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If the writers decide to put 'bittersweetness' ahead of everything else, they're making the same mistakes all over again.


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#476
Nerevar-as

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David7204 wrote...

I've read a lot. And people sure have posted that remark a lot. I'm sure you can list off some examples for me?


As for scale, well, in the Eternal Champion books there are challenges where the whole multiverse is at stake. Can´t get bigger than that.

Characters as heroic as Shepard? If you haven´t yet, start by reading Naoki Urasawa´s Monster..

#477
zsom

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Nerevar-as wrote...

The tone of ME, ME2 and ME3 until the beam shoots is more for blue babies than new galactic dark age as best possible outcome. It goes both ways, I doubt anyone would be happy if ASoF&I ends with the big everybody still alive happy, new era of everlasting peace and so on. The ending must match the tone of the story so far, but with the obsession some creators have to make the end memorable they seem to forget and forsake that to create a cheap emotional impact that will get fans angry, sad and wanting to forget they ever liked that show/game/whatever.


In ME yes, I agree, in ME2 not so sure maybe, but in ME3 absolutely not. During the entire game you are being beaten by the reapers, you are running away from them and helping your allies evacuate more effectively. By the time priority earth starts almost all the galaxy and virtually every major world we know of has fallen, those odds are not in your favor. But if that doesn't convince you think of the last battles, only in ME3 does Shepard show uncertainty. In ME2 he was ready to chew up the collectors and spit them out, in ME3 he needs pep talk from Joker. I think the tragic end was hinted at rather well.

But again this is a bit off topic. To take your point further a bit, do you think ASoF&I would lack heroism if John and Daenerys don't end up ruling all of Westeros in peace after an epic battle with the wrights but only after they killed every other psychopath (of which there are a lot since the last book...)

#478
Beerfish

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The bittersweet tact has become more predictable than the happy ending these days.

I have no problem with a bittersweet end game choice but I also want a happily ever after choice and to feel like a hero. Especially at the end of a series of games. ME3 ending deserved every bit of flack that it got. I felt like a loser at the end, not a winner.

#479
Bernhardtbr

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ME 3 could have ended with Space Child/Catalyst saying one phrase:

A winner is you

It would be hilarious =)

Modifié par Bernhardtbr, 29 octobre 2012 - 09:42 .


#480
Vandicus

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Nerevar-as wrote...


The tone of ME, ME2 and ME3 until the beam shoots is more for blue babies than new galactic dark age as best possible outcome. It goes both ways, I doubt anyone would be happy if ASoF&I ends with the big everybody still alive happy, new era of everlasting peace and so on. The ending must match the tone of the story so far, but with the obsession some creators have to make the end memorable they seem to forget and forsake that to create a cheap emotional impact that will get fans angry, sad and wanting to forget they ever liked that show/game/whatever.


Errr, there's no galactic dark age for any of the endings(excepting the, have negligible war assets and choose destroy or something). This was unclear based on what happened with the last Mass Effect Relay that blew up, but EC makes it clear that none of the choices destroy galactic civilization.

The overarching tone of the ME series was actually Lovecraftian. ME1 is a fairly classic tale of "Only delaying the inevitable", and ME2 recycles the same formula. To add on top of that, Shepard plays the role of the Cassandra or Only Sane Man, and the rest of the galaxy pretty much refuses to listen to him or help stop their doom. Shepard failing, or at least dying doesn't in any way contrast the general tone of the narrative.

#481
Nerevar-as

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zsom wrote...

Nerevar-as wrote...

The tone of ME, ME2 and ME3 until the beam shoots is more for blue babies than new galactic dark age as best possible outcome. It goes both ways, I doubt anyone would be happy if ASoF&I ends with the big everybody still alive happy, new era of everlasting peace and so on. The ending must match the tone of the story so far, but with the obsession some creators have to make the end memorable they seem to forget and forsake that to create a cheap emotional impact that will get fans angry, sad and wanting to forget they ever liked that show/game/whatever.


In ME yes, I agree, in ME2 not so sure maybe, but in ME3 absolutely not. During the entire game you are being beaten by the reapers, you are running away from them and helping your allies evacuate more effectively. By the time priority earth starts almost all the galaxy and virtually every major world we know of has fallen, those odds are not in your favor. But if that doesn't convince you think of the last battles, only in ME3 does Shepard show uncertainty. In ME2 he was ready to chew up the collectors and spit them out, in ME3 he needs pep talk from Joker. I think the tragic end was hinted at rather well.

But again this is a bit off topic. To take your point further a bit, do you think ASoF&I would lack heroism if John and Daenerys don't end up ruling all of Westeros in peace after an epic battle with the wrights but only after they killed every other psychopath (of which there are a lot since the last book...)


I cured the Genophage. I made peace between Geth & Quarians (and the former were trying to genocide the latter 5 minutes earlier). Balak gave me the surviving Batarian ships. The Krogan fought for the Turians. Everybody but that frakking Dalatrass put their animosities aside and followed me to defeat the Reapers. So IMHO, ME3 qualifies even more than ME & ME2 in overcoming impossible conflicts and threats and hope prevailing in dark times. Then the Diabolus Ex Machina happens and the galaxy goes to hell (at least the EC fixed that), Shepard dies for the sake of it in most of the endings, and there´s no emotinal pay-off or closure for a character we´ve been following for 100+ hours. It´s like RotJ ending the moment the Death Star blows or LotR when the ring falls in Mount Doom. That´s not bittersweet, that´s full Downer Ending.

#482
Vandicus

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Vicious wrote...

About the rest of the post, I agree that it's almost impossible to make DR having a relevant role in the game without canonizing it.


This has been taken care of. Morrigan has stated that the DR was unneeded for her designs.


So the DR has been canonized as irrelevant. Since Morrigan doesn't need it for her plans the choice doesn't really matter.

#483
Maclimes

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Vandicus wrote...
So the DR has been canonized as irrelevant. Since Morrigan doesn't need it for her plans the choice doesn't really matter.


Ferelden gets a leader no matter who you choose. Could be Anora, could be Alistair, could be both, could be Anora + Cousland... but either way, Ferelden has a monarch again.

That doesn't make the choice irrelevant.

#484
Nerevar-as

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Vandicus wrote...

Nerevar-as wrote...


The tone of ME, ME2 and ME3 until the beam shoots is more for blue babies than new galactic dark age as best possible outcome. It goes both ways, I doubt anyone would be happy if ASoF&I ends with the big everybody still alive happy, new era of everlasting peace and so on. The ending must match the tone of the story so far, but with the obsession some creators have to make the end memorable they seem to forget and forsake that to create a cheap emotional impact that will get fans angry, sad and wanting to forget they ever liked that show/game/whatever.


Errr, there's no galactic dark age for any of the endings(excepting the, have negligible war assets and choose destroy or something). This was unclear based on what happened with the last Mass Effect Relay that blew up, but EC makes it clear that none of the choices destroy galactic civilization.

The overarching tone of the ME series was actually Lovecraftian. ME1 is a fairly classic tale of "Only delaying the inevitable", and ME2 recycles the same formula. To add on top of that, Shepard plays the role of the Cassandra or Only Sane Man, and the rest of the galaxy pretty much refuses to listen to him or help stop their doom. Shepard failing, or at least dying doesn't in any way contrast the general tone of the narrative.


The tone of ME has nothing to do with Lovecraft´s. ME is about triumph, not "we dodged the bullet this time but are doomed anyway". In ME2 I never felt the threat was that big to begin with. Only reason Shepard had to deal with the Collectors was nobody else but Cerberus bothered to put enough resources into it.

#485
Nerevar-as

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Maclimes wrote...

Vandicus wrote...
So the DR has been canonized as irrelevant. Since Morrigan doesn't need it for her plans the choice doesn't really matter.


Ferelden gets a leader no matter who you choose. Could be Anora, could be Alistair, could be both, could be Anora + Cousland... but either way, Ferelden has a monarch again.

That doesn't make the choice irrelevant.


Well, I´d say havng a son with possibly the power of a god would be a big factor of the equation.

#486
Vandicus

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Maclimes wrote...

Vandicus wrote...
So the DR has been canonized as irrelevant. Since Morrigan doesn't need it for her plans the choice doesn't really matter.


Ferelden gets a leader no matter who you choose. Could be Anora, could be Alistair, could be both, could be Anora + Cousland... but either way, Ferelden has a monarch again.

That doesn't make the choice irrelevant.


Talking in the context of the decision affecting future installments. The base question was whether the DR choice would come up in a big way. Since its been canonized as not affecting Morrigan's plans, the choice more or less will not affect the plot in a huge way.


It also depends on the standards of what is relevant or not. A lot of ME players(the guys saying choice didn't matter in ME3) would say that a choice between the various rulers doesn't matter(as they maintain the choice regarding the rachni and genophage don't matter).

#487
Maclimes

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Vandicus wrote...

Maclimes wrote...

Vandicus wrote...
So the DR has been canonized as irrelevant. Since Morrigan doesn't need it for her plans the choice doesn't really matter.


Ferelden gets a leader no matter who you choose. Could be Anora, could be Alistair, could be both, could be Anora + Cousland... but either way, Ferelden has a monarch again.

That doesn't make the choice irrelevant.


Talking in the context of the decision affecting future installments. The base question was whether the DR choice would come up in a big way. Since its been canonized as not affecting Morrigan's plans, the choice more or less will not affect the plot in a huge way.


It also depends on the standards of what is relevant or not. A lot of ME players(the guys saying choice didn't matter in ME3) would say that a choice between the various rulers doesn't matter(as they maintain the choice regarding the rachni and genophage don't matter).


I suppose what it comes down to is your definition of "irrelevant". In some sense, ALL decisions made in DA:O were irrelevant, since DA2 transpires the near-exact same way no matter what you did (with only minor, cosmetic differences).

And once your discussion on BSN gets to the point of defining something, it's over. ;)

#488
Vandicus

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Maclimes wrote...

Vandicus wrote...

Maclimes wrote...

Vandicus wrote...
So the DR has been canonized as irrelevant. Since Morrigan doesn't need it for her plans the choice doesn't really matter.


Ferelden gets a leader no matter who you choose. Could be Anora, could be Alistair, could be both, could be Anora + Cousland... but either way, Ferelden has a monarch again.

That doesn't make the choice irrelevant.


Talking in the context of the decision affecting future installments. The base question was whether the DR choice would come up in a big way. Since its been canonized as not affecting Morrigan's plans, the choice more or less will not affect the plot in a huge way.


It also depends on the standards of what is relevant or not. A lot of ME players(the guys saying choice didn't matter in ME3) would say that a choice between the various rulers doesn't matter(as they maintain the choice regarding the rachni and genophage don't matter).


I suppose what it comes down to is your definition of "irrelevant". In some sense, ALL decisions made in DA:O were irrelevant, since DA2 transpires the near-exact same way no matter what you did (with only minor, cosmetic differences).

And once your discussion on BSN gets to the point of defining something, it's over. ;)


Well the point I was trying to get across(not to you, to the original person who brought up Witch Hunt) was that being told that the Dark Ritual did not significantly affect the plan means that the writers probably won't address that specific choice in a major way.

#489
NomadDC

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I think there should be an option for bittersweet ending, for those who like it, but as I said, it's only and OPTION.

In DAO players were able to forge their destiny themselves, for example: you could refuse to perform ritual with Morrigan and sacrifice yourself. Or Alister. Or make Loghain gray warden and make Alister exiled drunkard. Or you could perform ritual with Morrigan and become Hero of Ferelden and marry Anora. Or you could convince Alister to do it. And so on, you got my idea I hope. So I hope there will be same thing with DAIII:I, not like with "game_that_must_not_be_named_here", where all endings are same, just in different colours (and with extended endings they are still bad and bittersweet, all of them).
Too much bittersweetness is disgusting, it was proved by "game_that_must_not_be_named_here".

I hope Dragon Age will not repeat destiny of "game_that_must_not_be_named_here".


TL;DR: There must be a variety of endings, which will depend on players actions, and they must lead to different kinds of endings, like: super happy end, happy end, unhappy end, bittersweet end, evil end, weird end, mystic end, "pick your flavour" end. Seriously, "whatever you do you will get bittersweet and all difference will be in colour" ending is series-killer one. Many will hate, and that's not what you want, right?

#490
Vandicus

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NomadDC wrote...

So I hope there will be same thing with DAIII:I, not like with "game_that_must_not_be_named_here", where all endings are same


So if the variations on companion deaths and the Warden dying or living is significant enough to constitute a different ending for DA:O, why is that considered the same ending for ME3?

#491
Bernhardtbr

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Honeslty I think everyone should calm down and see what Bioware pretends. We don´t know if they planned DA to be games with continuity or not. TES has 5 games and very little continuity between them ( no save game importing for example), just because it´s Dragon Age 3 doesn´t mean it´s like Mass Effect 3.

Modifié par Bernhardtbr, 29 octobre 2012 - 10:09 .


#492
Nerevar-as

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Bernhardtbr wrote...

Honeslty I think everyone should calm down and see what Bioware pretends. We don´t know if they planned DA to be games with continuity or not. TES has 5 games and very little continuity between them ( no save game importing for example), just because it´s Dragon Age 3 doesn´t mean it´s like Mass Effect 3.


I remember something of Daggerfall´s several different endings happening at once because of some reality glitch.

#493
Peranor

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However they choose to end DA3 I just hope they don't go with the "Endatron 3000/Pick your ending" kind of ending that Mass Effect had.

#494
WhiteThunder

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Vandicus wrote...

NomadDC wrote...

So I hope there will be same thing with DAIII:I, not like with "game_that_must_not_be_named_here", where all endings are same


So if the variations on companion deaths and the Warden dying or living is significant enough to constitute a different ending for DA:O, why is that considered the same ending for ME3?


I think the difference is the truly, truly awful writing in ME3.  And the fact that the ending is a literal Deus ex Machina.

Did I mention that the writing at the end of ME3 is really really really bad?

#495
Cell1e

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I enjoyed reading the OP comments, a little surprised you havent played any DA games David. I really recommend DA origins. It is THE. BEST. GAME. EVER!  Also a great choice of endings too. :D

I have played all the Dragon Age games and all the Mass effect games and just hated the endings of Mass Effect 3 to the extent that if Dragon Age 3 has similar endings then I won't buy or play the game.

Just hated the way ME3 ended. The bad vibes were horrendous. Still feel traumatised and upset even today. I felt utterly let down by the endings. I also hate my totally emotional reaction regarding this but can't seem to talk myself out of it. 

So please please writers, dont do the bittersweet ending thing, or at least give us some choices and ways to avoid it, some of us love 'happy ever after' endings.

#496
frostajulie

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Nerevar-as wrote...

zsom wrote...

Nerevar-as wrote...

The tone of ME, ME2 and ME3 until the beam shoots is more for blue babies than new galactic dark age as best possible outcome. It goes both ways, I doubt anyone would be happy if ASoF&I ends with the big everybody still alive happy, new era of everlasting peace and so on. The ending must match the tone of the story so far, but with the obsession some creators have to make the end memorable they seem to forget and forsake that to create a cheap emotional impact that will get fans angry, sad and wanting to forget they ever liked that show/game/whatever.


In ME yes, I agree, in ME2 not so sure maybe, but in ME3 absolutely not. During the entire game you are being beaten by the reapers, you are running away from them and helping your allies evacuate more effectively. By the time priority earth starts almost all the galaxy and virtually every major world we know of has fallen, those odds are not in your favor. But if that doesn't convince you think of the last battles, only in ME3 does Shepard show uncertainty. In ME2 he was ready to chew up the collectors and spit them out, in ME3 he needs pep talk from Joker. I think the tragic end was hinted at rather well.

But again this is a bit off topic. To take your point further a bit, do you think ASoF&I would lack heroism if John and Daenerys don't end up ruling all of Westeros in peace after an epic battle with the wrights but only after they killed every other psychopath (of which there are a lot since the last book...)


I cured the Genophage. I made peace between Geth & Quarians (and the former were trying to genocide the latter 5 minutes earlier). Balak gave me the surviving Batarian ships. The Krogan fought for the Turians. Everybody but that frakking Dalatrass put their animosities aside and followed me to defeat the Reapers. So IMHO, ME3 qualifies even more than ME & ME2 in overcoming impossible conflicts and threats and hope prevailing in dark times. Then the Diabolus Ex Machina happens and the galaxy goes to hell (at least the EC fixed that), Shepard dies for the sake of it in most of the endings, and there´s no emotinal pay-off or closure for a character we´ve been following for 100+ hours. It´s like RotJ ending the moment the Death Star blows or LotR when the ring falls in Mount Doom. That´s not bittersweet, that´s full Downer Ending.


YES YES THIS OH MY GOD THIS IS WHAT I HAVE BEEN TRYING TO ARTICULATE. Thank you I agree with you completely

#497
Dave of Canada

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This is frustrating me as someone who loves bittersweet endings, you have to stop using Mass Effect 3's ending as standard for bittersweet and being so traumatized by it. It was poorly written, it has little to do with the actual content of said ending.

Here's a minor list off the top of my head of bittersweet endings to compare with:
GTA4, Silent Hill series, Shadow of the Colossus, LA Noire, Max Payne 2 (didn't play 1 or 3), Shadow of the Colossus, Dragon Age: Origins, most Final Fantasy games and spinoffs, Planescape: Torment, Warcraft RTS series, Diablo 1 and 2, Starcraft 1, Metal Gear Solid series, Half Life series, The Darkness games, BioShock 2, Red Dead Redemption, NiER, Batman: Arkham City, God of War games.

Most of these are critically acclaimed and praised for their stories, you don't hear "BITTERSWEET SUCKS" every five seconds when there's discussion about these games and their stories, you hear about how the endings really touched the player and impacted them.

The only difference is that badly written happy endings are tolerated because the player still feels warm and fuzzy, dismissing everything else about it because it caters to their "feel good" side. Look at half the people who's biggest complaint for ME3's ending was they can't have "blue babies" with Liara but then praised the EC when it implied they'd meet again.

#498
Brohammed

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David7204 wrote...

"He is the hero, he is everything."


Honestly this empty headed cartoon style that infested and destoryed Mass Effect is exactly what would deal the finishing blow to Dragon Age.

Please do not turn this into a game about super protagonists that are the center of the universe.

It barely worked for the lowbrow space-opera style of Mass Effect and would be simply terrible in Dragon Age.

#499
Xilizhra

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Dave of Canada wrote...

This is frustrating me as someone who loves bittersweet endings, you have to stop using Mass Effect 3's ending as standard for bittersweet and being so traumatized by it. It was poorly written, it has little to do with the actual content of said ending.

Here's a minor list off the top of my head of bittersweet endings to compare with:
GTA4, Silent Hill series, Shadow of the Colossus, LA Noire, Max Payne 2 (didn't play 1 or 3), Shadow of the Colossus, Dragon Age: Origins, most Final Fantasy games and spinoffs, Planescape: Torment, Warcraft RTS series, Diablo 1 and 2, Starcraft 1, Metal Gear Solid series, Half Life series, The Darkness games, BioShock 2, Red Dead Redemption, NiER, Batman: Arkham City, God of War games.

Most of these are critically acclaimed and praised for their stories, you don't hear "BITTERSWEET SUCKS" every five seconds when there's discussion about these games and their stories, you hear about how the endings really touched the player and impacted them.

The only difference is that badly written happy endings are tolerated because the player still feels warm and fuzzy, dismissing everything else about it because it caters to their "feel good" side. Look at half the people who's biggest complaint for ME3's ending was they can't have "blue babies" with Liara but then praised the EC when it implied they'd meet again.

Hypothetically, what if the Chantry ending was bittersweet and the mage ending was happy, at least for those who liked mages? You'd consider the mage ending inferior regardless so wouldn't feel as though you were handicapping yourself by picking the templar ending and would still get to enjoy that, and most of the people who want a happy ending seem to prefer the mage side, just as the ones who want a bittersweet one prefer the templar side, so everything'll work out.

Also, of the games you mentioned, the vast majority of them have preset characters, not characters that the player makes themselves and hence becomes personally invested in. As for DAO, I never found the ending to be bittersweet at all, but pretty much straight-up happy (though I didn't romance Morrigan... but a happy ending for that comes around eventually).

#500
The Elder King

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Xilizhra wrote...


Hypothetically, what if the Chantry ending was bittersweet and the mage ending was happy, at least for those who liked mages? You'd consider the mage ending inferior regardless so wouldn't feel as though you were handicapping yourself by picking the templar ending and would still get to enjoy that, and most of the people who want a happy ending seem to prefer the mage side, just as the ones who want a bittersweet one prefer the templar side, so everything'll work out.

Also, of the games you mentioned, the vast majority of them have preset characters, not characters that the player makes themselves and hence becomes personally invested in. As for DAO, I never found the ending to be bittersweet at all, but pretty much straight-up happy (though I didn't romance Morrigan... but a happy ending for that comes around eventually).


I believe that DR is bittersweet for the implications of letting Urthemiel (a being we don't know exactly how powerful he is and if he's good or evil) alive in the baby, and what Morrigan is planning to do with him. And Morrigan clearly said in DAO already that Flemeth isn't dead, so she'd came after her and the OGB eventually. The Warden in taking a risk with the DR, a risk that coudl potentiallly lead to another great threat for Thedas (regardless the fact that it'll probably not happen, but that's not relevant in judgin a ending). But I already said in the past that the DR ending definition as happy or bittersweet is open to interpration.
About your proposal about the endings in DA3, I'd be fine so long as both are well-made. While I prefer bittersweet endings, I can enjoy happy and tragic endings, if they're well made. I don't care which side wiill get the happy/bittersweet/tragic ending. Even if the side I'll choose in DA3 will get an happy ending (which isn't my favourite type) I'll be fine if it'll be well-made.
It'll be actually great if the endings will be more than one for the side you'll choose, so that there'll be important choices that would lead to different outcomes even in the path yoi choose, but I don't know if they can or want to do this.