I have noticed that if I create multi-class high level anatagonists for my mods that the AI does not take advantage of their abilities. In fact it seems that they only use their 1st class abilities and not the others. Am I correct about this?
Also, high level magic users do not seem to use their high-level spells as well as they should. Again it might be an AI issue. Is this correct?
JonnieR
Multi-class Bad Guys
Débuté par
JonnieR
, oct. 27 2012 09:44
#1
Posté 27 octobre 2012 - 09:44
#2
Posté 27 octobre 2012 - 10:15
If you pick a package from the npc's stats page where you set their classes, the package does not set the feats etc from all classes the characters have (except for some packages that are for prestige classes ). The packaged don't look at equipment either, so there's no package for a weaponmaster of battleaxes for instance.
Net result, you need to go to the feats, spells etc and manually select them. The package you select will give you a good start though. If you want a battleaxe weaponmaster npc, you can pick the longsword weaponmaster and just add the battleaxe equivalent feat to the ones the npc got for the longsword. Since it's an npc, having a "proper" number of feats isn't an issue.
Net result, you need to go to the feats, spells etc and manually select them. The package you select will give you a good start though. If you want a battleaxe weaponmaster npc, you can pick the longsword weaponmaster and just add the battleaxe equivalent feat to the ones the npc got for the longsword. Since it's an npc, having a "proper" number of feats isn't an issue.





Retour en haut






