Telefax wrote...
In both previous DA titles, it always seemed to me like the rogues got the short end of the stick, in neither game they did particularly impressive damage to go with their inherent squishyness, and in both games they had to sacrifice combat ability in order to do the job you really expect a rogue to do, that is, pick locks and disable traps (also, both games really could have used some more inventive, or even puzzle based traps). The multi-stat dependency for rogues in both DA-games was also really annoying, requiring all stats but magic in the first game (later fixed, i know), and the ridiculous cunning requirement in DA 2 in order to pick late-game locks.
Also, consider giving rogues and warriors some bonus stamina on level up or through some other skills, since mages dont have to multistat to gain their main resource. (with multistat I mean: having to select stats from outside the ones that increase your ability to meet item requirements)
You don't understand how the games worked. Building a good character requires specialization, that means you focus on one or two key attributes out of the six. Getting decent results with the character requires diversity. This means that your rogue has to get behind the enmeis to maximise damage, so they have to be focusing on the teams tank or to be incapacitated. You're trying to build a rogue that is good at everything. It doesn't work like that, Next time you play through origins run with alistar, zevran and morrigan and follow my advice.
Have zevran equipped and levelled as a duel weilding damage dealer and distribute points into cunning and dexterity, but make sure he has around 20ish strenght so he can equip some good inventory. don't worry if he dies easily, if the rest of the party is built properly then zevran will hardly ever be under attack.
Make alistair into the punching bag. Just give him lots of strength, good equipment, the taunt ability and shield abilities. he also needs all of the healing you can afford so make sure someone in the group is good at herbalism.
Have morrigan focus on disabling the enemies with spells like nightmare and sleep, and tier 1 healing allocate all stats into spell power.
These three have all bases covered so you can build your own characte however you want and even nightmare difficulty will be a total cake walk if your tactics are decent.
Modifié par mickey111, 28 octobre 2012 - 07:11 .