The idea sounds really promising but I'm wondering how hard you can lean on it before the wheels pop off. Are there downsides to using lots of aligned VFX on a player/NPC/creature/etc. to customize it? If so, what are they? Any specific to a multiplayer environment?
I've gathered that if you want to do lots of aligned VFX on a player there's some trickery with GetEffectCreator() and creating objects to apply the effect so you can remove specific effects as you need to. Which is good. I also understand the effects probably need to be applied in a certain way and may need to be re-applied in certain circumstances. Okay.
But I've also read some comments (which I may be taking out of context) which imply that as creatures/NPC's/players move into and out of visual range the effects might get screwed up?
Those are the two big issues I can think of. Are there others? What experience do you folks have with doing such a thing?
Thank you!
Modifié par OldTimeRadio, 27 octobre 2012 - 04:38 .





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