Aller au contenu

Photo

Unarmed Combat.


  • Veuillez vous connecter pour répondre
35 réponses à ce sujet

#1
L. Han

L. Han
  • Members
  • 1 878 messages
Just wondering how good would unarmed combat be if it was implemented. Maybe have a bar brawl or a duel with one of your companions. Why? I don't know, for cheap laughs.


Just a wild thought, opinions?

#2
Bfler

Bfler
  • Members
  • 2 991 messages
You mean like the fist fights in the taverns in Witcher?

#3
Sharn01

Sharn01
  • Members
  • 1 881 messages
I could get behind unarmed combat being used for story purposes where appropriate.

#4
L. Han

L. Han
  • Members
  • 1 878 messages

Bfler wrote...

You mean like the fist fights in the taverns in Witcher?


I never played the Witcher, but I got this idea from KOTOR2. I remember a part where there was a large group of civilians protesting against the queen and they start to fight each other in unarmed combat. It was hilarious. 

#5
DeathScepter

DeathScepter
  • Members
  • 5 528 messages
Unarmed Combat should supplement each tree.

A Duel Wielder will fight unarmed differently than a Two hander.

#6
Riverdaleswhiteflash

Riverdaleswhiteflash
  • Members
  • 7 953 messages
Maybe as a monk spec for the warrior? (There's an Origins mod that makes it available for the mage, but that sounds overpowered...)

#7
MichaelStuart

MichaelStuart
  • Members
  • 2 251 messages
I think every class should be able to punch/kick/grapple enemies.

#8
Riverdaleswhiteflash

Riverdaleswhiteflash
  • Members
  • 7 953 messages
Especially kick.

#9
L. Han

L. Han
  • Members
  • 1 878 messages

DeathScepter wrote...

Unarmed Combat should supplement each tree.

A Duel Wielder will fight unarmed differently than a Two hander.


That might be a little too much.

#10
DeathScepter

DeathScepter
  • Members
  • 5 528 messages

Rickets wrote...

DeathScepter wrote...

Unarmed Combat should supplement each tree.

A Duel Wielder will fight unarmed differently than a Two hander.


That might be a little too much.


true.

Taijutsu(as a martial art concept): Foundation of Taijutsu is unarmed combat but Taijutsu's Unarmed Combat Skills will always supplement Any Weapons that a Taijutsu practitioner carries. So In short there is no such thing as a Pure Unarmed Martial Art or A Pure Weapon Martial Art. 

#11
MillKill

MillKill
  • Members
  • 316 messages
Unless they use it as a complete style with it's own weapon tree, it seems like a waste of time trying to implement.

#12
DeathScepter

DeathScepter
  • Members
  • 5 528 messages

MillKill wrote...

Unless they use it as a complete style with it's own weapon tree, it seems like a waste of time trying to implement.


there is nothing wrong with that.

#13
DeathScepter

DeathScepter
  • Members
  • 5 528 messages
going off MillKill's idea, 1 iconic weapon/unarmed style for each class.

#14
Guest_FemaleMageFan_*

Guest_FemaleMageFan_*
  • Guests
Monk Skill tree :D Pleaaaaase

#15
DeathScepter

DeathScepter
  • Members
  • 5 528 messages
If not Monk Skill Tree, at least an martial art that can have good synergy with other talent trees within that class.

#16
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 122 messages
We had unarmed combat in DAO. I'd certainly like to see it back.

#17
DeathScepter

DeathScepter
  • Members
  • 5 528 messages
Sylvius, This thread is more about refinement of Unarmed combat while making it unique to all classes.

Rogues will fight different from Warriors and Mages. Of course Warriors will be different from Rogues and Mages. And Mages will fight different from Rogues and Warriors.

For example:

Warriors: Hung Gar Kung Fu

Rogue: Taijutsu

Mage: Tai Chi Chuan

#18
Giant ambush beetle

Giant ambush beetle
  • Members
  • 6 077 messages
Good luck with fighting knights in plate mail who are carrying swords and lances with your bare fists and feet. If you even get close enough to touch your opponents (swords have range you know) you're going to break your wrists and legs before getting your head cut off by a two handed sword.

#19
Pzykozis

Pzykozis
  • Members
  • 876 messages
I'd just be happy to have proper supported unarmed combat, Sylvius sure you could punch people but.. uh that wasn't really supported by the game.

@Woldan, good luck trying to throw fireballs I mean y'know.

Modifié par Pzykozis, 29 octobre 2012 - 05:10 .


#20
MillKill

MillKill
  • Members
  • 316 messages
I think it might work best as a mage tree as an alternative to staffs.

That way, you could have various elemental punches and kicks and mages giving their attacks extra kinetic energy with magic.

I don't think I'd want to see it for every class. I'd rather they all got distinct weapons styles.

Modifié par MillKill, 29 octobre 2012 - 05:35 .


#21
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 122 messages

DeathScepter wrote...

Sylvius, This thread is more about refinement of Unarmed combat while making it unique to all classes.

Rogues will fight different from Warriors and Mages. Of course Warriors will be different from Rogues and Mages. And Mages will fight different from Rogues and Warriors.

That seems like both a waste of developoment resources (unless unarmed combat was the point of the game), and an unnecessary pigeon-holing of characters by class.

If there were different unarmed styles, I would be very annoyed that my mage could only use the one for mages, or that my warrior could only use the warrior style.

I would accept stat-limiting combat styles (just as many weapons are stat-limited), but restricting combat-styles by class is not something I would support.  Unless there was some magical aspect to the mage style - that sort of restriction would make sense.

Just as combat roles should not be enforced by class, nor should combat styles.  In DAO, any character class could use any melee combat style.  That's the only standard I will accept.

#22
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 608 messages
Sure, you bring your fists and I'll bring my sword. Lets see who wins, okay?

#23
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 122 messages

Pzykozis wrote...

I'd just be happy to have proper supported unarmed combat, Sylvius sure you could punch people but.. uh that wasn't really supported by the game.

It was almost mandatory in the mage origin.

#24
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 122 messages

DarkKnightHolmes wrote...

Sure, you bring your fists and I'll bring my sword. Lets see who wins, okay?

AD&D handled this well.  Armed attacks on unarmed foes had a big To Hit bonus.  I'd expect something similar.

#25
DeathScepter

DeathScepter
  • Members
  • 5 528 messages

Sylvius the Mad wrote...

DeathScepter wrote...

Sylvius, This thread is more about refinement of Unarmed combat while making it unique to all classes.

Rogues will fight different from Warriors and Mages. Of course Warriors will be different from Rogues and Mages. And Mages will fight different from Rogues and Warriors.

That seems like both a waste of developoment resources (unless unarmed combat was the point of the game), and an unnecessary pigeon-holing of characters by class.

If there were different unarmed styles, I would be very annoyed that my mage could only use the one for mages, or that my warrior could only use the warrior style.

I would accept stat-limiting combat styles (just as many weapons are stat-limited), but restricting combat-styles by class is not something I would support.  Unless there was some magical aspect to the mage style - that sort of restriction would make sense.

Just as combat roles should not be enforced by class, nor should combat styles.  In DAO, any character class could use any melee combat style.  That's the only standard I will accept.



I do agree with you on many points. Mage style will use a lot of magic to supplement both Unarmed and Weapons.

Unarmed Martial arts regardless how they are done will supplement all weapons styles a great deal. 

Basicly having good synergy to  two unrelated weapons systems and still have viable character