CaptainBlackGold wrote...
I hope that as they develop DA3 Bioware re-thinks this whole class distinction concept. First, they need to drop the MMO idea of warriors as "tanks." Warriors are WARRIORS (not shouting, just emphasizing here). When it comes to melee combat, they should reign supreme doing the most damage and being the best protected. Whenever a rogue goes one on one with a warrior, he ought to be creamed, immediately.
Mages can continue to be "glass cannons" with great AOE abilities; powerful but fragile. And the game then needs to make rogues actually useful by littering combat areas with traps, locks, etc. They should also have a stealth ability to scout out areas ahead of time, and either disarm or disable traps as needed. As others have mentioned, they can also be allowed them to use poisons and such.
I would also like to see rogues get a rapier style weapon and maybe a specification that allows them to use a dagger, not a short sword, in the off hand for a little more DPS.
The system your describing came about before MMO's came to be. At least in any sense that we know and describe them today. They were in computer games before that. Baldur's Gate being just one of them. It was part of adding a tactical element to party based games from almost as long as party based games have been in existance. MMO's are just the ones most prevelant these days. Specially since it's actually several players making up the party and working together and not just one tactically controlling several characters.
Rogue's can use poisons it's just that with the current system most don't bother to. Also in DAII Rogues had some pretty powerful tricks that were often ignored in the sabotage tree. such as the ability to make the enemies fight each other and a mass stun. Which were often over looked for more damage dealing rather than more crowd control and utility.
There is actually nothing stating that warriors have to be the best at combat. they are just the ones the least likely to have to choose when and how they engage one or even several enemies at a time. They can just go in and start swinging and they are the best prepared when the battle changes and goes in a new direction where rogues may have to try and retreat a bit and get a more favorable position again.
Rogues on the other hand are meant to be more tactical and take advantage of the strikes they do make. Also while your complaining about Stealth Rogues had that capability in both trees. The Problem in DAII was that it wasn't as useful in the second game as in the first. In the first if you were good enough in stealth you could use traps or such without unstealthing yourself. It was also potentially possiblem, If hard, to actually restealth yourself in the first game. In the second you could use it to scout a bit if you bothered to take utility abilities instead of all combat but you couldn't lay traps and such.