BlackDahlia424 wrote...
What needs buffing?:
Nothing.
What needs nerfing?:
Scion's blast.
Scion's HP.
Praetorian's HP.
(Possibly) Praetorians' movement speed.
Seeker swarms' health. Should be like the Ravagers' swarmers.
This sounds right to me.
BlackDahlia424 wrote...
What needs buffing?:
Nothing.
What needs nerfing?:
Scion's blast.
Scion's HP.
Praetorian's HP.
(Possibly) Praetorians' movement speed.
Seeker swarms' health. Should be like the Ravagers' swarmers.
Modifié par Dr.Freeman, 28 octobre 2012 - 08:18 .
Modifié par MVestala, 28 octobre 2012 - 08:48 .
Overall I'd say they're imbalanced. I don't think there's any doubt that Collectors are much harder than every other enemy. I appreciate that some players want a challenge, but I'd stick that on Platinum buffs rather than have Bronze/Silver be instant death for newer and/or underequipped players. Those should be "fun and gun" levels where you're not getting grenade spammed and executed after 2 seconds on the floor.Mafia_Steve wrote...
I figure enough time has passed, that we can give an assessment on the Collector Faction. Rate the Collectors as if they were around since day 1. In other words, factor out their "new car smell."
What do you like about them (besides their newness)?
What do you hate about them?
What do you think needs buffing, and how would you buff them?
What do you think needs nerfing, and how would you nerf them?
inphex wrote...
What do you like about them?
Nothing in general, they're pretty hard to handle if you have a bad team.
What do you hate about them?
I hate them all in general, but most the scion and the praetorian.
Also the people who blow the possessed one's and get us kill.
What do you think needs buffing, and how would you buff them?
More like nerfing...
What do you think needs nerfing, and how would you nerf them?
They don't need a nerf, they're hard to handle as they're.
Modifié par TheGreatDayne, 28 octobre 2012 - 10:06 .
Modifié par Scruffaluphagus, 28 octobre 2012 - 10:30 .
I agree with all of this, and I just want to say that the Scion *could* be fixed and be a legit enemy *if* it did a bit less damage, had slightly shorter range, had some kind of distinctive noise or tipoff that it was about to shoot (like the Ravager's blue laser sights), didn't have long-range cluster grenades when possessed, and only had a max of 3 cluster grenades at short range. That would still be a challenging foe.jarrattgray wrote...
I mostly like the Collectors but here are a few things
~On Silver they feel almost as hard as Reapers on Gold
~Seeker Swarms have too much health, 1 power use should kill them
~Units become possessed too much. Fighting two possessed Scions and a possessed Trooper/Captain at the same time on Silver is silly.
~There are no real sniping units. Collectors in Mass Effect 2 had Assassins and Guardians. Both mostly sat at range. Only the Scion sits at range now while everything else swarms you. I don't mind the Scion, he is filling the same role he had in ME2, but the Collector swarm feels more organised than Geth and therefore much worse. I would have liked to see more Nemesis like snipers than run and gun troops with automatic weapons.
~Finally I just feel that they move too much and too fast.