Let rogues do their job
#1
Posté 27 octobre 2012 - 10:16
Also, consider giving rogues and warriors some bonus stamina on level up or through some other skills, since mages dont have to multistat to gain their main resource. (with multistat I mean: having to select stats from outside the ones that increase your ability to meet item requirements)
#2
Posté 27 octobre 2012 - 10:24
"Multi-stat dependency"? Some points in Constitution where helpful, but mostly you could focus on Dex and Cun. Never invested a single point into Strength, Magic or Willpower with a rogue and can't remember that I ever run dry on stamina.
#3
Posté 27 octobre 2012 - 10:51
Also, you didn't need to waste all your points in lockpicking (and traps, I think) to open every lock in the game. I think 2 levels in it and your rogue's high cunning would help with the rest.
Modifié par llandwynwyn, 27 octobre 2012 - 10:54 .
#4
Posté 27 octobre 2012 - 11:03
Modifié par Leomerya12, 27 octobre 2012 - 10:41 .
#5
Posté 27 octobre 2012 - 11:47
Can't comment on DA ][, since I played my rogue on casual just to get through the game faster.
#6
Posté 27 octobre 2012 - 05:50
#7
Posté 27 octobre 2012 - 05:56
#8
Posté 27 octobre 2012 - 05:59
#9
Posté 27 octobre 2012 - 06:04
Modifié par marshalleck, 27 octobre 2012 - 06:04 .
#10
Posté 27 octobre 2012 - 10:33
#11
Posté 27 octobre 2012 - 10:36
DA2, a dual-wielding rogue is either the best or second-best build.
#12
Posté 27 octobre 2012 - 10:39
#13
Posté 27 octobre 2012 - 10:43
#14
Posté 27 octobre 2012 - 10:52
Rawgrim wrote...
Rogues don`t equal ninjas, though. Just saying.
Rogues shouldn't equal ninjas, at least.
#15
Posté 27 octobre 2012 - 10:56
WhiteThunder wrote...
Rawgrim wrote...
Rogues don`t equal ninjas, though. Just saying.
Rogues shouldn't equal ninjas, at least.
DW rogues should.
Archery rogues never played that way.
I'd love to see one-handed rapier-wielding rogues in DA3.
#16
Posté 27 octobre 2012 - 10:59
MillKill wrote...
WhiteThunder wrote...
Rawgrim wrote...
Rogues don`t equal ninjas, though. Just saying.
Rogues shouldn't equal ninjas, at least.
DW rogues should.
Archery rogues never played that way.
I'd love to see one-handed rapier-wielding rogues in DA3.
Ninjas used stealth and posions, mostly. And archery too. They wern`t known for being dual-wielding acrobats. Thats just hollywood\\manga stuff.
One-handed rapier rogues would be cool. Way more rogueish than dual wielding too.
#17
Posté 27 octobre 2012 - 11:02
#18
Posté 27 octobre 2012 - 11:02
Rawgrim wrote...
Ninjas used stealth and posions, mostly. And archery too. They wern`t known for being dual-wielding acrobats. Thats just hollywoodmanga stuff.
One-handed rapier rogues would be cool. Way more rogueish than dual wielding too.
I meant videogame ninjas. Real ninjas were peasants with farming implements, not Ryu Hyabusa. They wouldn't be very fun to play as. I don't see why dual-wielding ninjas shouldn't remain ultra-acrobatic warriors.
Modifié par MillKill, 27 octobre 2012 - 11:03 .
#19
Posté 27 octobre 2012 - 11:07
Rawgrim wrote...
MillKill wrote...
WhiteThunder wrote...
Rawgrim wrote...
Rogues don`t equal ninjas, though. Just saying.
Rogues shouldn't equal ninjas, at least.
DW rogues should.
Archery rogues never played that way.
I'd love to see one-handed rapier-wielding rogues in DA3.
Ninjas used stealth and posions, mostly. And archery too. They wern`t known for being dual-wielding acrobats. Thats just hollywoodmanga stuff.
One-handed rapier rogues would be cool. Way more rogueish than dual wielding too.
Give me a rapier in one hand, a dagger in another and I'll just slap myself a duelist specialization and be forever blissful.
#20
Posté 27 octobre 2012 - 11:15
#21
Posté 27 octobre 2012 - 11:26
You play a rogue properly, giving it that dexterity and cunning ratio, using twin daggers instead of larger strength req weapons and wearing light-medium armor only for low fatigue and you can do tons of very fast backstab damage while remaining virtually unhittable by most regular mobs. Its actually kind of rediculous how much high dexterity and low fatigue allows you to pretty much just dodge every single melee attack that comes your way. The only real threats were bosses obviously and mages, the latter of which are easily handled by another mage in your party. Even in extreme situations where your mage is unavailable as long as you can get to melee range the mage is ****ed just stun and burn.
#22
Posté 27 octobre 2012 - 11:28
Varric in DA2 can wipe rooms out with Haste and all his other Haste buffs inside his tree...it took an expansion in DAO to partially fix Archery...
Modifié par deuce985, 27 octobre 2012 - 11:29 .
#23
Posté 27 octobre 2012 - 11:31
deuce985 wrote...
Rogues in DA2 ended up being great. Far better than DAO's broke Archery Rogues...
Varric in DA2 can wipe rooms out with Haste and all his other Haste buffs inside his tree...it took an expansion in DAO to partially fix Archery...
Only because they made archery the Mary Sue of weapon choices. You fire 4 arrows up into the ceilling, and 200 of them fall down atop of your enemies, magically avoiding hitting people who happen to be your friends? It was beyond lame. Its not fixed, its even more broken now.
#24
Posté 27 octobre 2012 - 11:39
Rawgrim wrote...
deuce985 wrote...
Rogues in DA2 ended up being great. Far better than DAO's broke Archery Rogues...
Varric in DA2 can wipe rooms out with Haste and all his other Haste buffs inside his tree...it took an expansion in DAO to partially fix Archery...
Only because they made archery the Mary Sue of weapon choices. You fire 4 arrows up into the ceilling, and 200 of them fall down atop of your enemies, magically avoiding hitting people who happen to be your friends? It was beyond lame. Its not fixed, its even more broken now.
Because scattershot was so realistic...
#25
Posté 27 octobre 2012 - 11:43
Rawgrim wrote...
deuce985 wrote...
Rogues in DA2 ended up being great. Far better than DAO's broke Archery Rogues...
Varric in DA2 can wipe rooms out with Haste and all his other Haste buffs inside his tree...it took an expansion in DAO to partially fix Archery...
Only because they made archery the Mary Sue of weapon choices. You fire 4 arrows up into the ceilling, and 200 of them fall down atop of your enemies, magically avoiding hitting people who happen to be your friends? It was beyond lame. Its not fixed, its even more broken now.
I don't get these arguments at all...
Yea because DAO certainly didn't have any over-the-top abilities. At least I could actually dish great damage out in Archery, unlike DAO.
For all the hate DA2 gets, it did plenty of things better.





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