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How important are origin stories?


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#1
dversion

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I really felt like that was the best part of DA:O. You felt like your character belonged in the world and had experience which you could base your decicions on as well as how you react to people in the world. Dragon Age 2 didn't really have that so much as it gave me a blank slate to work with, which has its advantages but I never felt like my character was unique to the story.

I imagine this might be a resource thing, considering that Dragon Age Origins took forever and DA2 was a rush job they might be hitting some middle ground here. However, I do think that the origin story was a key part of why I enjoyed the first game and didn't enjoy the second.

Anyone else feel the same?

Modifié par dversion, 27 octobre 2012 - 11:06 .


#2
Guest_EntropicAngel_*

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I don't agree that it's the best part, but i liked it very, very much.

it should be noted that a blank slate is technically better for RPing--but it's difficult for the story to respond (not the word I'm thinking of) to.

#3
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I would support playable origins if they added any significance to the story. Most of the time i did not feel the affect after ostagar of the implications of the decisions in the origins stories. I would rather have non playable origin stories which have a larger impact on the world that i am playing.

#4
whykikyouwhy

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The origins options were nice, but I enjoyed the second game immensely. The key part for me was/is story, and the character interaction within.

#5
dversion

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I felt like playing through the origin story, while it may not have had a huge impact on the core story, filled out my character and how I perceived the world. For instance my female city elf never took off her wedding ring, that was just something I did but it helped me enjoy the world. DA2 felt empty without it as I didn't know who Hawke was or what her motivations are.

#6
robertthebard

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Not really. Other than a handful of references at different key points, depending on the Origin, it was by and large just an appearance thing. For the most part, I was Warden, which is as it should be, since that's what I was, no matter where I started. How many people ran away from a mage Warden? Wouldn't you technically be an Apostate? How many refused to take orders from an Elf? How many looked sideways at a Dwarf Commoner giving orders, especially where it would have mattered most, Orzammar? You got a few footnotes, and other than that, you were treated exactly the same as any other Warden. So no, there wasn't significant impact. I hope that these backstories carry more weight than the Origins did.

#7
dversion

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I agree, I would have liked more impact, however the times that it did matter were great. I felt like a unique character in this story. It helps that there were overall more choices and character conversations in origins over DA2 where that stuff comes up.

#8
xsdob

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dversion wrote...

I felt like playing through the origin story, while it may not have had a huge impact on the core story, filled out my character and how I perceived the world. For instance my female city elf never took off her wedding ring, that was just something I did but it helped me enjoy the world. DA2 felt empty without it as I didn't know who Hawke was or what her motivations are.


What? You see hawke's motiviation, relationship with friends and family, history, and all that play out right in front of you.

How can you not know?

#9
Solmanian

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The origins make it easier to paint the mental image of how your charecter should act. I don't see the problem with combining the tutorial with origins. Hopefully, the fact that they decided to pass, is because of the large number of background (I believe a dozen or so was mentioned).

#10
dversion

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xsdob wrote...


What? You see hawke's motiviation, relationship with friends and family, history, and all that play out right in front of you.

How can you not know?

It plays out but I didn't feel like I was a participant really and that I didn't really choose this story. With the origin stories, you get to know about your home, the people in it and you build a small relationship with them and you have that by the time you go out on your own. With DA2 I'm just thrown in with this family and told stuff about them.

Its small but it mattered to me.

#11
Guest_Puddi III_*

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Would the origins prove IT?

#12
Sanunes

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I get that some people really want to play an elf, but to me its not going to be a significant part of the game like Dragon Age: Origins for besides a few lines of text you were treated the exact same way, the only major difference is that there was a different first hour of gameplay.  I am trying not to get too excited over the origin stories that have been recently annouced for Dragon Age 3, but if they are able to integrate the origin into the game instead of at a set time, I am going to be more interested in that then just having a different look for my characters face.

One thing to consider too is playing another race might be important to you and other people on the BSN, but as a whole its only a minority of the players that would be interested.  David Gaider made a post a few months agao and said 80% of the characters created were human, with data like that if they are going to try and make the game better, why not focus on the 80% and then maybe revisit the race selection when people aren't going to be looking for a reason to burn the game at the stake.

David Gaider's comment about race.

#13
xsdob

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dversion wrote...

xsdob wrote...


What? You see hawke's motiviation, relationship with friends and family, history, and all that play out right in front of you.

How can you not know?

It plays out but I didn't feel like I was a participant really and that I didn't really choose this story. With the origin stories, you get to know about your home, the people in it and you build a small relationship with them and you have that by the time you go out on your own. With DA2 I'm just thrown in with this family and told stuff about them.

Its small but it mattered to me.


It felt pretty much the same to me as origins did, just you skip right to a character instead of picking them at the start screen.

Felt as informed as when I was dropped into the middle of a castle with my dad meeting howle, or getting ploped right into the mage ritual, or getting dumped into ozumar.

It just felt like the same "start here, now progree story" type formula everyone uses.

#14
deuce985

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Who is to say backgrounds won't play a significant impact in the world/story?

It doesn't have to be playable to feel impact from it.

Modifié par deuce985, 27 octobre 2012 - 09:50 .


#15
dversion

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Filament wrote...

Would the origins prove IT?

I'm sorry but I don't understand the question.

#16
xsdob

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deuce985 wrote...

Who is to say backgrounds won't play a significant impact in the world/story?


People who want to play elves and dwarfs. ;)

#17
xsdob

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dversion wrote...

Filament wrote...

Would the origins prove IT?

I'm sorry but I don't understand the question.


Are you a reaper?

#18
dversion

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xsdob wrote...

dversion wrote...

xsdob wrote...


What? You see hawke's motiviation, relationship with friends and family, history, and all that play out right in front of you.

How can you not know?

It plays out but I didn't feel like I was a participant really and that I didn't really choose this story. With the origin stories, you get to know about your home, the people in it and you build a small relationship with them and you have that by the time you go out on your own. With DA2 I'm just thrown in with this family and told stuff about them.

Its small but it mattered to me.


It felt pretty much the same to me as origins did, just you skip right to a character instead of picking them at the start screen.

Felt as informed as when I was dropped into the middle of a castle with my dad meeting howle, or getting ploped right into the mage ritual, or getting dumped into ozumar.

It just felt like the same "start here, now progree story" type formula everyone uses.


I guess it came down to the ownership I felt. Hawke felt like Hawke, she exists without me and my choices, i nearly facilitate her needs. Hwoever my character in Origins felt like a character I created (even though I'm aware I did not) but how my character viewed humans or the wealthy was informed by her life in the poor city elvan community and when I got back there eventually, I had a unique view of the situation.

#19
dversion

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Sanunes wrote...

I get that some people really want to play an elf, but to me its not going to be a significant part of the game like Dragon Age: Origins for besides a few lines of text you were treated the exact same way, the only major difference is that there was a different first hour of gameplay.  I am trying not to get too excited over the origin stories that have been recently annouced for Dragon Age 3, but if they are able to integrate the origin into the game instead of at a set time, I am going to be more interested in that then just having a different look for my characters face.

One thing to consider too is playing another race might be important to you and other people on the BSN, but as a whole its only a minority of the players that would be interested.  David Gaider made a post a few months agao and said 80% of the characters created were human, with data like that if they are going to try and make the game better, why not focus on the 80% and then maybe revisit the race selection when people aren't going to be looking for a reason to burn the game at the stake.

David Gaider's comment about race.


See the problem I have with that is you can take that logic and remove all choice from the game only catering to what the majority used. I'm sure most people chose warrior over the other classes so why not only make a great warrior experience by just focusing on that?

I honestly don't mind being human, some of my best friends are human, but I think that kind of logic sort of ruins a lot of fun about these games.

I think there's also a difference between playing an origin story and having your origin told to you. Games are a visceral media, you gain attachment to virtual things because you feel you have interacted with and thus influenced things.

I've been 'told' my characters origin in a lot of games but DA:O was the first game that I felt I really knew my character.

Modifié par dversion, 27 octobre 2012 - 10:02 .


#20
steelfire_dragon

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so is it true that we are stuck playing humans again???

#21
Sanunes

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dversion wrote...

-snip-

See the problem I have with that is that take that logic and remove all choice from the game only ctaering to what the majority used. I'm sure most people chose warrior over the other classes so why not only make a great warrior experience?

I honestly don't mind being human, some of my best friends are human, but I think that kind of logic sort of ruins a lot of fun about these games.

I think there's also a difference between playing an origin story and having your origin told to you. Games are a viceral media, you gain attachement to virtual things because you feel you have interacted and thus influenced things.

I've been 'told' my characters origin in a lot of games but DA:O was the first game that I felt I really knew my character.


My appologies, I read your first post thinking you were talking about one thing and not another.

Right now my biggest concern with the game is that its going to have elements that bloat the game and take away from the quality because the BSN is talking about it, I saw that with Mass Effect 3 and honestly I can see all my issues stemming from those posts on the boards and I don't want it to happen again.

I went back and reread the first post and I think its early to say what they might do with the origin stories they are giving us, for they were talking about adding origin stories to the game, but instead of being front loaded at the very begining its going to be spread across the entire game.  So it might give you want you want, but its going to be different then what was in Dragon Age: Origins.  I can't find the link I read it on, but during the Edmonton Expo there was talk about a backstory of sorts, you just won't be able to choose race.

#22
Amycus89

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From what I understand we only get to play as a human, but there will be beackrounds to choose from - although we don't get to play them out. Kinda reminds me of Mass effect for some reason... (spacer/earth-born/colonist)

I know it is to early to make any judgements, but that they add more features that originates from ME, while removing others from DA:O is... discomforting... Didn't enough people complain about this in DA2?

“Backgrounds will be in DA3 even though you will be human,” Lee tweets, “it’s not playable but it does significant impact on the story.”
Source: http://www.pcgamer.c...2/dragon-age-3/

Modifié par Amycus89, 27 octobre 2012 - 10:18 .


#23
dversion

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I guess my point was that the Origins stories were one of my favourite parts of DA:O, I don't know if that's the same experience for everyone, it clearly was not. I did feel like the removal of them hurt my enjoyment of DA2 (among a laundry list of other things.)

My fear isn't the bloat necessarily but the turn around time. Remember old bioware that took forever to come out with something but when they did, damn was it good? DA2 and ME3 both had about 2 years and they certainly felt rushed.

I'm hoping that the team working on DA3 has all the time they need to make a quality product.

Modifié par dversion, 27 octobre 2012 - 10:18 .


#24
Sanunes

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dversion wrote...

I guess my point was that the Origins stories were one of my favourite parts of DA:O, I don't know if that's the same experience for everyone, it clearly was not. I did feel like the removal of them hurt my enjoyment of DA2 (among a laundry list of other things.)

My fear isn't the bloat necessarily but the turn around time. Remember old bioware that took forever to come out with something but when they did, damn was it good? DA2 and ME3 both had about 2 years and they certainly felt rushed.

I'm hoping that the team working on DA3 has all the time they need to make a quality product.


I think the problem with a game being rushed is just the development cost, I supported Tim Schafter's Double Fine Adventure and (forgive my pharaphrasing) he said during one of the documentary episodes is the money raised with Kickstarter is about what he was given by LucasArts for Full Throttle.  Current gamers want so much production value added to the game without increasing the cost of a game they have to make a sacrifice and normally that is development time.

Dragon Age 2 definately felt rushed across the entire game, I had less of that feeling with Mass Effect 3 (except for one part I won't mention), but when Dragon Age: Origins was in development for six years thats a lot of money to see no return on.  I always wonder if that is why BioWare joined Pandemic because they ran out of money.

#25
dversion

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Sanunes wrote...

dversion wrote...

I guess my point was that the Origins stories were one of my favourite parts of DA:O, I don't know if that's the same experience for everyone, it clearly was not. I did feel like the removal of them hurt my enjoyment of DA2 (among a laundry list of other things.)

My fear isn't the bloat necessarily but the turn around time. Remember old bioware that took forever to come out with something but when they did, damn was it good? DA2 and ME3 both had about 2 years and they certainly felt rushed.

I'm hoping that the team working on DA3 has all the time they need to make a quality product.


I think the problem with a game being rushed is just the development cost, I supported Tim Schafter's Double Fine Adventure and (forgive my pharaphrasing) he said during one of the documentary episodes is the money raised with Kickstarter is about what he was given by LucasArts for Full Throttle.  Current gamers want so much production value added to the game without increasing the cost of a game they have to make a sacrifice and normally that is development time.

Dragon Age 2 definately felt rushed across the entire game, I had less of that feeling with Mass Effect 3 (except for one part I won't mention), but when Dragon Age: Origins was in development for six years thats a lot of money to see no return on.  I always wonder if that is why BioWare joined Pandemic because they ran out of money.



I'm not blind to the relaties of modern AAA game making but I do think that a 2 year cycle has hurt BioWare. DA2 and ME3 are fine games but they're not as good as the games that thet follow. ME2 had a three year cycle, it was streamlined and extremely polished and felt complete. Because they're games are so huge in scope, it needs that time to really come out.

I'd be fine if they had three human origin stories that I got to play, it would feel like a good compromise. I'm not sure how much resources it would take but for me anyway, it would be worth it.