Aller au contenu

Photo

Why the Asari Valkyrie should not be played like the N7 Fury. (now with more bad quality pictures!)


  • Veuillez vous connecter pour répondre
296 réponses à ce sujet

#126
Ashen One

Ashen One
  • Members
  • 8 237 messages

Zero132132 wrote...

Why is it that when I said this, people kept saying dumb **** about how they had the most similar skillset in the game, and aiming for weapon damage over/as well as BEs was a mistake?


Because people are sheep, and it takes someone else to figure things out for them before they recognize a good class/weapon for what it is.

Remember all of the complaints about the Phoenix Vanguard? Remember how the complaints almost all went away until the Smash nerf when AreleX posted a video guide?

Same thing happened with the Acolyte, Collector Sniper Rifle, Drell Adept and even the Claymore in the demo days.

Modifié par Ashen Earth, 26 octobre 2012 - 11:51 .


#127
Deerber

Deerber
  • Members
  • 16 851 messages

Zjarcal wrote...

Feneckus wrote...

Immortal Strife wrote...

Ashen Earth wrote...

Blissey1 wrote...

see, I'm thinking the same thing with only 4 in TA, but I'd put the rest in fitness, primarily for the sheild recharge delay reduction.

I also prefer range on AF, just so I don't have to get quite as close to bosses and far away form my soft cover.


AFAIK Radius on AF only affects the blast radius.


Range on AF increases both the radius of purging and the range at which AF will do damage and prime, confirmed by a Dev just after the Fury release-I really don't feel like searching for it but can if need be.


Damn it, really ? I just used a respec card :crying:


I found this...

http://social.biowar...1107/3#13661597


Thank you for this.

Ashen Earth wrote...

I can't tell you how to play, but you would be squandering her potential. Having 2 different skills that both increase all damage to enemies from all sources by 15% each is what makes her unique (unless you count the Volus Engineer) and the fact that they can perform a biotic combo is a bonus. If you skipped the AF debuff, went with Expose Warp and attempted to do what I did here, why not just play a Turian Sentinel instead? He has a higher weapon damage bonus.

Also keep in mind that the debuffs apply to teammates weapons/powers too. I wouldn't skip either of them, it's the best thing since the Justicar bubble.


I understand. Thanks for answering :happy:

Jack Crapper wrote...

Okay, thanks.  I'll have to test this out.  I think I'll count alligators to see how long AF can kill things tonight with both spec's.  
For the first time ever, the RNG is being stingy with respec cards.  

I'll also check Warp > AF Field (No explosion, just all DOT) just for kicks.

Anyway, thanks for posting this.


Would you care about sharing your results later? I'm kind of curious ;)

Modifié par Deerber, 26 octobre 2012 - 11:51 .


#128
llandwynwyn

llandwynwyn
  • Members
  • 3 787 messages

tsG33K wrote...
 Seemed to be a well kept secret until now :crying:. No more laughing at how people are calling her "a watered down fury."


Everyone will use her, and then she will be nerfed. Ok, I doubt that, she is a heavy risk but the...class.

#129
Relix28

Relix28
  • Members
  • 2 679 messages

Ashen Earth wrote...

Relix28 wrote...

I would appreciate it, if you could find for that post.


Scroll up, Zjarcal posted a link to Eric Fagnan's quote on the same page.

Turns out I was wrong about the AF radius.


Got it. thnx.


Also, quoting so more people can see.

Zjarcal wrote...

Feneckus wrote...

Immortal Strife wrote...

Ashen Earth wrote...

Blissey1 wrote...

see, I'm thinking the same thing with only 4 in TA, but I'd put the rest in fitness, primarily for the sheild recharge delay reduction.

I also prefer range on AF, just so I don't have to get quite as close to bosses and far away form my soft cover.


AFAIK Radius on AF only affects the blast radius.


Range on AF increases both the radius of purging and the range at which AF will do damage and prime, confirmed by a Dev just after the Fury release-I really don't feel like searching for it but can if need be.


Damn it, really ? I just used a respec card :crying:


I found this...

http://social.biowar...1107/3#13661597



#130
Homey C-Dawg

Homey C-Dawg
  • Members
  • 7 498 messages
Valkyrie is definitely more my style than the Fury.

#131
MattH

MattH
  • Members
  • 970 messages
I'll have to try this

#132
Zero132132

Zero132132
  • Members
  • 7 916 messages

Ashen Earth wrote...

Zero132132 wrote...

Why is it that when I said this, people kept saying dumb **** about how they had the most similar skillset in the game, and aiming for weapon damage over/as well as BEs was a mistake?

Because people are sheep, and it takes someone else to figure things out for them before they recognize a good class/weapon for what it is.

Remember all of the complaints about the Phoenix Vanguard? Remember how the complaints almost all went away until the Smash nerf when AreleX posted a video guide?

Same thing happened with the Acolyte, Collector Sniper Rifle, Drell Adept and even the Claymore in the demo days.

I know people are sheep. Maybe it's the image that makes the difference, but apparently, you're a much better shepherd (Wrex) than me. 

#133
Gamescook

Gamescook
  • Members
  • 275 messages
I kept dying far too quickly, even with a Rank 4B Fitness and shield-boosting gear. Maybe I should consider maxing Fitness for health and shields instead of the passive bonuses...?

#134
spirosz

spirosz
  • Members
  • 16 354 messages
It's become my favourite class, it's crazy.

#135
Zero132132

Zero132132
  • Members
  • 7 916 messages

Gamescook wrote...

I kept dying far too quickly, even with a Rank 4B Fitness and shield-boosting gear. Maybe I should consider maxing Fitness for health and shields instead of the passive bonuses...?

The passive bonus is better for increasing weapon damage. Tried using a cyclonic modulator to even out the difference a bit? Also, did you spec for shield drain so that a BE against shielded enemies basically restores your shields immediately?

#136
Ashen One

Ashen One
  • Members
  • 8 237 messages

Gamescook wrote...

I kept dying far too quickly, even with a Rank 4B Fitness and shield-boosting gear. Maybe I should consider maxing Fitness for health and shields instead of the passive bonuses...?


Your cooldowns will take a huge hit if you skip passives and try to carry heavy weaponry. You'll also be sacrificng weapon damage.

6/6/6/4/4 allows you to use Warp regularly and carry weapons in the 1.0-1.4 weight range without a ridiculous cooldown penalty. (Harrier, and Reegar fall into this range)

If you max out fitness, you're sacrificing something far more important. the idea isn't to be a walking demigod, it's to be a more durable caster with ridiculous single target damage potential.

Modifié par Ashen Earth, 27 octobre 2012 - 12:01 .


#137
Gamescook

Gamescook
  • Members
  • 275 messages

Zero132132 wrote...

Gamescook wrote...

I kept dying far too quickly, even with a Rank 4B Fitness and shield-boosting gear. Maybe I should consider maxing Fitness for health and shields instead of the passive bonuses...?

The passive bonus is better for increasing weapon damage. Tried using a cyclonic modulator to even out the difference a bit? Also, did you spec for shield drain so that a BE against shielded enemies basically restores your shields immediately?


I've tried that exact setup, word for word. I still get knocked on my butt in two shots, and the strategy mentioned in this post gets me close enough for bosses to insta-kill me.:unsure:

#138
sareth_65536

sareth_65536
  • Members
  • 596 messages

Ashen Earth wrote...
You're missing the point.

lol no. All I'm saying is that if you use anything but reegar, it won't be THAT strong. Still very good and far better than any caster, but forget about killing a boss in less than 12-15 seconds

#139
Learn To Love Yourself

Learn To Love Yourself
  • Members
  • 7 377 messages

Ashen Earth wrote...

Gamescook wrote...

I kept dying far too quickly, even with a Rank 4B Fitness and shield-boosting gear. Maybe I should consider maxing Fitness for health and shields instead of the passive bonuses...?


Your cooldowns will take a huge hit if you skip passives and try to carry heavy weaponry. You'll also be sacrificng weapon damage.

6/6/6/4/4 allows you to use Warp regularly and carry weapons in the 1.0-1.4 weight range without a ridiculous cooldown penalty. (Harrier, and Reegar fall into this range)

If you max out fitness, you're sacrificing something far more important. the idea isn't to be a walking demigod, it's to be a more durable caster with ridiculous single target damage potential.

I'm surprised more people never realized this.  Even before I unlocked her, I instantly saw her as a hybrid character.  We've been dealing with these same powers for a pretty long time.  It's not like she's got anything new in her arsenal.

#140
Immortal Strife

Immortal Strife
  • Members
  • 2 097 messages
Everybody seems to want to know the right build, one tip I can provide is to determine your passives (Asari Valkery & Fitness) based on your armor bonus equipment slot.

Modifié par Immortal Strife, 27 octobre 2012 - 07:57 .


#141
Ashen One

Ashen One
  • Members
  • 8 237 messages

sareth_65536 wrote...

Ashen Earth wrote...
You're missing the point.

lol no. All I'm saying is that if you use anything but reegar, it won't be THAT strong. Still very good and far better than any caster, but forget about killing a boss in less than 12-15 seconds


You're wrong.

I've 1 clipped post-buff Brutes with the Piranha after the debuff BE (but it doesn't actually take the whole clip) and gotten great results with the Raider, Graal, Harrier, Hurricane, Wraith, and Claymore.

The Reegar kills enemies faster than any of those weapons, but the difference is not as significant as you think. You're looking at a combination of different things, not just the Reegar Carbine.

Modifié par Ashen Earth, 27 octobre 2012 - 12:20 .


#142
Zero132132

Zero132132
  • Members
  • 7 916 messages

sareth_65536 wrote...

Ashen Earth wrote...
You're missing the point.

lol no. All I'm saying is that if you use anything but reegar, it won't be THAT strong. Still very good and far better than any caster, but forget about killing a boss in less than 12-15 seconds

I've run her on Gold with a Wraith X + HVB. Still destroys. Haven't tried the Reegar yet, because I kind of hate that gun.

#143
cato potato

cato potato
  • Members
  • 3 930 messages
Pretty cool stuff ashen, I specced the Valkyrie field just like my fury but I'll be changing up to test out this.
On your final point about proximity mines debuff stacking, I'm sure I read that peddro or corlist had found out it doesn't stack with itself like everyone thinks.

#144
Gamescook

Gamescook
  • Members
  • 275 messages
Whoops, looks like I was using a Shield Booster V and not a Cyclonic Modulator consumable. All the same, I kind of WANT to tank with her. How should I build her for that?

#145
Learn To Love Yourself

Learn To Love Yourself
  • Members
  • 7 377 messages

sareth_65536 wrote...

Ashen Earth wrote...
You're missing the point.

lol no. All I'm saying is that if you use anything but reegar, it won't be THAT strong. Still very good and far better than any caster, but forget about killing a boss in less than 12-15 seconds

I used a Wraith X with an Acolyte sidearm vs Reapers for testing.  However, I was using Incendiary, so that could be taken into account.  Warp to debuff, Acolyte to take down barriers, then AF + Warp + Wraith shots to the face took her down quickly.  It definitely felt like less than 12-15 seconds.  Plus, when you're at very close range after her barriers go down, she is less likely to sync kill you, and she does not block the AF + Warp detonation (she puts up her power cancellation too slowly). 
To be honest, it is even possible that slowed her death, since that power cancellation also cancels out DOT effects, which is the point behind the Warp + Incendiary bug.  But I did want to see if I could get the detonation off.

I don't believe anything will take down a boss faster than a Reegar with this set up, but you do have other options which can be comparable. 

#146
Blissey1

Blissey1
  • Members
  • 784 messages

Uh Cold wrote...

I do fine with 5/6/6/5/3 spec for movement speed.
My logic for movement speed is even if the field bugs out with the animation I'll know because my movement will be lacking so I don't run into mobs thinking it's on to detonate.


wait, AF will do that sometimes?

well that explains why those dragoons weren't blowing up...

#147
CSRB

CSRB
  • Members
  • 214 messages
Thanks, Ashen.

#148
tabaac

tabaac
  • Members
  • 111 messages

Ashen Earth wrote...

Gamescook wrote...

I kept dying far too quickly, even with a Rank 4B Fitness and shield-boosting gear. Maybe I should consider maxing Fitness for health and shields instead of the passive bonuses...?


Your cooldowns will take a huge hit if you skip passives and try to carry heavy weaponry. You'll also be sacrificng weapon damage.

6/6/6/4/4 allows you to use Warp regularly and carry weapons in the 1.0-1.4 weight range without a ridiculous cooldown penalty. (Harrier, and Reegar fall into this range)

If you max out fitness, you're sacrificing something far more important. the idea isn't to be a walking demigod, it's to be a more durable caster with ridiculous single target damage potential.



Agreed, I use this same build, love it :)

#149
X-Frame

X-Frame
  • Members
  • 818 messages
Ashen,

Does your Rank 4 for AF change now that you know Radius increases the radius of the field, or would you still prefer Damage?

#150
RequiemPrime

RequiemPrime
  • Members
  • 1 979 messages

Ashen Earth wrote...

Angelwave wrote...

Ok.......just gave this build shot.

:mellow:

It is ridiculously powerful...and I mean RIDICULOUSLY.

Took her in with an Acolyte only with, Pistol Amp 2, Warp Ammo 2 (for Biotic Boost). Adrenaline Module 2

Proved the OP's point about Banshee's.  Brutes I just had to dodge around them, run up, then "Pow" with Warp.  Survivaability would be a problem only with the mobs, if you happen to be the subject of their focus fire. Surprisingly though, only got put down once.  And only had two close calls, but was able to recover.  Ravagers are an after thought, they are done once they get caught in the field.

Yeah....I umm.....believe this will end up getting nerfed next.


I believe you missed the point of this thread.


Umm...I was actually just trying out the power debuff you suggested for my teammates.  I understood about the high DPS weapons, but I wanted to see the power itself take it's effect from outside sources as well.

Or was that not the point?

Modifié par Angelwave, 27 octobre 2012 - 12:34 .