The Honeymoon is Over: Rate the Collectors
#51
Posté 27 octobre 2012 - 07:31
lower the Scion's damage from his cannon. And that is all.
#52
Posté 27 octobre 2012 - 07:32
Possessed scions grenade toss is one of the most annoying things I have ever experienced. The recast on that needs reducing.
#53
Posté 27 octobre 2012 - 07:39
Xellith wrote...
Seeker swarms health is a bit too high. They should be able to be dispatched quickly.
Possessed scions grenade toss is one of the most annoying things I have ever experienced. The recast on that needs reducing.
I think a reasonable balance to the Swarms is to lower their health but increase their spawn rate by the Collector Captains.
#54
Posté 27 octobre 2012 - 07:40
I don't like the Scion cannon. It's way too powerful for bronze and silver. It shouldn't keep your shields from recharging on the lower difficulties. Praetorians need to fire forwards only. Swarms need to die with one shot from any weapon or power.
If the elite players like the challenge they bring that's fine, leave them alone on Gold and buff them on Platinum. But you've forced many Silver players back to Bronze and added in many, many more levels of Gold items, raising the bar intolerably high for them to obtain them.
And the Bronze players, whether they're noobs, kids, elderly or handicapped in some way, that are being forced out of the game entirely due to the increased difficulty? That's just bad business. There's no reason there can't be a difficulty level for everyone. Unless Bioware doesn't want their money...and we all know that's not the case, don't we?
#55
Posté 27 octobre 2012 - 07:41
The only thing I hate about them is the seeker swarms have too much health/resistance and the fact that on Gold on the 6th wave we shouldn't have Praetorians, let alone 2 of them. On Reapers wave 6, no banshees, on Cerberus wave 6 no Atlas, but Geth have only 1 Prime on wave 6, so I would like to see a decent progression and they should make wave 6 have either no Praetorians or only 1. Also I hate that when you get into Melee range of a Praetorian its nearly a 100% chance of getting sync killed, mainly because they melee stun you then sync kill nearly every time. No other sync killer seems to have that indefensible combo. If they hit you with there melee you should have a chance to get away before they sync kill.
Again, I hate that seeker swarms have so much health resistance, and they seem to be everywhere. Its like with Reapers and having those little worthless swarmers all over the ground but the seeker swarms don't seem to die with 1 hit of nothing. Lower their health so they are like all the other pets in the game, annoying if you're not paying attention but die easy if you just about sneeze on them.
#56
Posté 27 octobre 2012 - 07:42
#57
Posté 27 octobre 2012 - 07:44
Hate: Possessed Scion grenades...
Needs Buffs: None
Needs Nerf: Scion RoF or spawn rate. Seeker Swarm health.
#58
Posté 27 octobre 2012 - 07:47
Right now they are OP as hell. Every match against them goes way longer then it should or wipes. Silver, Gold, doesnt matter. Everything has Geth Toughness, even more Sync kills, Prime 2.0's(Scions) and those damn Seekers. They just arent worth the time for the credits. I avoid them.
HOWEVER I love them they are interesting but far too difficult I say lets wait for the fixes to Scions(They are indeed bugged Bioware confirmed it) and some others and then it they are still OP give them a credit boost for playing against them.
#59
Posté 27 octobre 2012 - 07:50
Apart from these three units, I feel the Collectors are massively fun. It's also hilarious how Troopers and Captains, despite being giant, barbed, spiny insects, would still pull out a tiny little knife to attack you in melee.
Modifié par Locutus_of_BORG, 27 octobre 2012 - 07:50 .
#60
Posté 27 octobre 2012 - 07:53
My main complaint is that they spam their boss tier units a bit too much -- Scions have the same amount of armor as Geth Primes and Banshees, and can be possessed to become even bulkier. Meanwhile Praetorians have more armor (but less shield/barrier) than an Atlas and can negate powers with their shield. This is before they get possessed as well.
A Scion's attack is comparable to a Geth Prime or a Ravager, but lacks any distinct sound cue or targeting laser, so they can snipe you across the map before you even notice them.
The possession mechanic is fun and unique, but the rules that govern it are unclear.
Also, they make very little noise compared to the other factions, so it's really easy for them to sneak up on you. I've been killed several times before by a Trooper or Captain that was practically right next to me without my noticing.
tl;dr bugged but legitimately hard, main complaints revolve around excessive Scion spam and lack of visual/audio cues for incoming troops and attacks.
#61
Posté 27 octobre 2012 - 08:08
For months, we as a community, have constantly asked to ramp up the difficulty and challenges presented to us, and now Bioware has delivered on that request without cheapening the experience by simply making Rocket Troopers shoot 3 physics-defying missiles, or Banshees grabbing you from 20ft away.
The Collectors are genuinly hard.
And I love them for it.
However one small gripe I have when playing with classes that may alter player's vision hue such as GIs or Destroyers, is that they make the Collector's 'possessed' state somewhat hard to distinguish, especially when it comes to Abominations.
As a shotgun-wielding Destroyer, it was very frustrating trying to determine whether this Abomination I was about to kill would go supernova or not.
Modifié par Ankarah, 27 octobre 2012 - 08:24 .
#62
Posté 27 octobre 2012 - 08:13
They're a very nice challenge and lots of fun to fight once you understand them. They also don't feel as cheap as the other factions can sometimes (ravager acid pools, geth stuns and staggers, phantoms... just phantoms)
Things I hate:
The only thing that feels truly unbalanced about them is that vanguards don't have much of an answer to them usually. They're highly resistant to CQC and small arms fire, two of their units have instant-kills, and their seeker swarms prevent charging.
Things I would buff:
Nothing
Things I would nerf:
Fix the Scion's cannon and make the seeker swarms a little easier to kill.
#63
Posté 27 octobre 2012 - 08:15
I hate them with a passion and will actively shoot them on sight as they ruined a carry I was close to pulling off. I was downed after a praetorian beam hit me through cover, and I ran the other way face first into a swarm that came around the corner.
#64
Posté 27 octobre 2012 - 08:16
#65
Posté 27 octobre 2012 - 08:17
Also, they need either a ~25-50% increase to credit+EXP pay out on Bronze/Silver/Gold (IDK about Plat, never play that) or (much less preferable) a stupid amount of nerfs.
They are hard, I like that. Other than Seeker swarms nothing is really stupid hard. Thing is they should give more for choosing to fight them. Nerfing them while it would be a "fix", would seem cheap.
Example: Scions, when possessed on Bronze they had more HP than a Gold Brute. Now Brutes have been fixed so Scions only have as much HP on Bronze, as a GOLD BRUTE. Also they're cannon does over 1k damage and fires a 3 round burst. Way too powerful for sure.
Abominations: Death throws do almost 1k damage on Bronze. They can also be possessed to explode like a SUITCASE NUKE and they IGNORE SHIELD GATE.
Predatorians: Lol what power immunity shield they use as they fly at you, leap attacks and LASER BEAM EYES. Very cool boss unit, just tougher than the other bosses. Also they have no spawn cap on the lower difficulties. Kill one/twp on Bronze/Silver and it RE-SPAWNS. That doesn't happen for the other factions. Expect infinity +1 of them on objective waves like you'd expect in Gold.
It's nice to see an enemy that is tough without breaking the rules, they are just too tough for the reward given. IMO they should remain a insanely tough elite enemy, just give a bit better reward to killing them.
Modifié par Zancloufer, 27 octobre 2012 - 08:17 .
#66
Posté 27 octobre 2012 - 08:20
#67
Posté 27 octobre 2012 - 08:21
ParanoidDrone wrote...
The faction is bugged, taking 1/3 less damage from biotic explosions. Scions also deal twice the damage they should. If we assume those bugs are going to be fixed, then they're just about as hard as the Geth but in ways that don't feel cheap, so they're still fun to fight. (Bioware, take note.)
My main complaint is that they spam their boss tier units a bit too much -- Scions have the same amount of armor as Geth Primes and Banshees, and can be possessed to become even bulkier. Meanwhile Praetorians have more armor (but less shield/barrier) than an Atlas and can negate powers with their shield. This is before they get possessed as well.
A Scion's attack is comparable to a Geth Prime or a Ravager, but lacks any distinct sound cue or targeting laser, so they can snipe you across the map before you even notice them.
The possession mechanic is fun and unique, but the rules that govern it are unclear.
Also, they make very little noise compared to the other factions, so it's really easy for them to sneak up on you. I've been killed several times before by a Trooper or Captain that was practically right next to me without my noticing.
tl;dr bugged but legitimately hard, main complaints revolve around excessive Scion spam and lack of visual/audio cues for incoming troops and attacks.
BW recently said that the 1/3 less damage from power combos, and damage done by scions were bugged. They are presumably working on a fix.
http://social.biowar...dex/14601238/11
2/3 of the way down the page
I've found flanking the scions works wonders, if you can get someone behind them, they generally get extremely confused. At least their cannons don't track you like Geth prime's do...
Modifié par jlee375, 27 octobre 2012 - 08:23 .
#68
Posté 27 octobre 2012 - 08:21
I'm fine with everything else. Scions don't bother me as they are easy prey to headshots and you will never get hit by its normal attack if you play somewhat smart.
#69
Posté 27 octobre 2012 - 08:23
#70
Posté 27 octobre 2012 - 08:25
Scions can be fun with the right characters. It's easy to trick them into a melee, and if you dodge backwards fast enough you won't get hit. You can stagger them and deal a crap ton of damage by popping their sac which is easy, so you can be tactical against them. Otherwise, they're dumb and slow, so easy to run from and leave for later, so not fun, but still not a problem.
Dislike swarms - don't mind the concept, and I mostly play caster classes! but it should be more reasonable to kill them at range without a gun (they have no shields but they ignore my singularity, they're small and agile so they usually dodge thrown powers, and they have too much health so if you are lucky and get a hit in, too bad). I think their summon cost might be too low for the amount of health they have.
A little on the fence with the mooks - troopers and captains, that is. Easy to crowd control, giant heads that you can get easy headshots on with smgs and shotguns, but I think their fire rate is too high for their bullet damage, or their cost is a little too low.
It really comes down to a question for me. When an enemy becomes possessed, does it steal from the wave budget? If so, I think the spawn costs are all correct, and the only things I would change are scion damage and armor values.
If not, I think the mook half of the faction is costed about 5 points too low. Not too big a gap, really.
I like them overall, and I say this as someone who mostly plays power classes. I don't like shooty classes, they're boring, and I don't feel like collectors punish me for that, even with the damage bug. Maybe it's because the mook half dies so easily to a well placed singularity...
ETA: I've been going through Cyonan's updated spawn sheet, and I have some extra thoughts.
On bronze:
Wave 8 strikes me as a little too much. I would probably take out 1 abomination.
Silver (what I mostly play):
One of the later waves needs its scions capped at 1/6 instead of 2/6. Can't remember from play right now, but judging from the sheet probably wave 9.
No comments on gold collectors, it looks and feels fine to me
Modifié par Dunvi, 27 octobre 2012 - 08:43 .
#71
Posté 27 octobre 2012 - 08:31
Mafia_Steve wrote...
What do you like about them (besides their newness)?
What do you hate about them?
What do you think needs buffing, and how would you buff them?
What do you think needs nerfing, and how would you nerf them?
I like that they are tougher than the other factions, sort of. I like how unique they are.
I hate them spawning behind me, and the ridiculous damage they do. They are difficult at a lot of times, sure, but they also can be really cheap and cheap ruins it for me. Praes and Scions shooting through walls gets me the majority of the time and is quite retarded. Most characters stand no chance if meleed by troopers, and Prae's move too fast for how fast they are also able to sync kill. Sometimes you can't get away because that's what the game decided for you.
Buffing? Hmmm...Nope, got nothing.
Scions need to do less damage, or not snipe like the Geth through walls. Praes need to slow down, or stop spawning in locations that sandwhich you and screw you over. Troopers need to stop spawning behind you, and their melee needs not be instadeath.
As Zancloufer said above, Collectors take up too much consumables to justify playing them with randoms, who fail almost always. Collectors should be more rewarding since they are significantly harder/cheaper to play against than other factions. Why should I play Collectors when I know I will have to use lots of medi gel because of cheap things, when I could play Reapers and really only fear the Banshee sync kill?
Modifié par Tankcommander, 27 octobre 2012 - 08:37 .
#72
Posté 27 octobre 2012 - 08:32
#73
Posté 27 octobre 2012 - 08:32
#74
Posté 27 octobre 2012 - 08:40
Rest is fine, But those buggers just rip right through everything. Not even mentionning the grenadespam.
#75
Posté 27 octobre 2012 - 09:00
What I hate: Swarms, pugs that don't know how to deal with them, they are too hard on silver
No buffs
Their damage should be nerfed a little.





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