1) Weapons are simply more effective at causing injury than fists. This difference makes them infeasible as main weapons.
2) To overcome this, you have to create specific mechanics for use of fists. These may include magical punching (mage only) or grappling (e.g. Overwhelm). Claw-type weapons would technically be a possibility, but would be pointless because then you'd just have daggers by another name.
3) Unarmed combat mechanics are also difficult to maintain. Other characters find better gear with time, but your puncher isn't cutting off his hands and grafting on new ones.
I'm not saying it's impossible, but it does seem unlikely.
Modifié par Gamemako, 29 octobre 2012 - 11:16 .





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