Warden = King/Queen impact on Dragon Age 2?
#1
Posté 01 janvier 2010 - 05:04
However, let's speculate if and how (provided we'll be able to use saved games like in Mass Effect) it'll have gameplay impact on DA 2.
Would we be able to use NPCs to give out orders/command armies?
Would everything go astray in the first 10 minutes and we'll be back without a kingdom akin to the Human Noble Origin?
All are welcome to post their thoughts. Thanks.
#2
Posté 01 janvier 2010 - 05:15
#3
Posté 01 janvier 2010 - 05:37
#4
Posté 01 janvier 2010 - 05:37
#5
Posté 01 janvier 2010 - 10:45
Marso40 wrote...
Yup. Remember KOTOR II? Even though you started with a new character, you find out you were once a mighty Jedi who wakes up at the start of the game at Lvl 1 and a serious case of Force amnesia.
Don't get me started on the Freaking SSI Forgotten Ream Gold Box Games, Between Pool of Radiance, Curse of the Azure Bonds, and Secret of the Silver Blades you lost ALL your gear. (Knocked out and Kidnapped in Curse, teleporting Accident in Secret) Got to keep your levels but that was it.
#6
Posté 01 janvier 2010 - 11:07
Modifié par j_j_m, 01 janvier 2010 - 11:09 .
#7
Posté 01 janvier 2010 - 11:39
j_j_m wrote...
There's a huge world to explore with different cultures. Why would they be stuck with this one from Ferelden?
Because people get attached to their creations. Because they want to find out what happened to them next. Because the guys want to go chase down Morrigan and their 'god baby' and convince her to love them forever. And so on.
But, on topic:
I can see lots of ways it could go, everything from carrying characters over (and having them gimped or their story and your choices totally negated *sigh*) or to using completely different characters with yours appearing as npcs with minor roles.
What about this - your PC is the god baby. And you have to escape your evil scheming mummy (Morrigan) and go find your father (Alistair or the PC from a saved game) and get his help to save the world. The way, of course, being fraught with much danger and peril.
#8
Posté 01 janvier 2010 - 11:47
But I think it's gonna work more like the Elder Scrolls series, assuming anyone here's played that*. Each game is in a different region a good distance in the future, with only vague references to the events of the previous games (like similarly to the quick references to Thedas history in dialogue, or codex entries/ books).
*A pretty safe assumption, I'd say...
Modifié par jayhawk97, 01 janvier 2010 - 11:49 .
#9
Posté 01 janvier 2010 - 11:54
#10
Posté 01 janvier 2010 - 11:56
#11
Posté 01 janvier 2010 - 11:59
EJon wrote...
The warden only has 30 years to live. If the sequel doesn't have any continuation from Origins, then i think its safe to say you'll never play him again.
I really hope they tie up any loose ends from the wardens story in an expansion and then move on to a new character in the next game. I don't want to play another grey warden battling a blight id much rather be The Ruler of Orlais's scheming cousin or a dwarf explorer doing a non blight related plot.
#12
Posté 01 janvier 2010 - 11:59
EJon wrote...
The warden only has 30 years to live. If the sequel doesn't have any continuation from Origins, then i think its safe to say you'll never play him again.
I really hope they tie up any loose ends from the wardens story in an expansion and then move on to a new character in the next game. I don't want to play another grey warden battling a blight id much rather be The Ruler of Orlais's scheming cousin or a dwarf explorer doing a non blight related plot.
#13
Posté 02 janvier 2010 - 12:29
Warden being King/Queen narrows down the Warden to being Human Noble. For that reason alone I can't see them looking to ****** that many people off by going with this idea, especially as they would also really have to state whether the Warden was Male or Female so that they can state who was ruling alongside them, seeing as the Male warden is really a Prince-Consort and the female a Princess-Consort, another thing Mr Gaider has confirmed.David Gaider wrote...
If there are further DA games we
could indeed go the route of having a canonical story, moving forward.
We did that between BG1 and BG2, for instance. We can also go the route
of carrying forward player choices, as well, though the challenges have
been pointed out by others -- having choices being recognized and
having those choices result in entirely different storylines, after
all. There also would have to be a "default" even there unless a save
game is required (which is unlikely), although that's not really
canonical unless it applies to everyone.
Either way, I'm sure
there will be some people upset because they would have liked some
other way better -- there were some people upset that BG2 didn't carry
over the party you had from BG1, for instance, but most of them got
over it. There are advantages to either method, after all, and in the
end the goal is to tell a good story.
By not having the Warden as Prince-consort/Princess-Consort it would give them more open space to account for whatever origin/class/sex of the Warden and just refer to the warden as 'Warden' in any of the lore.
The way I read this quote of his indicates to me that any sequel isn't going to have the 'MET' (Mass Effect Treatment) done to it but a more rigid 'canon' story and NO that doesn't mean the ritual is a certainty, the devs have already stated that they can't believe how people seem to think it is a definite that it is the canon and that Morrigan is going to play a major part in any sequels.
One other thing to point out, its called Dragon Age, not "The Adventures of the Grey Wardens", so the sequel could have virtually nothing to do with Grey Wardens and Darkspawn, particularly as doubtful we'll see 'another blight' occur in any of the future games.
#14
Posté 02 janvier 2010 - 12:35
Sir Ulrich Von Lichenstien wrote...
Just over 2 weeks ago Mr Gaider wrote thisWarden being King/Queen narrows down the Warden to being Human Noble. For that reason alone I can't see them looking to ****** that many people off by going with this idea, especially as they would also really have to state whether the Warden was Male or Female so that they can state who was ruling alongside them, seeing as the Male warden is really a Prince-Consort and the female a Princess-Consort, another thing Mr Gaider has confirmed.David Gaider wrote...
If there are further DA games we
could indeed go the route of having a canonical story, moving forward.
We did that between BG1 and BG2, for instance. We can also go the route
of carrying forward player choices, as well, though the challenges have
been pointed out by others -- having choices being recognized and
having those choices result in entirely different storylines, after
all. There also would have to be a "default" even there unless a save
game is required (which is unlikely), although that's not really
canonical unless it applies to everyone.
Either way, I'm sure
there will be some people upset because they would have liked some
other way better -- there were some people upset that BG2 didn't carry
over the party you had from BG1, for instance, but most of them got
over it. There are advantages to either method, after all, and in the
end the goal is to tell a good story.
By not having the Warden as Prince-consort/Princess-Consort it would give them more open space to account for whatever origin/class/sex of the Warden and just refer to the warden as 'Warden' in any of the lore.
The way I read this quote of his indicates to me that any sequel isn't going to have the 'MET' (Mass Effect Treatment) done to it but a more rigid 'canon' story and NO that doesn't mean the ritual is a certainty, the devs have already stated that they can't believe how people seem to think it is a definite that it is the canon and that Morrigan is going to play a major part in any sequels.
One other thing to point out, its called Dragon Age, not "The Adventures of the Grey Wardens", so the sequel could have virtually nothing to do with Grey Wardens and Darkspawn, particularly as doubtful we'll see 'another blight' occur in any of the future games.
True but they could use the codex to show choices made in the previous game as it responds to your actions so i don't see why there couldnt be some small lore notes about the first game. Also they could do something similar to Kotor 2 Where a character asks you about the events past and you decide what happened
#15
Posté 02 janvier 2010 - 12:42
#16
Posté 02 janvier 2010 - 12:46
Sir Ulrich Von Lichenstien wrote...
That is how they are doing it in ME2, people who played ME1 get to transfer their choices over, people that didnt play or want to start a new character get to develop a canon, but if you look at what David wrote, he doesn't see them going down the 'save' route. So I can't see the 'choices' option being implemented either.
They know we all want to have our choices recognised on some level so im confident they'll think of something clever to Satisfy that need. Im not sure what their plans are but im sure they will be good
#17
Posté 02 janvier 2010 - 01:07
westiex9 wrote...
Sir Ulrich Von Lichenstien wrote...
Just over 2 weeks ago Mr Gaider wrote thisWarden being King/Queen narrows down the Warden to being Human Noble. For that reason alone I can't see them looking to ****** that many people off by going with this idea, especially as they would also really have to state whether the Warden was Male or Female so that they can state who was ruling alongside them, seeing as the Male warden is really a Prince-Consort and the female a Princess-Consort, another thing Mr Gaider has confirmed.David Gaider wrote...
If there are further DA games we
could indeed go the route of having a canonical story, moving forward.
We did that between BG1 and BG2, for instance. We can also go the route
of carrying forward player choices, as well, though the challenges have
been pointed out by others -- having choices being recognized and
having those choices result in entirely different storylines, after
all. There also would have to be a "default" even there unless a save
game is required (which is unlikely), although that's not really
canonical unless it applies to everyone.
Either way, I'm sure
there will be some people upset because they would have liked some
other way better -- there were some people upset that BG2 didn't carry
over the party you had from BG1, for instance, but most of them got
over it. There are advantages to either method, after all, and in the
end the goal is to tell a good story.
By not having the Warden as Prince-consort/Princess-Consort it would give them more open space to account for whatever origin/class/sex of the Warden and just refer to the warden as 'Warden' in any of the lore.
The way I read this quote of his indicates to me that any sequel isn't going to have the 'MET' (Mass Effect Treatment) done to it but a more rigid 'canon' story and NO that doesn't mean the ritual is a certainty, the devs have already stated that they can't believe how people seem to think it is a definite that it is the canon and that Morrigan is going to play a major part in any sequels.
One other thing to point out, its called Dragon Age, not "The Adventures of the Grey Wardens", so the sequel could have virtually nothing to do with Grey Wardens and Darkspawn, particularly as doubtful we'll see 'another blight' occur in any of the future games.
True but they could use the codex to show choices made in the previous game as it responds to your actions so i don't see why there couldnt be some small lore notes about the first game. Also they could do something similar to Kotor 2 Where a character asks you about the events past and you decide what happened
I don't think it would be prudent to build an entire save exporting feature, and encourage people to keep their saves just for a few codex entries. Mass Effect was from the beginning built around being a continuous trilogy, from any developer quotes I've read, DA was surely not. I think future entries will be in Ferelden well in the future, or another area of Thedas, and any reference to the first game will be ambiguous enough that it will apply to anyone...
"One of the last surviving Grey Wardens in Ferelden gathered an army, unified the squabbling nobility, and defeated the Archdemon at the battle of Denerim, ending the blight quicker than any blight had ever been ended..."
If you notice the ending of the game is not really that open-ended. I mean, it leaves you some things to think about... like what the heck happened with Morrigan, but really, it pretty much spells out for you exactly how all your decisions panned out. It could've been done more elegantly than with text but to me it seems like a solid ending. Unlike Mass Effect, which leaves things wide open on purpose and doesn't let you know how certain decisions you made changed things, and this presumably will be experienced by you first hand in the sequels.
Modifié par jayhawk97, 02 janvier 2010 - 01:08 .
#18
Posté 02 janvier 2010 - 01:13
jayhawk97 wrote...
westiex9 wrote...
Sir Ulrich Von Lichenstien wrote...
Just over 2 weeks ago Mr Gaider wrote thisWarden being King/Queen narrows down the Warden to being Human Noble. For that reason alone I can't see them looking to ****** that many people off by going with this idea, especially as they would also really have to state whether the Warden was Male or Female so that they can state who was ruling alongside them, seeing as the Male warden is really a Prince-Consort and the female a Princess-Consort, another thing Mr Gaider has confirmed.David Gaider wrote...
If there are further DA games we
could indeed go the route of having a canonical story, moving forward.
We did that between BG1 and BG2, for instance. We can also go the route
of carrying forward player choices, as well, though the challenges have
been pointed out by others -- having choices being recognized and
having those choices result in entirely different storylines, after
all. There also would have to be a "default" even there unless a save
game is required (which is unlikely), although that's not really
canonical unless it applies to everyone.
Either way, I'm sure
there will be some people upset because they would have liked some
other way better -- there were some people upset that BG2 didn't carry
over the party you had from BG1, for instance, but most of them got
over it. There are advantages to either method, after all, and in the
end the goal is to tell a good story.
By not having the Warden as Prince-consort/Princess-Consort it would give them more open space to account for whatever origin/class/sex of the Warden and just refer to the warden as 'Warden' in any of the lore.
The way I read this quote of his indicates to me that any sequel isn't going to have the 'MET' (Mass Effect Treatment) done to it but a more rigid 'canon' story and NO that doesn't mean the ritual is a certainty, the devs have already stated that they can't believe how people seem to think it is a definite that it is the canon and that Morrigan is going to play a major part in any sequels.
One other thing to point out, its called Dragon Age, not "The Adventures of the Grey Wardens", so the sequel could have virtually nothing to do with Grey Wardens and Darkspawn, particularly as doubtful we'll see 'another blight' occur in any of the future games.
True but they could use the codex to show choices made in the previous game as it responds to your actions so i don't see why there couldnt be some small lore notes about the first game. Also they could do something similar to Kotor 2 Where a character asks you about the events past and you decide what happened
I don't think it would be prudent to build an entire save exporting feature, and encourage people to keep their saves just for a few codex entries. Mass Effect was from the beginning built around being a continuous trilogy, from any developer quotes I've read, DA was surely not. I think future entries will be in Ferelden well in the future, or another area of Thedas, and any reference to the first game will be ambiguous enough that it will apply to anyone...
"One of the last surviving Grey Wardens in Ferelden gathered an army, unified the squabbling nobility, and defeated the Archdemon at the battle of Denerim, ending the blight quicker than any blight had ever been ended..."
If you notice the ending of the game is not really that open-ended. I mean, it leaves you some things to think about... like what the heck happened with Morrigan, but really, it pretty much spells out for you exactly how all your decisions panned out. It could've been done more elegantly than with text but to me it seems like a solid ending. Unlike Mass Effect, which leaves things wide open on purpose and doesn't let you know how certain decisions you made changed things, and this presumably will be experienced by you first hand in the sequels.
Whatever they do im sure they will handle it carefully, i personally don't mind them leaving the Warden's identity and ending vague in the next game so long as they don't force a canon warden onto my next game.
#19
Posté 02 janvier 2010 - 01:39
westiex9 wrote...
Whatever they do im sure they will handle it carefully, i personally don't mind them leaving the Warden's identity and ending vague in the next game so long as they don't force a canon warden onto my next game.
I agree completely. While the ending was not done as well as it could have been, and unsettling/saddening in some cases, I feel like it was a solid ending to the Warden's story.
Modifié par jayhawk97, 02 janvier 2010 - 01:39 .
#20
Posté 02 janvier 2010 - 01:51
jayhawk97 wrote...
westiex9 wrote...
Whatever they do im sure they will handle it carefully, i personally don't mind them leaving the Warden's identity and ending vague in the next game so long as they don't force a canon warden onto my next game.
I agree completely. While the ending was not done as well as it could have been, and unsettling/saddening in some cases, I feel like it was a solid ending to the Warden's story.
Just so long as i don't find out in the next game that the warden was The male Tarantino look-alike from the trailer ill be happy
#21
Posté 02 janvier 2010 - 02:00
Life and the world goes on without my (in this game so far) 13 characters within the same story with totally different backgrounds and endings, being talked about for my next wonderful game with 13 characters with totally different backgrounds and endings...
Would be kind of hard to say that"...the old Hero of Ferelden, the heroic Shemale Dwarvelfen Noble Cityelfhuman who saved the WerewolfDalish and Cleansed all Mages and saved them all from death, Who put Bhelen Harrowmontucan on the Orzammar throne, Saving the Anvil of the Void by shattering it..." See my point?
Makes it a tad VERY much more work to make a GOOD story with GOOD dialogues if You have to have 13*13 different dialogue options at every stop, because any choice You made in this game, as any of yer chars could be remembered...
And they're all one person really, only one story after all...
So uhm, whatever they choose to do, I will most probably love the game, not missing my 13 chars from this game *so far* that very much... =)
but... To each it's own, I'm just easier to please I guess, thinking more of a good story than seeing my old chars being mentioned all the time^^
Modifié par Baalzie, 02 janvier 2010 - 02:01 .
#22
Posté 02 janvier 2010 - 02:04
Baalzie wrote...
but... To each it's own, I'm just easier to please I guess, thinking more of a good story than seeing my old chars being mentioned all the time^^
i don't want them mentioned all the time and tbh i don't want to hear or see them at all during the next game, but a brief mention in a codex entry would be nice.
Im looking forward to seeing what new non warden-origins bioware might come up with in the next game
#23
Posté 02 janvier 2010 - 02:06
I could be wrong but this is my guess.
#24
Posté 02 janvier 2010 - 02:10
westiex9 wrote...
i don't want them mentioned all the time and tbh i don't want to hear or see them at all during the next game, but a brief mention in a codex entry would be nice.
Im looking forward to seeing what new non warden-origins bioware might come up with in the next game
Yeah I see that...
I just think trying to get a line or 2 in the codex that makes all these people happy is actually impossible....
I think just ignoring it as much as possible peeves LESS people off, than Bioware calling people's precious characters something totally opposite of what they chose to play...
I still remember the tooltips saying that the adventures didn't have to stop, after BG2 ToB... That You could export Your char to NWN... That.... Failed...
And I enjoyed NWN(plus all expansions that related strangely to my OC chars) and NWN2 for that matter a lot anyway, without missing the mentioning at all...
BG to BG2 was a tad more irritating at the time, but then I could just remake my char *new ruleset so was kinda' forced* and play on anyway^^
And after playthrough numero 4 I kinda didn't care ofc...
#25
Posté 02 janvier 2010 - 02:10
aragfore03 wrote...
I find it very unlikely Dragon Age 2 will continue your character from Dragon Age 1, regardless of what happens. At best we'll see some returning characters, assuming we don't leap frog in time, that had a more definitive ending attached to them, like Sten. Others would, at best, make NPC appearances.
I could be wrong but this is my guess.
I hope your right, playing as the same character would in my opinion be completley pointless and would make no sense.





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