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If the writers decide to put 'bittersweetness' ahead of everything else, they're making the same mistakes all over again.


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#576
Xilizhra

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One Revenant, which is also at Redcliffe, is more than capable of murdering squadrons of men. Abominations are alive and can summon more. And no, this isn't propoganda because we see demons summon more demons and close off the fade. And we know that the demon knows blood magic because it's possible to learn it from said demon! And no, abominations are very powerful, despite your inability to acknowledge it.

You're still forgetting that the abomination is a coward, that it's never demonstrated any ability to summon demons that it can't stick into corpses right away, and that codex entries that only rarely align with what the game shows aren't great evidence.

What are you going on about now?

What were you going on about?

#577
Kileyan

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BlueMagitek wrote...



That has absolutely nothing to do with the Governator.  As Mako said, he already became King by his own hand.  That story has already been told. :mellow:

Oh, okay then.  Yeah, Conan is pretty awesome.  Or at least the first one.  The second one has so much camp value though, I love watching it with friends.


There was only one Conan movie, and there was never a second Highlander movie, ok? :)

RIP Mako, it won't be the same without his narration.

The story is likely to be about a usurped King, the old stirrings within a fat king, to be that warrior king he once was. The writer of this screenplay suggest it will be the Unforgiven in Conans time. Likely Conan's last battle before he finds himself eating at Crom's table.

Bittersweet and all, it just won't include him stealing some wine while in exile, and hearing about the wine vendor being put to death for not being able to deliver his quota to the new king, haha.

Modifié par Kileyan, 01 novembre 2012 - 04:22 .


#578
BlueMagitek

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Xilizhra wrote...

You're still forgetting that the abomination is a coward, that it's never demonstrated any ability to summon demons that it can't stick into corpses right away, and that codex entries that only rarely align with what the game shows aren't great evidence.

What were you going on about?


Disregarding the blood magic capabilities?  And demons do have that ability; in fact it's a Desire Demon that serves as the boss of that stage. In fact, going from the dialog, the demon only seems to be afraid of the Warden, not everyone else there. 

I said from the getgo that you should have the ability to leave your party there.

#579
BlueMagitek

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Kileyan wrote...

There was only one Conan movie, and there was never a second Highlander movie, ok? :)

RIP Mako, it won't be the same without his narration.

The story is likely to be about a usurped King, the old stirrings within a fat king, to be that warrior king he once was. The writer of this screenplay suggest it will be the Unforgiven in Conans time. Likely Conan's last battle before he finds himself eating at Crom's table.

Bittersweet and all, it just won't include him stealing some wine while in exile, and hearing about the wine vendor being put to death for not being able to deliver his quota to the new king, haha.


But Conan 2 the Quickening is like, the best film ever.

Ah okay.  No spoilers.  D=

Eh, he'd just punch out the camel who did it.  Such is Conan.

#580
Guest_Puddi III_*

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Yea a forced bad ending to that situation would have been worse than a not fully explained good ending, IMO. For all the complaints about what grimdark consequences should have happened because of xyz, I would be complaining just as much if said grimdark consequences were mandated even though I could have done abc to prevent them.

#581
Orian Tabris

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As long as the bittersweet endings aren't the only possible endings, I'm all for it.

But there has to be some reason, some conscious thought, as to why the hero would have a bittersweet ending - so there really shouldn't be such an ending, purely for the sake of bittersweet story writing.

One way to have a bittersweet ending with reason, is to allow the PC to sacrifice themselves in order to change someone else's fate for the better (or the worse, if they're comparable to "evil"). If the PC does like Orsino in DA2, it would most likely be a 'bittersweet' ending for the sake of it. I'm pretty sure Orsino does what he does, purely because the DA team wanted both him and Meredith to be bosses, independant of who you sided with.

The underlying reason why people such as me want this, is because we are intelligent beings capable of independant thought. Many people who play games, don't do something just because they're told to, they do it because they thought about it first, while those who care about their looks (as an example) do something just because someone told them they should. It's why people believe BioWare has gone down hill, I think. They seem to be letting others (EA) tell them what to do, rather than going their own way.

#582
TEWR

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You're leaving a demon possessed mage with no control of his powers alone for 2 weeks


2 days, actually. Maybe 3/3.5 if you haven't saved the Circle yet. Teagan says the Circle is a day's journey across the lake.

Also what I said to Dave of Canada pages back.

Redcliffe wouldn't have been nearly as happy an ending as it was if you could actually earn that happy ending while you're away. Say, by having the townsfolk equipped with decent arms and armor by way of Owen, recruit Lloyd, Berwick, Dwyn and his men, boost the morale of everyone, use the oil in the store, and spare Jowan.

And lose no men during the fight itself -- which is hard, as Lloyd often goes out charging against the corpses with naught but a dagger in hand.

Then you hear about how while you were gone, the possessed Connor started attacking by creating more corpses, but the townsfolk prevailed because A) they weren't as numerous, B) they were experienced by now, and C) Jowan was assisting them.

And depending on if you did or did not do those things and if you've saved the Circle already, the results might be slightly different. Not so different to warrant importing over, but different enough to feel like your actions -- or lack thereof -- changed how the game played out.

Still, one might argue that the option itself is still bittersweet in a way, but not ideally so. The town's faced corpses for many nights now, often having more and more people die and be brought back. The castle's soldiers are gone at best and dead at worst. Eamon's still on his deathbed, barely clinging to life.

And when you save Connor without anything bad happening during your trek away from the village, you have accomplished something at a price. Just a price that happened long before you arrived.

Which might strain the connection said price holds over you.

Modifié par The Ethereal Writer Redux, 01 novembre 2012 - 09:16 .


#583
nos_astra

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The Ethereal Writer Redux wrote...
2 days, actually. Maybe 3/3.5 if you haven't saved the Circle yet. Teagan says the Circle is a day's journey across the lake.

You can safely ignore most information you get from the game regarding time and distances. Nothing adds up. 

Keep in mind ... he says across the lake (by boat) ... not around the lake (on foot).

So yes, you definitely leave a mage possessed by a powerful demon unattended for several days and expect him to sit tight until you come back.

Modifié par klarabella, 01 novembre 2012 - 10:14 .


#584
TEWR

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I did always wonder why the game would have you go around the lake -- which would indeed take longer -- when Teagan tells you the shortest way to get to the Circle from Redcliffe.

#585
Xilizhra

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I suspect that the foot travel thing is just because they didn't want to alter the map travel graphic just for that quest. It's perfectly possible to take a boat there, and it would be the more intelligent option, so there's no reason to say the Warden doesn't.

#586
BlueMagitek

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The Ethereal Writer Redux wrote...

I did always wonder why the game would have you go around the lake -- which would indeed take longer -- when Teagan tells you the shortest way to get to the Circle from Redcliffe.


You might not have cleared the Circle yet, so the gate would be closed and you wouldn't have a Templar to help you in.  There also might be fortifications in place to deal with things not coming from the appropriate direction in a dinghy.  There are also supposed to be some monsters in the lake, if I recall correctly.

#587
AlanC9

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BlueMagitek wrote...

Not every encounter.  Most encounters you probably aren't going to see the end result of.  Like giving that Elf family some silver or letting them grab the goods off the bandits first in Lothering.  There's no problem that I can think of from the vast majority of Chantery Board quests.  There are some Collective Quests that should have gone awry though.  Giving the Scrolls of Banastor to another person when they reek of evil is not plan a.  Or if you took the quests from the Barkeep; they were clearly under the law, crime should have gone up in Denerim.


About the only instance of this sort of thing I can think of is the Trickster Whim getting loose.

#588
Xerxes Black

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M25105 wrote...

I don't see what peoples problem are. DA: Origins had everything. If you wanted a happy ending, you put Alistair on the throne and made Loghain sacrifice himself, or sexed Morrigan and no one died. If you wanted a bittersweet ending, you could sacrifice yourself or Alistair. Everyone wins.


This.

This here is what ME3 needed. Granted... DA isn't even near it's end, but after seeing Bioware pull an ending like that I just cannot look at ME3's ending and say that it is anything but rushed and weak.

#589
Ahglock

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As long as they don't put some dues ex in to solve the problem I'll be okay with the ending. Bittersweet wasn't ME3s ending problem. The starchild+uber cannon thing was.

#590
Lotion Soronarr

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Xilizhra wrote...

You're still forgetting that the abomination is a coward, that it's never demonstrated any ability to summon demons that it can't stick into corpses right away, and that codex entries that only rarely align with what the game shows aren't great evidence.


Fluff and game don't match 100%? You don't say?
What a shockign realization!

Of course they don't. But fluff takes precedence because fluff isn't limited by the needs of gameplay and balance.

After all, if the dragon really grabbed you in his mouth and chewed on you, you would be dead. Yet in-game you jsut loose a little bit of health and you go on your merry way.
In the Codex abominations can defeat large, armed groups easily. In the gmae, the Warden/Hawke can take them on 1-on-1.

so yea, I wouldnt' be too worried about that.

#591
Bernhardtbr

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Yes, abominations are pathetically easy to beat but that has more to do with poor enemy stats.

#592
Lotion Soronarr

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It's more than just stats.