Why the Asari Valkyrie should not be played like the N7 Fury. (now with more bad quality pictures!)
#51
Posté 26 octobre 2012 - 09:27
#52
Posté 26 octobre 2012 - 09:28
Modifié par Gamescook, 26 octobre 2012 - 09:52 .
#53
Posté 26 octobre 2012 - 09:29
All good shotguns that I have just seemed to murder my cds, since I don't have any of them at higher lvls. Do you think this works with a lower lvl or a rare+ shotgun at lowlvl aswell?
#54
Posté 26 octobre 2012 - 09:32
Ashen Earth wrote...
Feneckus wrote...
Ashen Earth wrote...
6/6/6/4/4
Why 6 points in tech armor ? The extra power damage is not that useful since you're using both warp and AF for their debuffs. And recharge speed ? You just said she wasn't a Fury, do you really care that much about cooldowns?
IMO it's better to invest those points in the passives, to get even more weapon damage.
My cooldown bonus is somewhat important. Warp detonates power combos and ammo effects at range, and is the only ability in her skillset that can do that. Warp is a projectile power, so like every other projectile power it trivializes Phantoms and Banshees. When I'm dealing with hordes of non-boss enemies (because trust me, it happens) I need to be able to detonate and recast AF/Tech Armor quickly. I'm not going to sacrifice that utility for 7.5% weapon damage. Cooldown is less important than it is with the Fury (which explains why I'm using a Reegar with HVB) but that doesn't mean it's a non-issue.
It sounds good in theory, but in reality the setup I'm using now works better for me.
see, I'm thinking the same thing with only 4 in TA, but I'd put the rest in fitness, primarily for the sheild recharge delay reduction.
I also prefer range on AF, just so I don't have to get quite as close to bosses and far away form my soft cover.
Modifié par Blissey1, 26 octobre 2012 - 09:33 .
#55
Posté 26 octobre 2012 - 09:34
LennethValky wrote...
I think I got a similar spec, but I was using a pistol and a smg for lower cooldowns instead of a shotgun. It seemed to work just fine on gold even so, as most of my damage come from the biotics.
All good shotguns that I have just seemed to murder my cds, since I don't have any of them at higher lvls. Do you think this works with a lower lvl or a rare+ shotgun at lowlvl aswell?
That's the thing, most of your damage should be coming from your weapon.
The weapon doesn't even have to be a shotgun, all that's really important is that you are using a weapon that does a lot of damage very quickly to take full advantage of the double debuff. Piranha, Reegar, Hurricane and Harrier are the best at this. Honorable mention goes to the Claymore, but it will murder your cooldowns even at level X.
If you are using a weaker weapon, you are forced to stay in CQC with the boss enemy longer to benefit from the two debuffs, and that's how players get sync killed/stunlocked to death.
#56
Posté 26 octobre 2012 - 09:34
this is because of the reegar, not valkyrie. Anything else will require at least double time to do the sameAshen Earth wrote...
Observe.
But you are right about the way to play her.
Modifié par sareth_65536, 26 octobre 2012 - 09:35 .
#57
Posté 26 octobre 2012 - 09:34
Blissey1 wrote...
Ashen Earth wrote...
Feneckus wrote...
Ashen Earth wrote...
6/6/6/4/4
Why 6 points in tech armor ? The extra power damage is not that useful since you're using both warp and AF for their debuffs. And recharge speed ? You just said she wasn't a Fury, do you really care that much about cooldowns?
IMO it's better to invest those points in the passives, to get even more weapon damage.
My cooldown bonus is somewhat important. Warp detonates power combos and ammo effects at range, and is the only ability in her skillset that can do that. Warp is a projectile power, so like every other projectile power it trivializes Phantoms and Banshees. When I'm dealing with hordes of non-boss enemies (because trust me, it happens) I need to be able to detonate and recast AF/Tech Armor quickly. I'm not going to sacrifice that utility for 7.5% weapon damage. Cooldown is less important than it is with the Fury (which explains why I'm using a Reegar with HVB) but that doesn't mean it's a non-issue.
It sounds good in theory, but in reality the setup I'm using now works better for me.
see, I'm thinking the same thing with only 4 in TA, but I'd put the rest in fitness, primarily for the sheild recharge delay reduction.
I also prefer range on AF, just so I don't have to get quite as close to bosses and far away form my soft cover.
AFAIK Radius on AF only affects the blast radius.
#58
Posté 26 octobre 2012 - 09:36
wow, if this is true, I need a respec card.Ashen Earth wrote...
AFAIK Radius on AF only affects the blast radius.
Can someone confirm?
#59
Posté 26 octobre 2012 - 09:38
sareth_65536 wrote...
this is because of the reegar, not valkyrie.Ashen Earth wrote...
Observe.
But you are right about the way to play her.
No.
It's because I combined the only class in the game that can stack multiple debuffs on an enemy, and ridiculous amounts of DoT without help from squadmates, with a weapon that takes full advantage of those debuffs and has perfect synergy with the Annihilation Field debuff.
If you think it's just the Reegar, feel free to make a video of yourself using a Human Enginer, or other caster without a debuff with a Reegar Carbine and kill a Banshee in about 6-7 seconds. If you can do that, I'll admit I'm wrong.
Modifié par Ashen Earth, 26 octobre 2012 - 09:39 .
#60
Posté 26 octobre 2012 - 09:38
sareth_65536 wrote...
wow, if this is true, I need a respec card.Ashen Earth wrote...
AFAIK Radius on AF only affects the blast radius.
Can someone confirm?
Same, I'd like to have a confirmation.
And I agree it's more because of the reegar than because of the Valkyrie.
Still, nice thinking and post:wizard:
#61
Posté 26 octobre 2012 - 09:40
Ashen Earth wrote...
AFAIK Radius on AF only affects the blast radius.
Really? Man, I'll have to change my Fury. :/
#62
Posté 26 octobre 2012 - 09:43
I didn't say it is possible with other no-weapon based classes (well, I was able to kill an atlas in 8 seconds using vorcha and only reegar but it is most likely because of the multihit bug)Ashen Earth wrote...
No.
It's because I combined the only class in the game that can stack multiple debuffs on an enemy, and ridiculous amounts of DoT with a weapon that takes full advantage of those debuffs.
If you think it's just the Reegar, feel free to make a video of yourself using a Human Enginer, or other caster without a debuff with a Reegar Carbine and kill a Banshee in about 6-7 seconds. If you can do that, I'll admit I'm wrong.
I guess even if you use harrier X it will require at least 12 seconds right? Even if so, still a nice build and guide.
Modifié par sareth_65536, 26 octobre 2012 - 09:44 .
#63
Posté 26 octobre 2012 - 09:44
Never thought about the AF debuff as I have a need for speed! Maybe change that now.
#64
Posté 26 octobre 2012 - 09:45
Ashen Earth wrote...
Stardusk wrote...
I vastly prefer the Sentinel to the Fury.
You're not the only one.
Yeah, I really think the Valkyrie is the game's best biotic character by a very significant margin. I take movement speed on AF though, but my boss killing abilities seem to be pretty excellent still thanks to Expose on Warp and the mightly, mighty Talon.
#65
Posté 26 octobre 2012 - 09:45
#66
Guest_manbearpig654_*
Posté 26 octobre 2012 - 09:48
Guest_manbearpig654_*
#67
Posté 26 octobre 2012 - 09:53
Ashen Earth wrote...
No.
It's because I combined the only class in the game that can stack multiple debuffs on an enemy, and ridiculous amounts of DoT without help from squadmates, with a weapon that takes full advantage of those debuffs and has perfect synergy with the Annihilation Field debuff.
If you think it's just the Reegar, feel free to make a video of yourself using a Human Enginer, or other caster without a debuff with a Reegar Carbine and kill a Banshee in about 6-7 seconds. If you can do that, I'll admit I'm wrong.
Also helping: Warp ammo does double damage to targets that have a biotic effect on them. It also does double damage to barriers. So it is doing 2.4*base weapon damage to barriers (essentially doubling the output of the Reegar to barriers) and 1.2*base weapon damage to armor (Ammo damage doing twice as much as the Reegar to armor). This combo is almost as ridiculously powerful as incendiary+warp (hard to say though, as there doesn't seem to be a good way to calculate the incendiary ammo + warp bug)
EDIT: Forgot that ammo does not benefit from expose. It probably does from the Annhilation Field debuff, but I'm not sure.
Modifié par tyhw, 26 octobre 2012 - 09:59 .
#68
Posté 26 octobre 2012 - 09:57
Ashen Earth wrote...
soultaker65 wrote...
Yes debuffs are great.
I do have a question
Which do you think help's the Valkyrie kill bosses faster Warp ammo or Incendiary ammo?
I was thinking Warp ammo since it weakens armor and increases biotic damage, but the triple DoT combo of Annihilation Field, Warp, and Incendiary ammo might be better.
Incendiary Ammo, but I used Warp Ammo in the clip because I didn't want people whining about how I was exploiting a bug.
Warp Ammo doesn't increase biotic damage, it does more damage to lifted targets and along with Warp weakens enemy armor to basically nothing. The DoT from AF/Warp/Incendiary ammo is pretty ridiculous though. If you remember Sp3c7eR's video where he used the Turian Sentinel with Warp, and Incendiary Ammo it's kind of like that.
Only better.
http://social.biowar...ndex/14573421/3
Warp ammo increases damage primed for biotic explosions. Look at corlist's post on the third page.
#69
Posté 26 octobre 2012 - 09:58
tyhw wrote...
Ashen Earth wrote...
No.
It's because I combined the only class in the game that can stack multiple debuffs on an enemy, and ridiculous amounts of DoT without help from squadmates, with a weapon that takes full advantage of those debuffs and has perfect synergy with the Annihilation Field debuff.
If you think it's just the Reegar, feel free to make a video of yourself using a Human Enginer, or other caster without a debuff with a Reegar Carbine and kill a Banshee in about 6-7 seconds. If you can do that, I'll admit I'm wrong.
Also helping: Warp ammo does double damage to targets that have a biotic effect on them. It also does double damage to barriers. So it is doing 2.4*base weapon damage to barriers (essentially doubling the output of the Reegar to barriers) and 1.2*base weapon damage to armor (Ammo damage doing twice as much as the Reegar to armor). This combo is almost as ridiculously powerful as incendiary+warp (hard to say though, as there doesn't seem to be a good way to calculate the incendiary ammo + warp bug)
I thought warp ammo only does more damage to lifted targets, not to anyone affected by a biotic power?
#70
Posté 26 octobre 2012 - 10:00
Deerber wrote...
I thought warp ammo only does more damage to lifted targets, not to anyone affected by a biotic power?
Nope. I should know, I took part in the following test.
http://social.biowar...3421/3#14599307
Modifié par tyhw, 26 octobre 2012 - 10:01 .
#71
Posté 26 octobre 2012 - 10:02
tyhw wrote...
Deerber wrote...
I thought warp ammo only does more damage to lifted targets, not to anyone affected by a biotic power?
Nope. I should know, I took part in the following test.
http://social.biowar...3421/3#14599307
Yep, just saw that. Thanks for the heads up, both
#72
Posté 26 octobre 2012 - 10:10
Debuffs don't benefit from any passives right? For a debuffer and boss killer you'd go with 3-6-6-5-6? Or 4-6-6-4-6?
p.s. Does a biotic detonation apply the Warp debuff to all enemies in the radius of the detonation, or only the originally tagetted enemy?
DopedGoat84 wrote...
Radius is just the detonating of AF yes. This was confirmed long time ago! Take damage.
Are you certian? That's not what the description of the 4b says. If it only affects the detonation of AF, they should fix the description for 4b.
Modifié par CitizenThom, 26 octobre 2012 - 10:16 .
#73
Posté 26 octobre 2012 - 10:10
Alijah Green wrote...
Just why I don't get these thread now everyone will be running around with her all the time now then
exactly...now that ashen (a bsn member people hold in high esteem) has said she's good and what she can do, now you will see a bunch trying to do/play like him......but when she first came out, all you saw was she was a wasted opportunity, people didnt like her, etc.....the bsn is a bunch of sheep i tell ya lol....instead of playing the game and finding stuff out for themselves, they just wait for someone to come tell them about it...
watch: within a week, there will be threads about how overpowered she is and how she's all people use....just like the ghost is experiencing now
#74
Posté 26 octobre 2012 - 10:13
#75
Posté 26 octobre 2012 - 10:13
I get it that this awesomness isn't valkyrie-related in every way. What I mean is that you could take speed over debuff on AF and still be able to kill that banshee in about the same time, maybe a 10% increase. Am I wrong, Ashen?
Just to explain, it's not to criticize what you did, just to understand if I can do a slightly similar build, with speed though, and still expect similar results.





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