Xilizhra wrote...
Because you don't like happy endings. I'm just trying to give you what you want, while giving me what I want. as much as possible.
As someone who wants the entire ending to be bittersweet no matter what, our interests are mutually exclusive.
The game will tell you that, but I think we both know that very, very few players will let it seriously affect their opinions.
Dragon Age 2 helped gain more Templar supporters despite the fact that both sides were horribly flawed, who's to say the next game won't change people's opinions even further? Perhaps they'll finally show the true threat of mages.
'
Also, the mage side is chaotic good (or just Good, if you're using 4e alignments), although I find it interesting that you acknowledge it as being good.
Could've said "paragon" instead, I don't like any alignment system but it's obvious people adhere to them and most players go with the "good" options--doesn't mean I find said options "good" myself. One quick read through this thread shows most of them didn't play Renegade, the "themes" which they identify Mass Effect are not present within that.
It's no surprise that people side with mages because they're the "innocent oppressed".
Anyway, while I have no logical ethical issues with your side being able to win, I request that you let mine do so too.
I have no problems with the mage side winning, I just don't want them to win
without cost. Perhaps the entire nation of Orlais is left severely weakened as anarchy fills the streets, allowing Nevarra to invade Orlais without issue and the Qunari decide it's the best time to strike.
Meanwhile, Templar ending leaves them vulnerable as most mages are dead or unwilling to fight. Etc.
Ah, so you're now a priori claiming that only one side could possibly have a happy ending?
No, I'm claiming that a completely "happy ending" for mages is unreasonable.
I don't want either side to get a happy ending. I'm against the idea of unbalanced endings where one side has happy and the other bittersweet.
As a result of becoming personally invested in one's own character, it can frequently lead one to become more attached to the others, too, feeling that the story is more personal.
RDR made you attached to John Marston and his family.
PS:T made you attached to The Nameless One and those he'd encounter on his quest.
GTA4 made you attached to Niko and the people around him.
God of War made you attached to Kratos.
Perhaps it's just me that doesn't need to create a character to feel attached?
And to use one of your examples, who gets attached to anyone in God of War, for instance? It's obvious that everyone will be horribly slaughtered at some point.
I know of some people who wept / felt sad during some of the God of War games, specific examples:
When you have to defend your dead family from illusions of yourself.
When you try to kill yourself to be with your family but you're made into a god instead.
When you meet your daughter and have to leave her behind to do your quest.
Third game's finale.
It's a very "actiony" plot but it does invoke emotion among the audience. They "win" but at the end of the day, Kratos is still burdened with the horrors of the things he's done.
I wanted the Old God to remain.
And if it yields to a significantly worse result, would you still consider it a happy ending?
And none of the cards really "got" me, possibly because I was paying attention.
Grats.