Allan Schumacher wrote...
WhiteThunder wrote...
Again, it's funny that people think that most of the outcry against the Mass Effect endings is because they're "dark" or "edgy." They aren't. They're just really, really poorly written with no thematic relevance to the series as a whole,
As someone that followed and talked with vast amounts of people regarding this, I'd just like to say there is nothing close to consensus over why people found the endings to ME3 disappointing.
If you were to ask me, based on my experiences interacting with the fan base, reading comments here, on other boards, twitter, etc. the most common area of disappointment was that Shepard dosen't end up with his/her love interest. The second one I saw most frequently was that there's no way for Shepard to survive.
There's a reason why people were up in arms about the "best" ending requiring galactic readiness above 50%. There's a reason why people would consider that the "best" ending.
I promise that this post is going to be about bittersweetness and Dragon Age. It just needs to go via Mass Effect sometimes. To summarise my long post in one paragraph, though... I'm not going to lie: I would have liked my Shepard to be able to survive a heroic, victorious ending and have some years to spend with her nearest and dearest while the galaxy was recovering. But,
in my opinion, when people complain about the death of Shepard or lack of information about what happened to love interest characters, it is often (but not always) because what was gained by the sacrifice of those positives was wholly insufficient to make up for them. "Shepard died, <X> is mourning them, and for that price I received
that ending?" I think that people would have found the loss of a happy ending for Shepard more acceptable if it had achieved a victory that was in keeping with what their Shepards had fought for throughout the trilogy. I think that the endings of DA:O did a much better job of balancing sacrifice and victory and I hope that they are the model for future endings in the Dragon Age series.
I'm gonna get to this in a bit more depth now, so please stop reading if a long post is too much for you right now!
Part of my enjoyment of the Mass Effect series up to the ending of ME3 was the inspiring, uplifting sense of overcoming huge obstacles. By contrast, I was gutted by the ending of Dragon Age: Origins. My first playthrough of that game culminated in Alistair dumping my city elf after he became king, but then sacrificing himself by killing the Archdemon because he loved her and wouldn't let her sacrifice herself. The ceremony at the end, where everyone congratulated my Warden while I was still going "Alistair, why????" felt like an honest-to-God punch in the gut. Everything was happy-happy, but my Warden had lost the person who meant most in the world to her when she had intended to make the same sacrifice for him. It was a victory for Ferelden but a loss for me. After having a while to come to terms with it, I was able to acknowledge that the ending was very well-written and had hit me so hard because the writing made me feel attached to the characters. All the same, because I had become so very attached, my escapist heart wished that there had been some other way to ensure a happy ending. (I'm still not sure if it would really make sense in-character for my Warden to ever accept Morrigan's deal, since I played a city elf who was appalled when Morrigan seemed to be in favour of sacrificing a number of elven slaves
including her own father for the sake of power.)
After finishing DA:O, I looked enviously towards the ending of Mass Effect, where my Shepard had momentarily seemed to be killed but then emerged wounded from the rubble. Why, I asked, could I not just have a heroic ending where my character triumphed over adversity? Yes, of course, sacrifices could and would be made (RIP Ashley), but why couldn't there be a hero left standing afterwards with something left to live for? Mentally, I categorised the mood of Mass Effect as being a bit lighter (in spite of the Reaper threat) but as leaving me with a much happier feeling that Dragon Age. Games didn't have to end in tragedy to be emotionally satisfying. They could conclude with a "big, damn heroes" moment instead.
Then the ending of Mass Effect 3 happened and totally shifted my personal boundaries of what is most important in an ending.
Yes, as I already acknowledged and as you indicate so many people also felt, it would have been nice for my Shepard to be able to do the right thing and still survive with her love interest. It would have been
awesome. But not at the cost of coherence. You can't have a nice apartment on the second floor if the foundations of the building are crumbling.
I don't need to go on at length about what was so unsatisfactory about the ME3 ending. You've read enough of that to last a lifetime. I will summarise my problems as 1) structurally speaking, introducing a new antagonist and engaging in exposition in the last minutes, and 2) emotionally speaking, a betrayal of the themes of the series up to this point as Shepard must cooperate with the architect of millions of years of misery in spite of the fact that everything Shepard knew up to this point should have made the Catalyst completely non-credible
from her point of view. Ultimately, while I would have liked a happier ending for Shepard and her love interest, I would accept self-sacrifice if it gave me the emotional satisfaction of having achieved Shepard's goal of winning a hopeful future for the galaxy that had united to face the Reaper threat. None of the endings did that. Geth genocide would have murdered part of the force that assembled
wholly on race/species lines when one of the themes so far had been the strength of different people united, while forcing organic-machine hybridisation would have been a violation of free will and self-determination and an annihilation of difference, and trusting herself to control the Reapers when everyone else she knew who had tried had failed and been made Reaper tools would have been stupidly irresponsible. Each of those three endings violated what she had stood for all the way through her narrative.
Compared to that, I will welcome the (largely)
coherent bittersweetness of a DA:O-type ending with open arms. When we made sacrifices, it reinforced the importance of the things we were sacrificing and gaining. Alistair meant more to my Warden emotionally than anyone else, and she lost him even though she would have preferred to lose her own life, but together they saved Ferelden and did their duties as Wardens. (I think I would have found my original ending much more satisfying from the get-go, vs. after some reflection, if I had only been allowed to express my character's heartbreak rather than having a party.) To me, being a hero is about doing what you have to, no matter the cost to yourself, right until the end. It's not about making others pay the price. It's about taking the price on yourself. I want at least one ending to any future Bioware game, and especially any future Dragon Age games, to give us the option for at least one ending this that emotional resonance of the self-sacrificing hero who succeeds at his or her goals.
It's great if it's possible for that sacrifice to then turn into triumph, in what Tolkien called a "eucatastrophe," such that the hero loses a great deal but, in a surprise twist, is still able to live afterwards with some happiness, even if they are diminished, injured in a number of ways, lost something of value to them, won't be able to achieve something
else that they wanted, etc. But it's important not to make this the ending of every game's story, otherwise it will set people's genre expectations (as, in fact, it already has to a certain extent), and that makes the sacrifice less emotionally engaging, since it will always be in the back of the player's mind that something will happen to make it all work out somehow. Just... let it happen sometimes... please? :-) There's a wide palette to work with between total triumph and tragic, heroic sacrifice, with eucatastrophe somewhere in the middle. I hope that future endings from Bioware games always have some items from that palette available as options. That's not even going near non-heroic / subversive endings, but I think I've written enough for now. ;-)
Modifié par Estelindis, 30 octobre 2012 - 12:48 .