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Let rogues do their job


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64 réponses à ce sujet

#1
Telefax

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In both previous DA titles, it always seemed to me like the rogues got the short end of the stick, in neither game they did particularly impressive damage to go with their inherent squishyness, and in both games they had to sacrifice combat ability in order to do the job you really expect a rogue to do, that is, pick locks and disable traps (also, both games really could have used some more inventive, or even puzzle based traps). The multi-stat dependency for rogues in both DA-games was also really annoying, requiring all stats but magic in the first game (later fixed, i know), and the ridiculous cunning requirement in DA 2 in order to pick late-game locks.

Also, consider giving rogues and warriors some bonus stamina on level up or through some other skills, since mages dont have to multistat to gain their main resource. (with multistat I mean: having to select stats from outside the ones that increase your ability to meet item requirements)

#2
Forst1999

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Rogues in DAII did great damage, and "the ridiculous cunning requirements" were part of it. Cunning improved critical damage, so with a high critical chance the damage was great.
"Multi-stat dependency"? Some points in Constitution where helpful, but mostly you could focus on Dex and Cun. Never invested a single point into Strength, Magic or Willpower with a rogue and can't remember that I ever run dry on stamina.

#3
llandwynwyn

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Rogues in both games did a lot of dmg.
Also, you didn't need to waste all your points in lockpicking (and traps, I think) to open every lock in the game. I think 2 levels in it and your rogue's high cunning would help with the rest.

Modifié par llandwynwyn, 27 octobre 2012 - 10:54 .


#4
Leomerya12

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Yeah, Telefax, make sure that you are distributing those points correctly AND using team combos. An upgraded ice or stone attack + assassinate = instakill on all enemies, except bosses/elite bosses. Not to mention an upgraded explosive strike on a staggered enemy, when the chain has been maxed out. Holy hell, that may be the strongest move in the game...

Modifié par Leomerya12, 27 octobre 2012 - 10:41 .


#5
goofyomnivore

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Not to pile on, but a cunning rogue in DA:O was probably the highest damage build (well other than a Mana Clash mage versus a mage/demon). You could get obscene amounts of damage with Bard(Song of Courage gives you bonus stats based off your cunning score)/Assassin(Cunning scaling passives) specializations; especially if you had the Warden's Keep DLC(Tainted Blade). High cunning(50 or 60?) is also the same as four points in lock picking.

Can't comment on DA ][, since I played my rogue on casual just to get through the game faster.

#6
h0neanias

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Have you even played a well-made rogue in those games? In pure damage, they leave warriors gasping for air.

#7
DarkKnightHolmes

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Rogues are great. Don't know what the OP is talking about.

#8
BellPeppers&Beef023

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DAO cunning rogue can do obscene damage (as strive mentioned), while dex rogue is nigh untouchable due to crazy defense. in DA2 they already seem to become full-time ninjas. so no, i don't believe rogues got the short end.

#9
marshalleck

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Personally I'd like to see more emphasis placed on rogues as utility rather than as combatants. More traps, more locks, more treasure stashes, more hidden shortcuts and more puzzles. And make this stuff exclusive to players who bring a rogue along in their party.

Modifié par marshalleck, 27 octobre 2012 - 06:04 .


#10
The Six Path of Pain

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Rogues are straight beasts...if anything warriors always get the short end,they should beef them up a bit.

#11
MillKill

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Rogues were great in both games. in Origins, they even made better tanks than Warriors.

DA2, a dual-wielding rogue is either the best or second-best build.

#12
Rawgrim

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Rogues don`t equal ninjas, though. Just saying.

#13
dversion

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I really hope you can stay stealth while going in and setting up traps. I did that all the time in DA:O but couldn't in DA2. Stealthing in, setting up a bunch of traps before the rest of my party came in and attack got me out of a lot of tough fights.

#14
WhiteThunder

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Rawgrim wrote...

Rogues don`t equal ninjas, though. Just saying.


Rogues shouldn't equal ninjas, at least.

#15
MillKill

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WhiteThunder wrote...

Rawgrim wrote...

Rogues don`t equal ninjas, though. Just saying.


Rogues shouldn't equal ninjas, at least.


DW rogues should.

Archery rogues never played that way.

I'd love to see one-handed rapier-wielding rogues in DA3.

#16
Rawgrim

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MillKill wrote...

WhiteThunder wrote...

Rawgrim wrote...

Rogues don`t equal ninjas, though. Just saying.


Rogues shouldn't equal ninjas, at least.


DW rogues should.

Archery rogues never played that way.

I'd love to see one-handed rapier-wielding rogues in DA3.




Ninjas used stealth and posions, mostly. And archery too. They wern`t known for being dual-wielding acrobats. Thats just hollywood\\manga stuff.


One-handed rapier rogues would be cool. Way more rogueish than dual wielding too.

#17
garrusfan1

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Archery rogues weren't that good but the two swords rogues kicked a**. And I pray they don't use puzzle locks or anything like that they should leave it like it is. Also rogues weren't really squishy if you gave them certain equipment and certain builds they could almost be tanks. In fact one of my rogues was a tank and was actually decent

#18
MillKill

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Rawgrim wrote...


Ninjas used stealth and posions, mostly. And archery too. They wern`t known for being dual-wielding acrobats. Thats just hollywoodmanga stuff.


One-handed rapier rogues would be cool. Way more rogueish than dual wielding too.


I meant videogame ninjas. Real ninjas were peasants with farming implements, not Ryu Hyabusa. They wouldn't be very fun to play as. I don't see why dual-wielding ninjas shouldn't remain ultra-acrobatic warriors.

Modifié par MillKill, 27 octobre 2012 - 11:03 .


#19
Dhiro

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Rawgrim wrote...

MillKill wrote...

WhiteThunder wrote...

Rawgrim wrote...

Rogues don`t equal ninjas, though. Just saying.


Rogues shouldn't equal ninjas, at least.


DW rogues should.

Archery rogues never played that way.

I'd love to see one-handed rapier-wielding rogues in DA3.




Ninjas used stealth and posions, mostly. And archery too. They wern`t known for being dual-wielding acrobats. Thats just hollywoodmanga stuff.


One-handed rapier rogues would be cool. Way more rogueish than dual wielding too.


Give me a rapier in one hand, a dagger in another and I'll just slap myself a duelist specialization and be forever blissful.

#20
Rawgrim

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They could simply just add acrobatic moves to the dual wield skilltree, though. For those that want it. If someone wants to play a more burglar type of rogue, they shouldn`t be forced to have him be an acrobat at the same time.

#21
Doctoglethorpe

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Dunno what your talking about, rogues in DAO were ****ing boss.  You didn't need strength at all in truth.  I hit 14 for medium armor purely for asthetics, isn't really nessisary.  Dagger's are based entirely on dexterity you only need strength for larger weapons, and if your using the larger weapons as a rogue DWer then your playing wrong.  Base willpower and constitution are fine at least for elves, magic was of course useless.  All you need is about a 2:1 ratio of dexterity to cunning, and like I said maybe a few strength points depending on your race if you want medium armor (14 strength) though its actually better to stick with light, I just prefered it asthetically. 

You play a rogue properly, giving it that dexterity and cunning ratio, using twin daggers instead of larger strength req weapons and wearing light-medium armor only for low fatigue and you can do tons of very fast backstab damage while remaining virtually unhittable by most regular mobs.  Its actually kind of rediculous how much high dexterity and low fatigue allows you to pretty much just dodge every single melee attack that comes your way.  The only real threats were bosses obviously and mages, the latter of which are easily handled by another mage in your party.  Even in extreme situations where your mage is unavailable as long as you can get to melee range the mage is ****ed just stun and burn. 

#22
deuce985

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Rogues in DA2 ended up being great. Far better than DAO's broke Archery Rogues...

Varric in DA2 can wipe rooms out with Haste and all his other Haste buffs inside his tree...it took an expansion in DAO to partially fix Archery...

Modifié par deuce985, 27 octobre 2012 - 11:29 .


#23
Rawgrim

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deuce985 wrote...

Rogues in DA2 ended up being great. Far better than DAO's broke Archery Rogues...

Varric in DA2 can wipe rooms out with Haste and all his other Haste buffs inside his tree...it took an expansion in DAO to partially fix Archery...



Only because they made archery the Mary Sue of weapon choices. You fire 4 arrows up into the ceilling, and 200 of them fall down atop of your enemies, magically avoiding hitting people who happen to be your friends? It was beyond lame. Its not fixed, its even more broken now.

#24
MillKill

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Rawgrim wrote...

deuce985 wrote...

Rogues in DA2 ended up being great. Far better than DAO's broke Archery Rogues...

Varric in DA2 can wipe rooms out with Haste and all his other Haste buffs inside his tree...it took an expansion in DAO to partially fix Archery...



Only because they made archery the Mary Sue of weapon choices. You fire 4 arrows up into the ceilling, and 200 of them fall down atop of your enemies, magically avoiding hitting people who happen to be your friends? It was beyond lame. Its not fixed, its even more broken now.


Because scattershot was so realistic...:whistle:

#25
deuce985

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Rawgrim wrote...

deuce985 wrote...

Rogues in DA2 ended up being great. Far better than DAO's broke Archery Rogues...

Varric in DA2 can wipe rooms out with Haste and all his other Haste buffs inside his tree...it took an expansion in DAO to partially fix Archery...



Only because they made archery the Mary Sue of weapon choices. You fire 4 arrows up into the ceilling, and 200 of them fall down atop of your enemies, magically avoiding hitting people who happen to be your friends? It was beyond lame. Its not fixed, its even more broken now.


I don't get these arguments at all...

Yea because DAO certainly didn't have any over-the-top abilities. At least I could actually dish great damage out in Archery, unlike DAO.

For all the hate DA2 gets, it did plenty of things better.