage of those debuffs.

If you think it's just the Reegar, feel free to make a video of yourself using a Human Enginer, or other caster without a debuff with a Reegar Carbine and kill a Banshee in about 6-7 seconds. If you can do that, I'll admit I'm wrong.

I didn't say it is possible with other no-weapon based classes (well, I was able to kill an atlas in 8 seconds using vorcha and only reegar but it is most likely because of the multihit bug)
I guess even if you use harrier X it will require at least 12 seconds right? Even if so, still a nice build and guide.

Modifié par sareth_65536, 26 octobre 2012 - 09:44 .


#63
DopedGoat84

DopedGoat84
  • Members
  • 335 messages
Thanks for the heads up Ashen, I must admit i've only tried the Valk twice and specced her for Warp BE's. Taking Warp ammo Hurricane/Reegar to debuff and deal 100% extra damage with Warp rounds IV.

Never thought about the AF debuff as I have a need for speed! Maybe change that now.

#64
mpompeo27

mpompeo27
  • Members
  • 1 834 messages

Ashen Earth wrote...

Stardusk wrote...


I vastly prefer the Sentinel to the Fury.


You're not the only one.


Yeah, I really think the Valkyrie is the game's best biotic character by a very significant margin. I take movement speed on AF though, but my boss killing abilities seem to be pretty excellent still thanks to Expose on Warp and the mightly, mighty Talon.

#65
DopedGoat84

DopedGoat84
  • Members
  • 335 messages
Radius is just the detonating of AF yes. This was confirmed long time ago! Take damage.

#66
Guest_manbearpig654_*

Guest_manbearpig654_*
  • Guests
I've been using a wraith X. But, I cannot argue with your results. Why didn't you take the extra power damage at rank 5? Rank 4 of fitness adds 75 shields I think. With a cyclonic IV you shouldn't miss it too much, at least on gold.

#67
Tybo

Tybo
  • Members
  • 1 294 messages

Ashen Earth wrote...


No.

It's because I combined the only class in the game that can stack multiple debuffs on an enemy, and ridiculous amounts of DoT without help from squadmates, with a weapon that takes full advantage of those debuffs and has perfect synergy with the Annihilation Field debuff.

If you think it's just the Reegar, feel free to make a video of yourself using a Human Enginer, or other caster without a debuff with a Reegar Carbine and kill a Banshee in about 6-7 seconds. If you can do that, I'll admit I'm wrong.


Also helping:  Warp ammo does double damage to targets that have a biotic effect on them.  It also does double damage to barriers.  So it is doing 2.4*base weapon damage to barriers (essentially doubling the output of the Reegar to barriers) and 1.2*base weapon damage to armor (Ammo damage doing twice as much as the Reegar to armor).  This combo is almost as ridiculously powerful as incendiary+warp (hard to say though, as there doesn't seem to be a good way to calculate the incendiary ammo + warp bug)

EDIT:  Forgot that ammo does not benefit from expose.  It probably does from the Annhilation Field debuff, but I'm not sure.

Modifié par tyhw, 26 octobre 2012 - 09:59 .


#68
Arctican

Arctican
  • Members
  • 2 265 messages

Ashen Earth wrote...

soultaker65 wrote...

Yes debuffs are great.

I do have a question

Which do you think help's the Valkyrie kill bosses faster Warp ammo or Incendiary ammo?

I was thinking Warp ammo since it weakens armor and increases biotic damage, but the triple DoT combo of Annihilation Field, Warp, and Incendiary ammo might be better.


Incendiary Ammo, but I used Warp Ammo in the clip because I didn't want people whining about how I was exploiting a bug.

Warp Ammo doesn't increase biotic damage, it does more damage to lifted targets and along with Warp weakens enemy armor to basically nothing. The DoT from AF/Warp/Incendiary ammo is pretty ridiculous though. If you remember Sp3c7eR's video where he used the Turian Sentinel with Warp, and Incendiary Ammo it's kind of like that.

Only better.


http://social.biowar...ndex/14573421/3

Warp ammo increases damage primed for biotic explosions. Look at corlist's post on the third page.

#69
Deerber

Deerber
  • Members
  • 16 833 messages

tyhw wrote...

Ashen Earth wrote...


No.

It's because I combined the only class in the game that can stack multiple debuffs on an enemy, and ridiculous amounts of DoT without help from squadmates, with a weapon that takes full advantage of those debuffs and has perfect synergy with the Annihilation Field debuff.

If you think it's just the Reegar, feel free to make a video of yourself using a Human Enginer, or other caster without a debuff with a Reegar Carbine and kill a Banshee in about 6-7 seconds. If you can do that, I'll admit I'm wrong.


Also helping:  Warp ammo does double damage to targets that have a biotic effect on them.  It also does double damage to barriers.  So it is doing 2.4*base weapon damage to barriers (essentially doubling the output of the Reegar to barriers) and 1.2*base weapon damage to armor (Ammo damage doing twice as much as the Reegar to armor).  This combo is almost as ridiculously powerful as incendiary+warp (hard to say though, as there doesn't seem to be a good way to calculate the incendiary ammo + warp bug)


I thought warp ammo only does more damage to lifted targets, not to anyone affected by a biotic power?

#70
Tybo

Tybo
  • Members
  • 1 294 messages

Deerber wrote...

I thought warp ammo only does more damage to lifted targets, not to anyone affected by a biotic power?


Nope.  I should know, I took part in the following test.:D

http://social.biowar...3421/3#14599307

Modifié par tyhw, 26 octobre 2012 - 10:01 .


#71
Deerber

Deerber
  • Members
  • 16 833 messages

tyhw wrote...

Deerber wrote...

I thought warp ammo only does more damage to lifted targets, not to anyone affected by a biotic power?


Nope.  I should know, I took part in the following test.:D

http://social.biowar...3421/3#14599307


Yep, just saw that. Thanks for the heads up, both :)

#72
CitizenThom

CitizenThom
  • Members
  • 2 429 messages
I go half debuff/ half survivability. At the moment, I use movement speed to get to the enemies, I detonate a warp, and then open fire. If there's lag, I use movement speed to get out of there. I might go both rank 5 and rank 6 on Warp with the debuffs, but it's really really hard to pass on the movement speed bonus for rank 5 AF... I can dance around a turret faster than it can turn to shoot at me.

Debuffs don't benefit from any passives right? For a debuffer and boss killer you'd go with 3-6-6-5-6? Or 4-6-6-4-6?

p.s. Does a biotic detonation apply the Warp debuff to all enemies in the radius of the detonation, or only the originally tagetted enemy?

DopedGoat84 wrote...

Radius is just the detonating of AF yes. This was confirmed long time ago! Take damage.


Are you certian? That's not what the description of the 4b says. If it only affects the detonation of AF, they should fix the description for 4b.

Modifié par CitizenThom, 26 octobre 2012 - 10:16 .


#73
whateverman7

whateverman7
  • Members
  • 1 566 messages

Alijah Green wrote...

Just why I don't get these thread now everyone will be running around with her all the time now then


exactly...now that ashen (a bsn member people hold in high esteem) has said she's good and what she can do, now you will see a bunch trying to do/play like him......but when she first came out, all you saw was she was a wasted opportunity, people didnt like her, etc.....the bsn is a bunch of sheep i tell ya lol....instead of playing the game and finding stuff out for themselves, they just wait for someone to come tell them about it...

watch: within a week, there will be threads about how overpowered she is and how she's all people use....just like the ghost is experiencing now

#74
whateverman7

whateverman7
  • Members
  • 1 566 messages
another thing: the fact that people wanted to treat her like fury v2 all cause of AF is funny and sad at the same time

#75
Deerber

Deerber
  • Members
  • 16 833 messages
Ok so, back on topic.

I get it that this awesomness isn't valkyrie-related in every way. What I mean is that you could take speed over debuff on AF and still be able to kill that banshee in about the same time, maybe a 10% increase. Am I wrong, Ashen?

Just to explain, it's not to criticize what you did, just to understand if I can do a slightly similar build, with speed though, and still expect similar results.