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Damage and elemental resistances vs spirit


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9 réponses à ce sujet

#1
manageri

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If I'm understanding what the game says correctly (or if it indeed does say it correctly) it's only damage and magic resistances that are half as effective against spirit, but the specific spirit resistance is fully effective? I'd like to know how this works before investing in walking bomb so I don't risk constantly blowing Aveline to bits.

#2
mr_afk

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Yes. Spirit resistance is fully effective against spirit damage.
Spirit damage only halves magic resistance, damage resistance, and ignores armour.

However, you probably should also know that the patch reduced the elemental resistance cap to 95%. This means that no matter how many runes/sustains you use (post-patch), 5% of any elemental damage is going to leak through. This might not sound like a lot, but 5% of a firestorm or a walking bomb still has a tendency to cause friendly-fire issues.

They did also add a friendly-fire cap, so you shouldn't one-shot a companion.. although I suppose you could still get unlucky with a virulent walking bomb haha.

#3
manageri

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Thank you, guess it's worth a try then as soon as I can get Avy the resistance. Btw shouldn't it be possible to easily make her immune to spirit then while I have her spirit resistance at 90% and I pop a stonewall or a barrier? That would sound pretty damn op actually with 2 mages in the group and Varric disorienting everything.

#4
frustratemyself

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You can't get complete resistance to any element, it was changed in patch 1.03/1.02. The game may show you have 100% resistance but it actually caps at 95%.

Damage from walking bomb is based on the amount of hit points of the enemy you're using it on. You need to be able immobilise enemies you are using on so that they don't run up and explode in your face. I had used it on a dw rogue playthrough but took away Anders boom boom after I got one shotted too many times.
If you're using it around melee characters on nightmare be careful.

#5
manageri

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But isn't the resistance cap just on the specific elemental resistance? Because I bombard Aveline with fireballs and bursting arrows all the time with her stone wall up and it always says immune, so unless spirit damage works differently in that regard it should work (and I am playing on nightmare of course).

#6
mr_afk

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There is a slight difference between elemental and damage resistance.

If you stick fire warding runes/elemental aegis/elemental shield (with arcane wall) on her then fireball her, she'll take a bit of damage.

However, there is no cap on damage resistance, so abilities which increase damage resistance to 100% will make characters immune to all damage (for the duration of that ability). This makes stone wall and barrier rather effective at increasing survivability, since it gives them that extra bit of time they need to chug a potion or get healed or, like in your case, by protecting them from friendly-fire.

I think the two 100% damage resistance abilities may also apply to spirit damage/walking bombs (despite its special properties), but I can't remember exactly since most of my warrior runs were done pre-patch. So it might be worth testing if a barrier will enable Aveline to set off walking bombs safely.

#7
manageri

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Well the game says elemental resistance is cumulative with damage resistance so theoretically a rune for 90% and a stone wall for 100/2 should bring spirit resistance up to 140% if it works additively, and 95% if it's multiplied. If stonewall and barrier stack then they could further increase that to 97.5% reduction, but setting bombs off in that small window of opportunity could be difficult to do reliably so I wouldn't count on it. A lotta enemies do have sick amounts of health so 5% could still easily one shot a tank. If no one who's tested this stuff shows up to clarify then I'll let you guys know how it goes when I get to it.

#8
manageri

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Ok so I tested it out and walking bomb will seemingly always do 5% damage at least to a PC. I had Aveline's spirit resistance at 90% (a rune) and upgraded stone wall up for testing. Whether this holds true for all spirit damage or is specifically coded into walking bomb to keep it from being too OP, I don't know.

#9
mr_afk

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Well, there isn't really any spirit damage other than walking bomb that causes friendly-fire problems - although I suppose melee attacks with a spirit weapon, holy smite, or fenris's spirit pulse might also cause some problems (if they do friendly-fire).

I can say for certain that the change to a 95% elemental resistance cap doesn't really change anything in regards to enemy attacks (abominations/desire demons/mages etc), so there is a reasonable chance they implemented it in an attempt to nerf walking bomb setups.
Blame it on Jack-Nader, with his ridiculous 30 second xebenkeck speed run haha.

It's kinda annoying though, since rather than making certain enemies harder, it just creates more friendly-fire issues - which basically ends up limiting the amount of viable party setups rather than making the game harder.

Ah well, I haven't played this game in too long to start ranting about the patch again haha.
Good luck with your walking-bombs, hope it works out and you can get some fireworks happening. :)

#10
manageri

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Just an update for anyone who's interested: I've been playing with this for a while now and it's working out great. I upgraded Aveline's spirit res to 95% and on top of that I always use a stonewall when the bomb goes off. She usually takes no more than 10-15% of her total hp from the average enemy (the types with the longer health bar but not lieutenant rank). It's way more effective than having to move your tank outta the way while still trying to keep the enemies bucnhed up and not too close to any party members.