amazing character,been having a blast.
Modifié par darkpassenger2342, 27 octobre 2012 - 06:46 .
Modifié par darkpassenger2342, 27 octobre 2012 - 06:46 .
BioticArm wrote...
will 6/6/6/0/6 be good? or should i risk it and go 6/6/6/6/0?
uboat123 wrote...
If you detonate a BE with warp as the deteonator, do you lose the debuff from warp? I'm mostly looking for wether I should warp a target before or after I come into AF range.
ive been wondering this since day 1.Stardusk wrote...
uboat123 wrote...
If you detonate OR prime a BE with warpas the deteonator, do you lose the debuff from warp?.
Good question. I do not believe so.
Modifié par darkpassenger2342, 27 octobre 2012 - 07:20 .
darkpassenger2342 wrote...
ive been wondering this since day 1.Stardusk wrote...
uboat123 wrote...
If you detonate OR prime a BE with warpas the deteonator, do you lose the debuff from warp?.
Good question. I do not believe so.
Stardusk wrote...
uboat123 wrote...
If you detonate a BE with warp as the deteonator, do you lose the debuff from warp? I'm mostly looking for wether I should warp a target before or after I come into AF range.
Good question. I do not believe so.
Modifié par Ashen Earth, 27 octobre 2012 - 07:29 .
shumworld wrote...
The Reegar can make any build op to be honest.
Guest_MastahDisastah_*
MastahDisastah wrote...
Just a note: if you use AP mod (or HVB) with 65% armor weakening + warp rounds (another armor weakening) + warp (25% base armor weakening) isn't the pierce evolution redundant? I mean, if your teammates do the same (ap mod+ammo or even just ap mod)...
if so, could be viable to take recharge at rank 6, to swap rank 4 racial passive to weapon damage?
Guest_MastahDisastah_*
Jack Crapper wrote...
This is true, and it may be applicable if the target is in a group you want to stagger, but having AF up is invaluable for both draining shields, quick priming, and debuffing. If your cooldown is already done, and the enemy is a single target within range to detonate AF, that means they are also in range for AF to prime, and you can simply cast Warp to detonate since your coodlown is done.Chealec wrote...
As an aside - I've not read all the responses so someone may well have mentioned this - one other point that the Valkyrie has over the Fury... unlike Throw, Warp is a primer as well as a detonator so you can chuck a warp at something that's a long, long way away and by the time you've closed with it you'll be out of cooldown and you can detonate your AF - which will detonate the BE you've primed with Warp.
That's actually turned out far more useful than I'd have ever thought it would.
Why miss out on double debuff? I think that's what I'm going to rename my Valkyrie
Modifié par Chealec, 27 octobre 2012 - 07:52 .
Ashen Earth wrote...
BioticArm wrote...
will 6/6/6/0/6 be good? or should i risk it and go 6/6/6/6/0?
Neither of those builds are particularly good.
Skipping the passive gimps your weapon damage, power damage, and ability to carry heavy weapons and still use powers regularly.
Skipping Fitness and taking Tech Armor is kind of stupid since you obviously benefit more from damage reduction when you have more shields/health.
BioticArm wrote...
Ashen Earth wrote...
BioticArm wrote...
will 6/6/6/0/6 be good? or should i risk it and go 6/6/6/6/0?
Neither of those builds are particularly good.
Skipping the passive gimps your weapon damage, power damage, and ability to carry heavy weapons and still use powers regularly.
Skipping Fitness and taking Tech Armor is kind of stupid since you obviously benefit more from damage reduction when you have more shields/health.
which should i go for then? O_O
Between those 2?BioticArm wrote...
Ashen Earth wrote...
BioticArm wrote...
will 6/6/6/0/6 be good? or should i risk it and go 6/6/6/6/0?
Neither of those builds are particularly good.
Skipping the passive gimps your weapon damage, power damage, and ability to carry heavy weapons and still use powers regularly.
Skipping Fitness and taking Tech Armor is kind of stupid since you obviously benefit more from damage reduction when you have more shields/health.
which should i go for then? O_O
Ashen Earth wrote...
The best builds imo are 4/6/6/6/4 to maximize weapon damage, and 6/6/6/4/4 as a good all around build.
sclera wrote...
http://narida.pytalh...9@0EEIFN4L4@0@0
Gamescook wrote...
sclera wrote...
Why I will continue to play the Asari Valkyrie like a tankier fury despite OP's wall of text:
because it works really well
What's your tanking build?
Modifié par Deerber, 27 octobre 2012 - 12:28 .
X-Frame wrote...
Ashen,
Does your Rank 4 for AF
change now that you know Radius increases the radius of the field, or
would you still prefer Damage?