First, they're straight up more powerful than the Reapers.
-Abominations>Husks because they have more health and explode when killed
-Troopers>Cannibals because they don't go all stupid and try and eat dead allies in the middle of a fight. They also seem to do more damage.
-Captains>Marauders. This one is a little closer, but again, Captains just seem to be more accurate and do more damage.
-Scions>>>>>>>Ravagers. More health, an absolutely absurd amount of damage (although this is a bug), and they don't telegraph their shots with blue lasers. Oh, and they have a melee and a sync kill. Seriously, Ravagers are a joke compared to these guys.
-Praetorians = Banshee+Brute. Far more hitpoints than a Banshee but easier to hit. Overall, don't really have any problems here.
-Seeker Swarms >>>> Swarmers. Way more hitpoints and harder to avoid.
-Oh, and let's not forget all of the Collector units can be Possessed to become even more powerful.
IMO, something needs to be done to bring the Collectors in line with the Reapers in terms of difficulty.
The big things I think need to be changed are:
-the Scion's damage (again, this is a bug, so it should be fixed eventually)
-Possessed Scion grenade spam need s to be reduced (two of them on the map at a time can result in an endless rain of grenades)
-Seeker Swarms + Plagues need reduced health. Considering how common, dangerous, and hard to hit they are, they shouldn't be so hard to kill.
Modifié par Delta_V2, 27 octobre 2012 - 10:46 .





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