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Did Anyone Actually Care About the Kid?


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#201
ld1449

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Arokel wrote...

Yes. I don't know why people didn't. Shep just saw a child blown out of sky. Also its not just about the child. Imo Shep sees the child as a symbol for everything he is fighting for and he saw that symbol get vaporized.


Because the audience doesn't know this character. There are a hundred characters they know better that would have had a much bigger impact. Like Anderson.

Anderson getting blown up in the first five minutes of the game would be enough to get people to care, AND to traumatize Shepard. Because that's the other thing the ending fails at. No matter what Shepard you're playing, they've gone through a hell of a lot more than just seeing some random ship, because they didn't even see the child himself die, no, he saw a ship get blown out of the sky.

So yeah. Unbelievable circumstances for trauma, coupled with a character the audience knew or cared little about due to poor interaction (and very short interaction at that) makes it a contrieved, useless mechanism for tugging at the heartstrings.

#202
inko1nsiderate

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ld1449 wrote...

Arokel wrote...

Yes. I don't know why people didn't. Shep just saw a child blown out of sky. Also its not just about the child. Imo Shep sees the child as a symbol for everything he is fighting for and he saw that symbol get vaporized.


Because the audience doesn't know this character. There are a hundred characters they know better that would have had a much bigger impact. Like Anderson.

Anderson getting blown up in the first five minutes of the game would be enough to get people to care, AND to traumatize Shepard. Because that's the other thing the ending fails at. No matter what Shepard you're playing, they've gone through a hell of a lot more than just seeing some random ship, because they didn't even see the child himself die, no, he saw a ship get blown out of the sky.

So yeah. Unbelievable circumstances for trauma, coupled with a character the audience knew or cared little about due to poor interaction (and very short interaction at that) makes it a contrieved, useless mechanism for tugging at the heartstrings.


Yes, but on the other hand, seeing a soldier the player knows well and who is willing to die in any number of heoric situations might be more emotionally impactful, but it doesn't have the same symbolic impact.  The purpose of the kid (as I see it) is to show that people who are totally innocent, have nothing to do with the alliance, have never really interacted with Shepard before, and people Shepard will never know are dying horrible deaths at the hands of the Reapers.  It is about bringing the sacrifice of the off screen world to the forefront.  They do this repeatedly in game.  The primarch we never meet is dead, we see a Turian cruiser go down, we see a fighter crash infront of you with no sruvivors.  These are all military causalties, but the more instances we see and hear of innocents not connected to Shepard the stronger the idea gets: you are not just fighting for those around you, but you are fighting for those who you will never truly know.  The teenager with the dead parents, the grandma with alzheimers who's son is probably MIA talking to her daughter-in-law that she doesn't remember, Joker's sister, etc.

I find that impactful, even if I never found that scene emotional because a kid died.  The impact comes from what the death represents, and it still gets me in that sense well after the shock factor has worn off.

Modifié par inko1nsiderate, 29 octobre 2012 - 07:28 .


#203
C9316

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Arokel wrote...

Yes. I don't know why people didn't.

1. We only interacted with the character for about a minute
2. He kinda sealed his own fate by refusing our help (and in quite the idiotic fashion if I might add)
3. The way he's forced upon you in those dreams makes you kinda despise him
4. And of course, the ending.

#204
fil009

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Child or adult dying are both equally sad to me.

#205
NM_Che56

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Personally, I didn't care that much beyond leaving Earth. But apparently it tormented the hell out of Shepard...

#206
Kesak12

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Tomwew wrote...

i felt like the game wanted me to be sad. the first time through i'd already had suspicions about him, what with the odd vent scene. but i definitly didn't care even a fraction as much as when kaiden died on virmire or when mordin and legion sacrificed themselves.

this

#207
Tootles FTW

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I thought the music & the setting all worked. I felt sad with Shepard, though it was also for Earth (general) as opposed to just the child (specific).

Of course, then the ending came and ruined all subsequent playthroughs of the intro.

#208
Vespervin

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I didn't give a rats-arse about the kid. Maybe if BioWare didn't force the kid on us, maybe I'd feel different. But when my Shepard is Renegade that loves being an **** and blows up Star Systems for fun, and then gets impacted like s/he did for ONE kid, I can't connect with that.

#209
AllThatJazz

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C9316 wrote...

Arokel wrote...

Yes. I don't know why people didn't.

1. We only interacted with the character for about a minute
2. He kinda sealed his own fate by refusing our help (and in quite the idiotic fashion if I might add)
3. The way he's forced upon you in those dreams makes you kinda despise him
4. And of course, the ending.




In response (and playing devil's advocate to some degree :))

1. Why does this matter? If you saw a child being literally blown to pieces in front of you, would your response honestly be 'who gives a damn, I don't even know the kid'?? If yes, then *backs away slowly*, but if you would care (and I honestly think most human beings really would), then how come Shepard wouldn't?

2. You think that terrified kids are at fault for their own deaths? A little boy has just seen a monster straight from nightmares start blowing things up around him; terrified, he hides, and, yes, refuses help from a complete stranger, and then dies because of that. Your response is , effectively' 'serves him right'??????????????? wtf mate??!? 

3. Sort of agree, but it just wouldn't work with anyone else. He's supposed to symbolise all the people Shepard doesn't know, the people who never got a choice about whether to join the war, the people who were just mown down by something they never stood a chance against. Soldiers don't represent this idea as well as civilians.

4. Yeah, that's the kicker, I think. If the Catalyst hadn't chosen the kid to be his 'form', then I honestly think that the kid wouldn't be drawing such hatred from the BSN. At worst, he's a bit of a clumsy plot device. But throw the Catalyst in there and he's enemy no.1

#210
ld1449

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inko1nsiderate wrote...

ld1449 wrote...

Arokel wrote...

Yes. I don't know why people didn't. Shep just saw a child blown out of sky. Also its not just about the child. Imo Shep sees the child as a symbol for everything he is fighting for and he saw that symbol get vaporized.


Because the audience doesn't know this character. There are a hundred characters they know better that would have had a much bigger impact. Like Anderson.

Anderson getting blown up in the first five minutes of the game would be enough to get people to care, AND to traumatize Shepard. Because that's the other thing the ending fails at. No matter what Shepard you're playing, they've gone through a hell of a lot more than just seeing some random ship, because they didn't even see the child himself die, no, he saw a ship get blown out of the sky.

So yeah. Unbelievable circumstances for trauma, coupled with a character the audience knew or cared little about due to poor interaction (and very short interaction at that) makes it a contrieved, useless mechanism for tugging at the heartstrings.


Yes, but on the other hand, seeing a soldier the player knows well and who is willing to die in any number of heoric situations might be more emotionally impactful, but it doesn't have the same symbolic impact.  The purpose of the kid (as I see it) is to show that people who are totally innocent, have nothing to do with the alliance, have never really interacted with Shepard before, and people Shepard will never know are dying horrible deaths at the hands of the Reapers.  It is about bringing the sacrifice of the off screen world to the forefront.  They do this repeatedly in game.  The primarch we never meet is dead, we see a Turian cruiser go down, we see a fighter crash infront of you with no sruvivors.  These are all military causalties, but the more instances we see and hear of innocents not connected to Shepard the stronger the idea gets: you are not just fighting for those around you, but you are fighting for those who you will never truly know.  The teenager with the dead parents, the grandma with alzheimers who's son is probably MIA talking to her daughter-in-law that she doesn't remember, Joker's sister, etc.

I find that impactful, even if I never found that scene emotional because a kid died.  The impact comes from what the death represents, and it still gets me in that sense well after the shock factor has worn off.


See here's the thing. There's two types of symbolism in literacy.

Concrete, and Abstract.

What is concrete and abstract symbolism?

Abstract symbolism, is for instance, say that the Turian cruiser on Tuchanka where you meet Primarch Victus' kid had the same designated codename/number as the helicopter in Black Hawk down.

This is abstract symbolism. Its almost an afterthought, or a foot note, authors throw it in as a ;);) because it requires almost no work at all.

Typically, its labeled as an "easter egg"

Then there's more concrete symbolism.

Concrete symbolism is much harder to pull off properly because its meant to carry an overeaching thematic element of the story. Its supposed to be seen more than once as opposed to the abstract or the "easter egg" symbolism.

And because its supposed to have influence over the story at XYZ time period it requires a framework.

Mass Effect 3 has no framework.

It dumps a kid on you, two seconds later the kid dies, and then in four different sequences the kid reapears. The three (if I'm not mistaken) dreams and the ending itself.

The first dream is understandable.

The second and third, not so much. Shepard just suffered through the death (and possible murder) of his friends and allies Mordin, and Legion, maybe even the wiping out of an entire race (Krogan, Geth, Quarians)

These are MUCH bigger decisions with FAR more emotional backlash than some random kid you don't know getting killed, or at least shot down.

It needed a framework, it needed something to support Shepard being haunted by this death that Mass Effect 3 just did not have.

For example, lets say Shepard put some REAL, TRUE effort into saving this kid punches his way through a hundred canibles, shoots a brute in the face with a predator, stabs a Banshee to death, basically Shepard makes Neeson in Taken look like a **** just to try and save this kid.

He fails, the kid dies, vaporised, screaming. Horrible death. His last words to Shepard are "Save me" or "Help me" or something equivalent.

Again, first dream is understandable.

Second and third dream, when Mordin or Legion dies they say something similar with legion saying "Help me save the Geth Shepard comander." Or SOMETHING, that can feasibly trigger Shepard recalling the little boy and his last words.

Or hell, even throughout the story you have people crying out for Shepard to save them. He suceeds in some, in others he doesn't.

This is an adequate framework that could show why Shepard is so hung up on the death of this child. Because the memories are just regurgitated over and over again by XYZ thing.

Shepard is trying to forget it, but things just keep bringing it back and that's why he can't just get over it like he's done with so many other horrifying things like someone getting liquefied right before his eyes.

This is why Mass Effect 3 fails at its attempted symbolism.

Because concrete symbolism requires a framework to work properly.

In this case its got the framework of an abstract symbolism, which is to say none at all, and its trying to act like a concrete one.

And its even further reduced in significance by the fact that just because of his history all the way back to ME1, Shepard has already seen much much worse.

Whole team killed on Akuze

Butchery of every Batarian combatant AND non combatant in Torphan,

The killing of over a hundred reported enemies in the Blitz

That's not even mentioning the stuff he may have seen through the events of ME1 and ME2 not the least of which included DYING.

And while yes you do HEAR about more and more of the stuff happening in the galaxy you don't see it. Saying Shepard could be traumatized by it is like saying I'm traumatized by Hurricane Katrina even though I've never stepped foot into New Orleans.

Furthermore, with audiences desensitized to such things it requires a lot more effort on the writers part than just saying "Here's a kid. Feel sad." To actually get people TO feel anything, let alone sad.

And that's my take on the kid.

Is it any surprise that this bit was written by Mac as well?:mellow:

#211
Xellith

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Vespervin wrote...

I didn't give a rats-arse about the kid. Maybe if BioWare didn't force the kid on us, maybe I'd feel different. But when my Shepard is Renegade that loves being an **** and blows up Star Systems for fun, and then gets impacted like s/he did for ONE kid, I can't connect with that.


I KNOW YOU FEEL THIS

#212
Guest_Rubios_*

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No, it was cheap and more funny than sad.

#213
EnvyTB075

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RustySam wrote...

However, you remember the scene when we fail on Thessia? Those desperate radio communications at the end and the screams when Reapers descend from the sky? They get to me every time. I can feel the terror/something in their voices.


I would agree, the problem being that they shot themselves in the foot by making Kai Leng an impossible "boss" who cheats his way to victory and forcing Shepard to be completely depressed by Thessias loss, even if she didn't care too much for Asari to begin with for a multitude of reasons.

As much as i want to remember that part and say "yeah, that was done well", i can't help think about those other two points and how they disconnected me entirely from the game.

Arokel wrote...

Imo Shep sees the child as a symbol for everything she is
fighting for.



My Shepard has never once set foot on earth other than for N7 training, considers the vast majority of humanity to be a huge ****ing waste, and is attracted to Turians, one specific Turian in particular who just happens to have a family of his own.

Why would she care about one kid from a planet shes got the least emotional attachment to from a race she doesn't exactly like? Why wasn't I involved in making that choice?

#214
Kel Riever

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I did. When he was a kid. And I did. When he was a dream.

When he turned into a nonsense being of light?

No.

#215
Han Shot First

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Arokel wrote...

Yes. I don't know why people didn't. Shep just saw a child blown out of sky. Also its not just about the child. Imo Shep sees the child as a symbol for everything he is fighting for and he saw that symbol get vaporized.


I think it is also the implications of what the child represents.

Shepard has been trying to get the galaxy to prepare for the Reapers for three years or so, an effort that ultimately fails. He is forced to flee Earth while watching innocent people that he had been trying to protect all those years, be butchered by the Reapers.

Of course we (the players) know that failure is ultimately not Shepard's fault, but I think it is entirely human and understandable for Shepard to be beating himself up over it.

#216
LanceSolous13

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I do have to question why its the damn child?

We have so many other past events to work from.

Lillith MELTED into DNA GOOP infront of Shepard's eyes. That's disturbing and nothing like it has been known to happen in the ME series. People blowing up... Sort of in the job description. The fact that it helped your enemies just makes it worse.

How about that spesifically tailored BRIDGING DLC that was forgotten by the canon the instant it ended? We killed over 3 billion Batarians.

Or, Mindoir for a Colonist Shepard?

Earth for an Earthborn.

Torfan for Ruthless.

Elyssium for War Hero?

Akuze for Sole Survivor has a lot of potential material for it.

On top of that, AT LEAST one person in the central cast died in ME1 as well as any Suicide Mission deaths.

#217
MattFini

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Nope. VERY manipulative.

Couple their cheap opening "shock" with the ensuing removal of player agency (EVERY Shepard has to react the same way?) and it was the main thing I didn't like when playing ME3 the first time through.

Then, when I got to that ending...

#218
Guest_Finn the Jakey_*

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I really thought Bioware was better at creating drama than just going "Here is a child, the child is now dead, FEEL SAD". I mean come on, Shepard gets more worked up over this kid than the many friends and loved ones who can potentially die throughout the game!

#219
bt043

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The kid didn't exist.  Shepard was under indoctrination attack from the very beginning of the Reaper invasion (they red laser'ed the committee chamber, Shepard went flying and hit his head, then heard whispers and voices for a brief few seconds and flashed a dirty look in the direction of the Reaper that fired).  The kid was a Reaper-induced hallucination.

First off, the kid was coming out of the vent head first.  Either the kid ran behind Shepard while he wasn't looking, and crawled in feet first then popped out just to tell Shepard he couldn't save him, or he came out of the vent with 
or he wasn't real.

There's a hint about this in the game.  The're a shock warning sign next to the vent (which doesn't make sense, it's just a vent) that shows a lightning bolt striking a human head.  Shock warnings in the rest of the game only show the lightning bolt, or a lightning bolt striking a full human figure.  It's Shepard's subconscious telling him that he's being indoctrinated and to not trust what he sees.

#220
Galbrant

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LazyTechGuy wrote...

I "liked" him in the sense that I didn't mind him as a human character.

But now that he's a symbolic representation of my own hatred for all the things I was railroaded into within ME3, I hate him very much.

Yeah, that's deep stuff right there.



#221
RogueBot

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inko1nsiderate wrote...

RogueBot wrote...

Of course not. I can recognize a plot device when I see one, like those stupid kids from The Walking Dead. They're not characters, they're just there to cause problems for the adults.


Have you not read the comics?  Carl becomes a real character in fairly short order.


That's what I've heard. I'd like to read the comics eventually, but it's pretty far back on my "to-read" list.

#222
Nightwriter

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I wasn't grief-stricken by it, but it did kind of numb me. Unlike a lot of people I didn't think I was supposed to care about the kid in and of himself. I thought he was just sort of a stand-in for the innocents who were dying by the millions on Earth.

#223
GreyLycanTrope

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I was a bit sad when he blew up, then he got overused as symbolism and the effect wore off. Didn't work that great as symbolism either, evoked almost no emotion.

Modifié par Greylycantrope, 30 octobre 2012 - 12:41 .


#224
TheGreatDayne

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I'll be honest, I cried the first time I saw him die... Must be the whole, "Death of one is tragedy, death of millions is statistics" thing... Or my deeply inhibited maternal instincts was kicking in...

#225
Nightwriter

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Yeah I'll have to agree with that. I got what the dreams were trying to say (or at least what I thought they were trying to say) but it wasn't particularly emotional for me.