Aller au contenu

Photo

The Honeymoon is Over: Rate the Collectors


  • Veuillez vous connecter pour répondre
164 réponses à ce sujet

#101
Delta_V2

Delta_V2
  • Members
  • 605 messages
Overall, I really like the Collectors, but I do think there are some balance problems.

First, they're straight up more powerful than the Reapers.
-Abominations>Husks because they have more health and explode when killed

-Troopers>Cannibals because they don't go all stupid and try and eat dead allies in the middle of a fight.  They also seem to do more damage.

-Captains>Marauders.  This one is a little closer, but again, Captains just seem to be more accurate and do more damage.

-Scions>>>>>>>Ravagers.  More health, an absolutely absurd amount of damage (although this is a bug), and they don't telegraph their shots with blue lasers.  Oh, and they have a melee and a sync kill.  Seriously, Ravagers are a joke compared to these guys.

-Praetorians = Banshee+Brute.  Far more hitpoints than a Banshee but easier to hit.  Overall, don't really have any problems here.

-Seeker Swarms >>>> Swarmers.  Way more hitpoints and harder to avoid.

-Oh, and let's not forget all of the Collector units can be Possessed to become even more powerful.

IMO, something needs to be done to bring the Collectors in line with the Reapers in terms of difficulty.

The big things I think need to be changed are:

-the Scion's damage (again, this is a bug, so it should be fixed eventually) 
-Possessed Scion grenade spam need s to be reduced (two of them on the map at a time can result in an endless rain of grenades)
-Seeker Swarms + Plagues need reduced health.  Considering how common, dangerous, and hard to hit they are, they shouldn't be so hard to kill. 

Modifié par Delta_V2, 27 octobre 2012 - 10:46 .


#102
Silentbob711

Silentbob711
  • Members
  • 298 messages
I like them. They are hard in a good way not a geth way. The only changes I can think of is possibly a small movement speed decrease for praetorians and give scions a tiny bit less health or lower their cannon damage or a tiny increase to the delay between their shots. But honestly if nothing was changed about them it would be fine.

#103
Bhatair

Bhatair
  • Members
  • 3 749 messages
What do you like about them (besides their newness)?
I like that their heads are huge, makes for easy headshots. Abominations are really cool as well, the exploding mechanic adds to the whole general fodder mook that rushes you thing that husks made cool. Possession is also nifty since it effectively doubles the variation of enemy types.

What do you hate about them?
Seeker swarms are too common. It feels like the rate at which they get summoned could be toned down a bit since the swarms actually have a lot of health. Scions are also a pain but that is because their attack is bugged right now. Still, they remind me of ravagers and ravagers are my least favorite enemy in the game.  I also don't think more than one type of unit at a time should be possessed, at least the tougher ones. I'm fairly sure we've been up against more than one possessed scion at once which can be absolutely brutal.

What do you think needs buffing, and how would you buff them?
Can't really think of anything off of the top of my head. Maybe the collector web stuff could be a bit tougher so it's actually a hazard and not something that can be easily torn down.

What do you think needs nerfing, and how would you nerf them?
Swarms feel a little off to me. It feels like they do way too much. They explode, they overwhelm you, they lock you out of powers and they have a relatively large health pool.

Modifié par Bhatair, 27 octobre 2012 - 10:53 .


#104
Werbal

Werbal
  • Members
  • 54 messages
Scions are the only real unit that needs major tweaking. They're more difficult to handle than most of the other factions' top-tier boss units.

#105
Grunt_Platform

Grunt_Platform
  • Members
  • 2 289 messages
I like their unit composition, but their damage and health values are a little out of whack for each difficulty. Obviously the Scions are the worst about this.

Seeker swarms definitely have a bit too much health. I don't really understand the amount of focus fire they take.

#106
Kirrahe Airlines CEO

Kirrahe Airlines CEO
  • Members
  • 4 739 messages
I love the collectors. They're aren't as cheap as the geth are but the scion killing you in three shots from it's cannon is a little on the rediculous side. Make it similar to the prime where the third shot would put you at the health gate and I'll be ok with it.  I love how the praetorian noms on your head for it's sync kill. On a scale of 1 to 10, I'd rate them a 9.5.

#107
GriM_AoD

GriM_AoD
  • Members
  • 4 692 messages
Seem pretty damn good to me.
The lack of Harby is a tad disappointing.. but hey

#108
Sabbatine

Sabbatine
  • Members
  • 1 694 messages
I love them on silver and gold, wouldn't change much about them at all.

I love how difficult and frustrating the husks can be if you've got scions pinning you in cover... probably currently the most exciting enemy to go up against though certain objective waves feel borderline impossible short of using lots of cobra missiles... but this really isn't a bad thing unless you're the only one on your team willing to use them.

#109
xero_sensi

xero_sensi
  • Members
  • 326 messages
What do you like about them (besides their newness)? personally the Possessed Abominations, its fun to watch them go Nuclear

What do you hate about them? the Scions deadly aim and lack of warning when targeting you, Ravengers at least have the blue laser painters of doom

What do you think needs buffing, and how would you buff them? Nothing, i think in this aspect they're fine

What do you think needs nerfing, and how would you nerf them? just the Scions as mentioned before, and its just giving us a warning of some kind that we're the target. over all nerf, nah. now that i've played against them, yes they can be very annoying, but it requires the right classes and team work

#110
Kiernin

Kiernin
  • Members
  • 146 messages
I would just lower the aoe radius on the scion blast a little bit. Im huddled in cover, but my shields go away just because some guy peeked over the edge 2 feet to my right.
Actually, now that I think about it, collector melee needs to stagger less. Their melee comes in 2 hits, both stagger, find yourseld in the middle of 2 of their mooks, and the chances of you being stunlocked to death is almost 100%.
Have to agree partially with the praetorian shield. These antipower shields that started with phantom and banshee and now covers the praetorian is getting out of hand. Its no longer a unique ability, its just turning into cheese and pretty much a big FU to power users. Im merely assuming its so that one cant just level an adept to 20 and just hop into platinum with a predator(which you totally can still do), But I can't decide if this also was just an anti-farm measure that is spreading among the units like a bad case of herpes.

#111
Clearly Balkan

Clearly Balkan
  • Members
  • 1 697 messages
Awesome fun.

A+++ Bioware.

Easy on Gold. Tricky on Platinum.

#112
Scutshakes

Scutshakes
  • Members
  • 1 014 messages
They should raise all the barriers gained from being possessed and make the troopers move slower.

#113
DarklighterFreak

DarklighterFreak
  • Members
  • 981 messages
those seeker swarms really bang me up, and they are all WAAAAAY too bulky, even the captains have much more shields than, let's say Nemesis. And the praetorian... that lightning fast melee of his is just stupidly annoying. Other than that, they are completely fine.

#114
Ubergrog

Ubergrog
  • Members
  • 999 messages
I would wait until the next balance is done, since it has been established there is a bug in their damage putout :D

#115
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages
I think they're okay. I expected the Praetorians to be tougher based on them in ME2, but I'm not complaining. I find the buzzing noise to be annoying. I won't be searching for the faction in the lobbies but if I get dropped in on U/U/G, I'm game.

#116
Dunvi

Dunvi
  • Members
  • 4 841 messages

Jiovanie- wrote...

Baalsaaqi wrote...

I do agree some of the bugs should be fixed, and some minor tonedown of Scion Spam/Swarm kill... but I second having these guys be an advanced race and having more XP/Credit payout. Adds more texture, gives the ability for new people to transition from regular silver/gold play as they improve their loadouts without wasting consumables with a terribad team.

Personally, I think they ought to make the collector webs more of a strategic target.... the longer a web is up, more possessions, more swarms, etc. I appreciate that BioWare noticed the well-armed bunker-down Gold farming was killing the fun of the game, and made the game a lot more aggressive. I don't think there a race that forces you to be on the attack so much, which would really add a twist.

The Webs can trap you if you get too close.


Found that out the hard way. Now I always kill them if there's even just a second to do so (I love the things with my paladin, actually - free shields/DR!) because otherwise you will run into it at the worst possible time, when you have to flee a scion or something.

Ubergrog wrote...

I would wait until the next balance is done, since it has been established there is a bug in their damage putout :D


I would give them two balances, actually, so a week from next Tuesday. If you really think about it, it's clear that a serious balance change usually takes two weeks to happen, and they only figured out this bug at the beginning of this week.

Modifié par Dunvi, 27 octobre 2012 - 11:34 .


#117
lkbreth

lkbreth
  • Members
  • 5 messages
OH yeah the honeymoon's been over for a while now. I think the collectors are the worst, most unoriginal addition to the game altogether. Abominations and "possessed" abominations--nothing but husks, except more annoying. Collector soldiers with their axe-hands for melee weapons. Scions as overgrown trolls that can shoot both grenades and cannons with dead-on accuracy across the map. Praetorians as overgrown roaches with insta-kill, deadly laser eyes, and a revamp of the annoying Banshee screech that already gets on my very last nerve. At least the bees were a little bit original, but they also annoy when they swerve erratically and require multiple shots but only yield 40 pts. The entire opponent class should be scrapped, and pretend that ME1 and ME2 didn't even happen.

#118
Flambirex

Flambirex
  • Members
  • 435 messages
Nerf the Scions, nerf the Seeker Swarms, I like everything else. Maybe tweak the amount of Barriers Possessed units can get.

#119
landylan

landylan
  • Members
  • 4 360 messages
The number of POSSESSED scions is the problem. They're geth primes with freaking grenades that never miss and are very hard to avoid in many situations.

#120
Thunderstrike

Thunderstrike
  • Members
  • 243 messages
nerf just about everything, troopers and captians are decent, but their melee attacks are to powerful. seeker plagues/swarms should be on par with husk in terms of durability and have the no power time reduced. Scions are broken all around, ripping through a full shield/health destroyer in one burst or grenade barrage. Praetorians need to have their movement speed nerfed, cant be as fast as a phantom and as strong as a banshee

#121
Rodia Driftwood

Rodia Driftwood
  • Members
  • 2 277 messages
Fukk 'em.

#122
Koenig888

Koenig888
  • Members
  • 1 964 messages
The Collectors are well balanced and tough without being cheap. When BW fix the combo damage bug and Scion double damage bug, Collectors will be quite a bit easier on Gold. Presently, I find Silver to be the sweet spot and Collectors are manageable even with an esoteric build - I earlier finished a Silver Collectors with a QFI using a GSMG.

#123
blaner0407

blaner0407
  • Members
  • 39 messages
-Scion cannon blast hits way too hard. Seeker swarms are about right in numbers, but soak way too much time/damage from players.
-Maybe tweak possession a bit. I know that it scales by wave level, and there's probably a cap on possessed units at any given time. The whole mechanic is very cool and helps distinguish the faction, and I feel there is potential to take it further, I just don't know hoe :/
-I think praetorians are just about solid. Maybe tweak/Nerf the pokie leg routine. That is so bad it might as well be a sync kill. Movement speed is good, damage is good. Might have q bit much health, but I can live with that
-they're the easiest faction in the game to headshot. BIG collector heads on the troopers, scions take huge damage bonuses, and even praetorians have a weak spot.
-they can be brutal on small maps, more so than other factions I feel. This might be me still being a scrub against new enemies, but whenever I play them on glacier I feel like it's barely controlled chaos.
-since making the justicar bubble block/kill swarms would be hard to code and make he character wildly OP agains that faction, maybe just give seeker swarms a +%50 damage from all biotic powers. Probably a bit much, but you get my drift
-Wave composition is pretty well set up

#124
rtbh99

rtbh99
  • Members
  • 659 messages
possessed abominations are still the funniest thing ever

#125
PureGeth

PureGeth
  • Members
  • 834 messages
 Like : The fact that BW added something else to fight over and over again besides the three factions we have.

Hate : Sub-Reaper faction we fight.

Buffing : Abomination explosions. Wee! Also the rate of fire/frequency that Possessed Praetorians use their missiles. I've seen them ONCE.

Nerfing : Seeker swarm recharge debuff. Scion/Praetorian Barrier/Armor. Scion grenade damage.