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Why the Asari Valkyrie should not be played like the N7 Fury. (now with more bad quality pictures!)


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#201
sareth_65536

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I tried it with harrier 7 (warp IV, extended clip, barrel) and banshee died in rougly two full clips - 72 rounds, but actually a bit less.
The thing I struggle with are praetorians and atlases. They aren't a problem with reegar because they will be stunned almost instantly letting you to safely kill them, or almost kill. But harrier takes longer to do this and most of the times if I try to continue just walking around them shooting, praetorians will stunlock me by melee, and atlas have a high chance to grab me from AF range even from cover. I also can't safely shoot if they are targeting my teammate because after I do BE they will instantly turn to me.
What the pro tip here?

Modifié par sareth_65536, 27 octobre 2012 - 03:10 .


#202
Guest_Lord_Sirian_*

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^ Atlases telegraph their grabs.

Don't go near Praetorians.

#203
Fortack

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sareth_65536 wrote...

I tried it with harrier 7 (warp IV, extended clip, barrel) and banshee died in rougly two full clips - 72 rounds, but actually a bit less.
The thing I struggle with are praetorians and atlases. They aren't a problem with reegar because they will be stunned almost instantly letting you to safely kill them, or almost kill. But harrier takes longer to do this and most of the times if I try to continue just walking around them shooting, praetorians will stunlock me by melee, and atlas have a high chance to grab me from AF range even from cover. I also can't safely shoot if they are targeting my teammate because after I do BE they will instantly turn to me.
What the pro tip here?


Use the amazing Asari dodge to get in and out of their melee range. You have to move out of AF range anyway to be able to detonate a new BE. Unlike the Fury, the Asari Valkyrie can use her dodge to dance around enemies very quickly. Used right the enemies won't be able to sync kill you ever.

Modifié par Fortack, 27 octobre 2012 - 03:18 .


#204
Shepard VI

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Talon is great on her, especially if you have it at a high level. Mine's only at III but I still do a tremendous amount of damage.

#205
sareth_65536

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Fortack wrote...

sareth_65536 wrote...

I tried it with harrier 7 (warp IV, extended clip, barrel) and banshee died in rougly two full clips - 72 rounds, but actually a bit less.
The thing I struggle with are praetorians and atlases. They aren't a problem with reegar because they will be stunned almost instantly letting you to safely kill them, or almost kill. But harrier takes longer to do this and most of the times if I try to continue just walking around them shooting, praetorians will stunlock me by melee, and atlas have a high chance to grab me from AF range even from cover. I also can't safely shoot if they are targeting my teammate because after I do BE they will instantly turn to me.
What the pro tip here?


Use the amazing Asari dodge to get in and out of their melee range. You have to move out of AF range anyway to be able to detonate a new BE. Unlike the Fury, the Asari Valkyrie can use her dodge to dance around enemies very quickly. Used right the enemies won't be able to sync kill you ever.

yeah that's a good strategy, but is there a way to do the same what the OP did with banshee? I mean, some close - BE - shoot to death. I didn't find one

#206
megawug

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My summary:
Fury = boom boom, Valkryie = bang bang

Hmmm... that sounded a bit wrong.
:lol:

Modifié par megawug, 27 octobre 2012 - 03:28 .


#207
BridgeBurner

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Lord_Sirian wrote...

^ Atlases telegraph their grabs.

Don't go near Praetorians.


How am I supposed to melee a praetorian to death whilst playing a volus without being near it though? Your logic is flawed!

#208
Ashen One

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sareth_65536 wrote...

Fortack wrote...

sareth_65536 wrote...

I tried it with harrier 7 (warp IV, extended clip, barrel) and banshee died in rougly two full clips - 72 rounds, but actually a bit less.
The thing I struggle with are praetorians and atlases. They aren't a problem with reegar because they will be stunned almost instantly letting you to safely kill them, or almost kill. But harrier takes longer to do this and most of the times if I try to continue just walking around them shooting, praetorians will stunlock me by melee, and atlas have a high chance to grab me from AF range even from cover. I also can't safely shoot if they are targeting my teammate because after I do BE they will instantly turn to me.
What the pro tip here?


Use the amazing Asari dodge to get in and out of their melee range. You have to move out of AF range anyway to be able to detonate a new BE. Unlike the Fury, the Asari Valkyrie can use her dodge to dance around enemies very quickly. Used right the enemies won't be able to sync kill you ever.

yeah that's a good strategy, but is there a way to do the same what the OP did with banshee? I mean, some close - BE - shoot to death. I didn't find one


Banshees have two very obvious attack patterns, and cannot sync kill when they're throwing biotics around.

You just need to know the sync kill triggers for all of the enemies.

#209
sareth_65536

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Ashen Earth wrote...

sareth_65536 wrote...

Fortack wrote...

sareth_65536 wrote...

I tried it with harrier 7 (warp IV, extended clip, barrel) and banshee died in rougly two full clips - 72 rounds, but actually a bit less.
The thing I struggle with are praetorians and atlases. They aren't a problem with reegar because they will be stunned almost instantly letting you to safely kill them, or almost kill. But harrier takes longer to do this and most of the times if I try to continue just walking around them shooting, praetorians will stunlock me by melee, and atlas have a high chance to grab me from AF range even from cover. I also can't safely shoot if they are targeting my teammate because after I do BE they will instantly turn to me.
What the pro tip here?


Use the amazing Asari dodge to get in and out of their melee range. You have to move out of AF range anyway to be able to detonate a new BE. Unlike the Fury, the Asari Valkyrie can use her dodge to dance around enemies very quickly. Used right the enemies won't be able to sync kill you ever.

yeah that's a good strategy, but is there a way to do the same what the OP did with banshee? I mean, some close - BE - shoot to death. I didn't find one


Banshees have two very obvious attack patterns, and cannot sync kill when they're throwing biotics around.

You just need to know the sync kill triggers for all of the enemies.

Sorry I didn't mean banshee, I meant atlas and praetorian

Modifié par sareth_65536, 27 octobre 2012 - 04:07 .


#210
Ashen One

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sareth_65536 wrote...

Ashen Earth wrote...

sareth_65536 wrote...

Fortack wrote...

sareth_65536 wrote...

I tried it with harrier 7 (warp IV, extended clip, barrel) and banshee died in rougly two full clips - 72 rounds, but actually a bit less.
The thing I struggle with are praetorians and atlases. They aren't a problem with reegar because they will be stunned almost instantly letting you to safely kill them, or almost kill. But harrier takes longer to do this and most of the times if I try to continue just walking around them shooting, praetorians will stunlock me by melee, and atlas have a high chance to grab me from AF range even from cover. I also can't safely shoot if they are targeting my teammate because after I do BE they will instantly turn to me.
What the pro tip here?


Use the amazing Asari dodge to get in and out of their melee range. You have to move out of AF range anyway to be able to detonate a new BE. Unlike the Fury, the Asari Valkyrie can use her dodge to dance around enemies very quickly. Used right the enemies won't be able to sync kill you ever.

yeah that's a good strategy, but is there a way to do the same what the OP did with banshee? I mean, some close - BE - shoot to death. I didn't find one


Banshees have two very obvious attack patterns, and cannot sync kill when they're throwing biotics around.

You just need to know the sync kill triggers for all of the enemies.

Sorry I didn't mean banshee, I meant atlas and praetorian


Atlas melee is slow and predictable, and an Atlas will always try to melee before a sync kill. If you BE an Atlas while you're directly in front of it, you could easily empty an entire clip into it before it fully recovers from stun. Back off for about 5-6 seconds because Atlases have stun immunity for a few seconds after they've been stunned. Then BE it again

Praetorians are kind of tricky, but I usually approach them when they land and start firing at everyone else with their particle cannons. They will always try to melee before a sync kill like every other sync kill unit (except for the Banshee) but their melee is a lot faster so you'll need to be more careful. If you can manage to get the Praetorian to jump at you, and dodge that then it's as good as dead, since it takes awhile for it to recover from that.

Modifié par Ashen Earth, 27 octobre 2012 - 04:16 .


#211
Ashen One

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X-Frame wrote...

So when you respec/promote you will have the same build except take "Radius" instead of "Damage"? All else the same?


Probably.

I might try out 4/6/6/6/4 with a Piranha

#212
megabeast37215

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This thread... it's good.

Two thumbs up.

#213
whateverman7

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M1A2 Abrams Tank wrote...

Hey, Ashen could you do this type of thing with the rest of the new characters when they come out, because i want to see how you play the Geth Soldier or one the new Batarians.


curious: why dont you just play it yourself and find out?....doesnt it kinda take the fun away to follow what someone else says to do?...

#214
whateverman7

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Ashen Earth wrote...

Probably.

I might try out 4/6/6/6/4 with a Piranha


that's the build i use

edit: just checked my n7hq, that isnt my build...i have a 6/6/5/5/4

Modifié par whateverman7, 27 octobre 2012 - 05:36 .


#215
whateverman7

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uboat123 wrote...

If you detonate a BE with warp as the deteonator, do you lose the debuff from warp? I'm mostly looking for wether I should warp a target before or after I come into AF range.


no, you dont

#216
RobertM525

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Ashen Earth wrote...

RobertM525 wrote...

Standing that close to an enemy that can sync-kill me makes me entirely too nervous to ever try that. Neat idea, though.


Sync kill units cannot grab you if you are not on the same level of elevation with them, and the Valkyrie is durable enough to tank anything a Banshee can throw at her unless it's a melee.


Got the class today and tried this on Goddess. Not feeling it at all. Regular mobs chew you up pretty easy (unless you switch from the Reegar to a ranged weapon and make no use of AF) and you're extremely situational against bosses. If you can't use the elevation exploit, you're basically useless. (Unless you want to get sync-killed by Banshees.)

That said, when you do make it into those special situations, yeah, you can annihilate bosses (pun intended).

Maybe it'd work better with non-PUG groups on Gold. As it was, I didn't really feel like I was pulling my weight very well with her. (OTOH, I'm not a huge fan of non-Vanguard/Shadow CQC builds. They feel too risky to me.)

Modifié par RobertM525, 27 octobre 2012 - 06:28 .


#217
SavagelyEpic

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Hm. Can't decide between 5/6/6/6/3 or 4/6/6/6/4.

I'm using the first one right now, but she's still a bit on the squishy side - Thing is, I'm not sure if the extra rank in fitness is even going to be noticeable though.

It's a question between a moderate increase in health and shields or a 30% bonus to AF and Warp. Thoughts?

#218
Ashen One

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RobertM525 wrote...

Ashen Earth wrote...

RobertM525 wrote...

Standing that close to an enemy that can sync-kill me makes me entirely too nervous to ever try that. Neat idea, though.


Sync kill units cannot grab you if you are not on the same level of elevation with them, and the Valkyrie is durable enough to tank anything a Banshee can throw at her unless it's a melee.


Got the class today and tried this on Goddess. Not feeling it at all. Regular mobs chew you up pretty easy (unless you switch from the Reegar to a ranged weapon and make no use of AF) and you're extremely situational against bosses. If you can't use the elevation exploit, you're basically useless. (Unless you want to get sync-killed by Banshees.)

That said, when you do make it into those special situations, yeah, you can annihilate bosses (pun intended).


The problem is sitting between the keyboard and the chair.

#219
DanielsMind

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OP what was your build?

#220
Ashen One

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SavagelyEpic wrote...

Hm. Can't decide between 5/6/6/6/3 or 4/6/6/6/4.

I'm using the first one right now, but she's still a bit on the squishy side - Thing is, I'm not sure if the extra rank in fitness is even going to be noticeable though.

It's a question between a moderate increase in health and shields or a 30% bonus to AF and Warp. Thoughts?


4/6/6/6/4 is more durable than any other Asari or regular human class with maxed fitness, which is the point.

Tech Armor isn't supposed to turn you into a juggernaut.


DanielsMind wrote...

OP what was your build?


read page two.

Modifié par Ashen Earth, 27 octobre 2012 - 06:40 .


#221
RobertM525

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Ashen Earth wrote...

The problem is sitting between the keyboard and the chair.

Undoubtedly. But thanks for the snarky comment!

#222
SavagelyEpic

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Ashen Earth wrote...

SavagelyEpic wrote...

Hm. Can't decide between 5/6/6/6/3 or 4/6/6/6/4.

I'm using the first one right now, but she's still a bit on the squishy side - Thing is, I'm not sure if the extra rank in fitness is even going to be noticeable though.

It's a question between a moderate increase in health and shields or a 30% bonus to AF and Warp. Thoughts?


4/6/6/6/4 is more durable than any other Asari or regular human class with maxed fitness, which is the point.

Tech Armor isn't supposed to turn you into a juggernaut.


Right, but if the shields gained from R4 fitness aren't that much to begin with how does it outweigh TA's R5 power damage bonus?

#223
Ashen One

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RobertM525 wrote...

Ashen Earth wrote...

The problem is sitting between the keyboard and the chair.

Undoubtedly. But thanks for the snarky comment!


And thanks for the generalized statements about the build being ineffective that don't actually apply to everyone.

#224
Ashen One

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SavagelyEpic wrote...

Ashen Earth wrote...

SavagelyEpic wrote...

Hm. Can't decide between 5/6/6/6/3 or 4/6/6/6/4.

I'm using the first one right now, but she's still a bit on the squishy side - Thing is, I'm not sure if the extra rank in fitness is even going to be noticeable though.

It's a question between a moderate increase in health and shields or a 30% bonus to AF and Warp. Thoughts?


4/6/6/6/4 is more durable than any other Asari or regular human class with maxed fitness, which is the point.

Tech Armor isn't supposed to turn you into a juggernaut.


Right, but if the shields gained from R4 fitness aren't that much to begin with how does it outweigh TA's R5 power damage bonus?


You can check this out for yourself with count_4's damage calculator

#225
Homey C-Dawg

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Personally, I would change "should not be played like a Fury" to "doesn't have to be played like a Fury". In my experience so far, she can out-Fury the Fury if she wants to.