Did Anyone Actually Care About the Kid?
#101
Posté 28 octobre 2012 - 08:46
#102
Posté 28 octobre 2012 - 08:47
#103
Posté 28 octobre 2012 - 08:58
#104
Posté 28 octobre 2012 - 08:59
#105
Posté 28 octobre 2012 - 09:00
#106
Posté 28 octobre 2012 - 09:19
#107
Posté 28 octobre 2012 - 10:02
The Eruptionist wrote...
This forum must be the 'capital city' of indignation. I'm out.
It's been 8 months and you're only learning this now?
...
You reap what you sow.
#108
Posté 28 octobre 2012 - 10:15
#109
Posté 28 octobre 2012 - 10:29
Coming back to reality, jarring and crappy writing making him an obvious heartstrings tug, as though BioWare "forgot" there were characters we already cared about in the series. For example i feel more for Captain Gavorn than the kid.
Pity hes probably going to die in Omega, because BioWare just love killing off good characters and replacing them with **** ones.
#110
Posté 28 octobre 2012 - 10:37
mauro2222 wrote...
FOX216BC wrote...
Right up to the point when he start appearing in Sheps dreams then he just became an annoyance.
#111
Posté 28 octobre 2012 - 10:39
Modifié par Orkboy, 28 octobre 2012 - 10:41 .
#112
Posté 28 octobre 2012 - 10:41
P_sutherland wrote...
Shepard needs better nightmares.... like being stuck in a pod thingy with harbinger outside saying "your about to be goo'd!"
Should have just left the kid out the dreams and had the goo like figures...oh no wait that was when they game was going down the cool Indocrination path.
#113
Posté 28 octobre 2012 - 10:42
#114
Posté 28 octobre 2012 - 10:47
Orkboy wrote...
Bioware were trying to force emotion on the player by including him, but I cared about 10.000% more for the girl in the advert than I did for the anoying little ****.
Is that cannon? I certainly don't remember any mission of leading an massive amount of people (and Makos!!) into battle. Oh wait, ... they just ripped off the Halo Wars ad.<_<
#115
Posté 28 octobre 2012 - 10:50
jkflipflopDAO wrote...
Anderson should have taken the Reaper deathbeam to the face as he was standing there waving at Shep.
That would have definately worked.
#116
Posté 28 octobre 2012 - 10:56
yukon fire wrote...
Orkboy wrote...
Bioware were trying to force emotion on the player by including him, but I cared about 10.000% more for the girl in the advert than I did for the anoying little ****.
Is that cannon? I certainly don't remember any mission of leading an massive amount of people (and Makos!!) into battle. Oh wait, ... they just ripped off the Halo Wars ad.<_<
And your point would be...What exactly...?
What the feck has any of that to do with my having more emotional attachment to a throw away character in an advert. Than a repulsive 'plot device' used to try and force emotion upon me in game?
Modifié par Orkboy, 28 octobre 2012 - 10:57 .
#117
Posté 28 octobre 2012 - 11:02
Orkboy wrote...
yukon fire wrote...
Orkboy wrote...
Bioware were trying to force emotion on the player by including him, but I cared about 10.000% more for the girl in the advert than I did for the anoying little ****.
Is that cannon? I certainly don't remember any mission of leading an massive amount of people (and Makos!!) into battle. Oh wait, ... they just ripped off the Halo Wars ad.<_<
And your point would be...What exactly...?
What the feck has any of that to do with my having more emotional attachment to a throw away character in an advert. Than a repulsive 'plot device' used to try and force emotion upon me in game?
He might be drawing a parrelel to the awesome stuff that was previewed to be in the game compared to what we got, and how those previews did a better job at getting the player emotionally involved that the game itself ever did.
And also how a significant part of the game was also a straight up copy from something else....just that something else actually delivered.
Modifié par EnvyTB075, 28 octobre 2012 - 11:03 .
#118
Posté 28 octobre 2012 - 11:08
EnvyTB075 wrote...
He might be drawing a parrelel to the awesome stuff that was previewed to be in the game compared to what we got, and how those previews did a better job at getting the player emotionally involved that the game itself ever did.
And also how a significant part of the game was also a straight up copy from something else....just that something else actually delivered.
Wether he is or not. It still has nothing to do with my initial statement.
#119
Posté 28 octobre 2012 - 12:50
Wouldn't have worked any better narratively with Shep's squad imo, because dead soldiers, as tragic as that is, represent a different idea to dead civilians. Would have improved matters from a perspective of player empathy, certainly, but I'm not sure that was the point of the scene. They were saying 'look, here are all these people (represented by kid) who we don't know, have barely met, have had nothing to do with this war, have no power over their own fate, who die anyway, and who we can't save'. That's who you're supposed to be feeling for, not boy. Boy just represents them. IMO, obviously.
#120
Posté 28 octobre 2012 - 12:57
#121
Posté 28 octobre 2012 - 12:57
#122
Posté 28 octobre 2012 - 12:58
#123
Posté 28 octobre 2012 - 01:48
#124
Posté 28 octobre 2012 - 01:53
What annoys me the most, however, is the lack of emotion from Shepard in the situations she should feel something. All the way through ME3 I felt like someone else was making the decisions of what my Shepard was supposed to feel and when. Mordin dies, and Shepard dreams about the random kid and the next morning tells Liara she misses Ashley. Thane, my Shep's LI, dies and she just stands there like nothing is wrong. That's where Shepard's nightmares and angsting about the kid become annoying: she is clearly able to show emotions, so why doesn't she show any when I would expect it from her? What's the point in killing Shep's squadmates and LIs if she doesn't (have an option to) mourn them? I felt like the kid stole screentime from those my Shepard was supposed to mourn and dream about, and that's what eventually made me hate him.
So what I'm trying to say is, the idea of a dead child representing those Shepard cannot save is alright. However, the kid should have a bigger role in Shepard's life before he dies, and the nightmares about him shouldn't replace Shepard's mourning of her dead friends. Mordin, Thane, Legion and all deserve more than a few whispers in a dream that's main star is the random kid from Earth. <_<
#125
Posté 28 octobre 2012 - 02:09
Commander "Galactic Badass" Shepard offers to help, kid REFUSES help, like an idiot and ends up dying because of his own stupidity.
Then Shepard is sad because of it, even if you're a pure goddamn renegade. Never mind the BILLIONS dying across the galaxy or the friends who have been lost, random kid takes precedence!
I was annoyed my Shepards were sad.





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