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Did Anyone Actually Care About the Kid?


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#26
Xellith

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Nope.

#27
FOX216BC

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Right up to the point when he start appearing in Sheps dreams then he just became an annoyance.

#28
Guest_wiggles_*

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I didn't. Crass heartstring tugging doesn't work on me.

#29
Argolas

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Note the caution signs.

#30
ld1449

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My reaction was more like. :/

I kinda sorta felt for him the first time. The same way you feel bad for a dog that's been run over, but not like it was the end of the world.

The dream sequences did feel forced considering that Shepard has seen a hell of a lot worse than dead children.

Then of course "I am the Catalyst" turned it from :/ to "BLOW HIM UP AGAIN DAMNIT!!!"

#31
JasonShepard

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The Eruptionist wrote...

Agreed. I thought they managed to show the a deeper aspect to Shepard's personality all through ME3 and the child played a role showcasing that emotion. One of my favourite parts is after Thessia when Joker says that Shepard is under more stress than during the Skyllian Blitz. Great moment.


Overall (IMHO before anyone jumps down my throat...) they did a better job with Shepard's emotions during ME3 than ME2 (it's been a long time since I touched ME1, so I can't judge there). I also liked how Shep seemed to be leaning on other characters a lot - you mentioned Jokers comment, whereas I liked the fact that Garrus seemed to be the one keeping Shepard sane a lot of the time. That "Dusts you off and tells you that you're the best soldier he's ever met" line.

And whatever else people might feel about the end of ME3, Shepard had been beaten down. He was exhausted, bleeding... but he was still going. And that's what I wanted to see.

(PS I'm of the belief that the Catalyst chose the Child's form in a similar way to how Leviathan was using the form of people Shepard had met. And I certainly don't blame the child for that.)

#32
AresKeith

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What kid? I was more worried about the shuttle and the space police

#33
Snovicus

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The Eruptionist wrote...

Snovicus wrote...

The Eruptionist wrote...

It's not so much the kid you have to care about but what he represents. Which is all the people that Shepard can't save. When you look at the kid, don't think about him as a specific person but think of him as the embodiment of the people you do care about. He's just an avatar, a face upon which Shepard projects the lives of everyone in the galaxy. Don't get too caught up in the kid as a singular person or individual.

That's what I think anyway.


I understand that this is what was intended, but I think it was implemented rather clumsily. I mean, plenty more people due throughout the course of the series, many of which Shepard knows personally, and yet he's still only really affected by the death of a relative stranger. And it's hard to think of him as an embodiment of those we care about, when we are given no reason to care about him at all.


I see Shepard's reaction to the kid as the proverbial straw that broke the camel's back. She's seen a lot of her friends die and has had the entire galaxy put on her shoulders; seeing that kid die finally brings up the emotions that have been building up through the trilogy. When Shepard looks away as the kid dies it's not so much because of the death of a relative stranger but because of the amount of emotion that Shepard has kept in check up until that point. Seeing yet another person that she failed to save was just too much and forced out some of that built up emotion.

It makes sense for Shepard to dream about the child as he represents the final point of Shepard's ability to stand the amount of pain she must've been carrying over the past couple of years.


That makes sense. Although, I wish there were an option to have Shepard be unmoved, as per usual. After all, Shepard's robotic emotional state, coupled with the horrible face I had (accidentally) designed for him, became oddly endearing to me. Next thing I know, face import doesn't work, and Shepard starts having feels.

#34
Xellith

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My shepard didnt give 2 fu**s about that damn kid. But Bioware decided that he did. Its called being contrived. Shepard was a blank slate all through ME1 and ME2. ME3 they decided to take away player control and make shepard into his own person instead of letting the player determine who their shepard was.

This was a mistake on so many levels.

Shepard went from being the players avatar in the ME universe to being another "hero" like Lara Croft, Solid snake or any other character that is a character. You have very little control. They took away the reins and it was a mistake and/or dick move.

#35
CaIIisto

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My renegade Shepard didn't like kids.

Having Space Casper be a kid just made me instantly dislike/mistrust him, hence refuse ending, hence everyone dead.

BW made me kill everyone......

Uplifting FTW.

#36
Sajuro

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It made me sad, not gonna lie

#37
mauro2222

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FOX216BC wrote...

Right up to the point when he start appearing in Sheps dreams then he just became an annoyance.



#38
MACharlie1

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Forced. Cliche. Terrible unfitting music...

#39
Epic777

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I may have slightly disliked that scene however, any sympathy I had quickly turned into loathing when the kid started to haunt Shepard's dreams.

#40
LanceSolous13

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JasonShepard wrote...

The Eruptionist wrote...

Agreed. I thought they managed to show the a deeper aspect to Shepard's personality all through ME3 and the child played a role showcasing that emotion. One of my favourite parts is after Thessia when Joker says that Shepard is under more stress than during the Skyllian Blitz. Great moment.


Overall (IMHO before anyone jumps down my throat...) they did a better job with Shepard's emotions during ME3 than ME2 (it's been a long time since I touched ME1, so I can't judge there). I also liked how Shep seemed to be leaning on other characters a lot - you mentioned Jokers comment, whereas I liked the fact that Garrus seemed to be the one keeping Shepard sane a lot of the time. That "Dusts you off and tells you that you're the best soldier he's ever met" line.

And whatever else people might feel about the end of ME3, Shepard had been beaten down. He was exhausted, bleeding... but he was still going. And that's what I wanted to see.

(PS I'm of the belief that the Catalyst chose the Child's form in a similar way to how Leviathan was using the form of people Shepard had met. And I certainly don't blame the child for that.)


But not every Shepard is that way.

In Mass Effect, Shepard is 'x'. He is an undefined variable for the player to fill the shoes of.

My Shepard's seen a lot of good young people die, either from his Origin Story or from the games themselves. One small child who refused his help for really no good reason and then simply ran away like a ******, My Shepard felt nothing for the situation. People are dying and people will die.

Yes, I get that exploration of Shepard is a very intriguing prospect, but being bottle neck'd into a single persionality. Its should have been OPTIONAL to feel something for the brat. I felt a bit bad at the beginning but it didn't bother me after 5 seconds. Shepa-No, I did nothing wrong here.

For Shepard to be acting out of my own character is jarring and insulting. ESPICIALLY IF YOU ARE A RENEGADE!

#41
CDR David Shepard

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It's one thing to say that you know you are playing a game...so you really don't feel anything emotionally...

...but it's another to just simply say you don't care about a kid getting killed.

I thought it was a great way to show how the war is affecting Shepard more than anything prior in the series.

I think it is more than reasonable to assume that seeing a kid killed would affect Shepard more than seeing Jenkins get killed.

It shows that this war (the reapers) are killing everything...and not just the people fighting against them.

Also...even if your Shepard was pure Renegade...it's pretty crazy when people say that their Shepard shouldn't give "2 fu**s about that damn kid" dying right in front of him as Shepard was leaving.

To each their own I guess.

Modifié par CDR David Shepard, 28 octobre 2012 - 02:00 .


#42
Ryoten

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I did not. After the space brat, i now hate that kid.

#43
CamlTowPetttingZoo

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Ledgend1221 wrote...

That kid deserved to die.
If they wanted sad, they should have made Anderson die.


If, when you are taking off and leaving Anderson behind, the destroyer showed up and blasted Anderson out of existence then I would have felt something. Watching Anderson die would have had an effect on Shepard more than a kid that Shepard sees all of 30 seconds.

#44
Greed1914

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Not really. The first time I didn't really think much of it. It was pretty clear that I was supposed to focus the whole reaction on this one character, but it seemed rather unnecessary since the Earth and the galaxy were already at stake. I couldn't identify with one practically anonymous kid. Then I just became annoyed with the insistence on a certain reaction by the first dream sequence.

#45
Asebstos

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MACharlie1 wrote...

Forced. Cliche. Terrible unfitting music...


Pretty much.

Of all the things that could have given Shep PTSD, its this random kid? Ridiculous.


Edit:
Vent kid also has some of the worst dialogue that ever was.

"Everybody's dieing!"

"You can't save me"

Modifié par Asebstos, 28 octobre 2012 - 02:10 .


#46
crimzontearz

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no, especially because Bioware tried to force me to care

#47
Ticonderoga117

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Not even during a cold day in hell. Stupid kid deserves to die.

#48
The Eruptionist

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JasonShepard wrote...

The Eruptionist wrote...

Agreed. I thought they managed to show the a deeper aspect to Shepard's personality all through ME3 and the child played a role showcasing that emotion. One of my favourite parts is after Thessia when Joker says that Shepard is under more stress than during the Skyllian Blitz. Great moment.


Overall (IMHO before anyone jumps down my throat...) they did a better job with Shepard's emotions during ME3 than ME2 (it's been a long time since I touched ME1, so I can't judge there). I also liked how Shep seemed to be leaning on other characters a lot - you mentioned Jokers comment, whereas I liked the fact that Garrus seemed to be the one keeping Shepard sane a lot of the time. That "Dusts you off and tells you that you're the best soldier he's ever met" line.

And whatever else people might feel about the end of ME3, Shepard had been beaten down. He was exhausted, bleeding... but he was still going. And that's what I wanted to see.

(PS I'm of the belief that the Catalyst chose the Child's form in a similar way to how Leviathan was using the form of people Shepard had met. And I certainly don't blame the child for that.)


100% agree with those comments. Including the last one but I won't comment on that in this thread.

The emotion portrayed by Shep in ME3 is much more than what was shown in both ME1 and 2 (I played them both recently and that was my impression). I remember reading a while ago that the devs tried putting more emotion into Shep in ME2 but it just came off "too whiny". I think they pulled it off in ME3 by utilising, as you say, the squadmates like Garrus and Joker.

Seeing Shepard at the end after being hit by Harbinger was brilliant I thought. To really show the amount of pain, both physcially and mentally, that Shep is going through was a great way to represent her character's incredible will and perserverance. A great way to end it.

#49
yukon fire

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The kid, he just shows how impersonal this game set out to be. When there are so many characters in the Mass Effect Universe that we as Shep have had connections to, for Bioware to pound away at this with the sufistication of a small child banging on one note of a xylophone over and over (the Dragon Age 2 method) not only drives a wedge between Shep and the player but it is some of the worst writing I have ever experienced.

#50
crimzontearz

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yukon fire wrote...

The kid, he just shows how impersonal this game set out to be. When there are so many characters in the Mass Effect Universe that we as Shep have had connections to, for Bioware to pound away at this with the sufistication of a small child banging on one note of a xylophone over and over (the Dragon Age 2 method) not only drives a wedge between Shep and the player but it is some of the worst writing I have ever experienced.


I blame EA.

And Mac and Casey