@Allan Schumacher: I TOTALLY disagree with you.
The greatest example was the quest with Hawke's mother.
When I first played it - there are two events where you can either encourage or discourage your mother from getting out there and dating. I believed that because I had encouraged her - that the Kirkwall killer had grabbed her.
I believed that it was my choices - all good intentions - that led to her demise.
And as I sat there at my desk watching the events unfold I was actually deeply impacted. I had played the role o fthe loving son who just wanted his mom to be happy - and then, I was facing her killer.
I was amazed at the maturity of the story - how sometimes good intentions can lead to even the worst results. How I was trying to be the good guy - and how my character's naivety doomed - even if only in part - my mother.
Then - I discovered that there's no way to save her - that the illusion of choice was utterly thrown away - and I was so livid at the game that there was nothing that could be done to salvage DA 2 (even before I knew about Anders - which threw me into even a larger five minute 1st world problem fit)
By the time Mr. Gaider stated that they removed the ability to save her and that the event plays out no matter what you do... I was just really bummed and felt like an opportunity was thrown away.
Who CARES about the people who would have simply reloaded. LLet them. They paid good money - they should be able to craft a craftable story.
But for those who wanted to see where our choices took us - we were shortchanged.
Anyway - that's just my take.
Modifié par Medhia Nox, 28 octobre 2012 - 06:34 .