Polearm Warriors
#1
Posté 28 octobre 2012 - 08:00
#2
Posté 28 octobre 2012 - 09:37
Polearms would be exc,usive to warriors and even have their own talent tree!
#3
Posté 28 octobre 2012 - 09:40
#4
Posté 28 octobre 2012 - 10:08
Modifié par marshalleck, 28 octobre 2012 - 10:11 .
#5
Posté 28 octobre 2012 - 10:25
#6
Posté 28 octobre 2012 - 10:47
Technically, we've had spears already in form of the mages' staffs in DA2, but come on, warriors deserve polearms to since they have to get up and dirty with the enemy.
#7
Posté 28 octobre 2012 - 10:56
#8
Posté 28 octobre 2012 - 11:11
Sable Rhapsody wrote...
I might be wrong, but because of their reach, it's my understanding that polearms IRL fought very, very differently from most melee weapons. It could be a very interesting playstyle, part melee and part crowd control, capable of supporting a squishier warrior who keeps enemies at longer-than-arms' length.
yes it would be nice play style,
you can use both ends there is a dagger at the tail normaly. so it really covers all the range.
range wise it has the same as a zwei-hander, but you have 3 or 4 type of weapons on the buisness end.
IRL fencing with them is really a mix of half-swording (thaking the sword by the blade and the handle) and spear. So it is not different from other melee weapon.
(the spear seems to be a traditional judical weapon in 15th cent Germany, so it is in the manual)
There is a dedicated manual to noble axe (posh halberd) it is from the 15th century and in french "le jeux de la hache"
and that is a bit more specific. (noble axe seems to have been used a lot in sporting combat in france).
it is really would work well with a warrior
phil
#9
Posté 28 octobre 2012 - 11:27
#10
Posté 28 octobre 2012 - 12:51
Archyyy wrote...
Polearms wouldnt be very effective in 1on1 combat. Theyre best used in formations and defense. I doubt a very skilled duelist, like a warrior inquisitor would probably be, would choose a polearm as a primary weapon. Spears would be a nice addition as they are more versatile but polearms would be a waste of time unless they share animations and skill trees.
depends what we are calling 'polearms' a pike would be a waste of time on it's own, a halbred or a lucerne hammer on the other hand, being shorted (only slightly longer than a staff) would be absolotly devestating in skilled hands, and that is before we get to the yari or naginata. Reach, leverage and (in the right hands) speed, their is a reason they where battlefield weapons., and their remains the fact that they where pretty much the only weapons that could reliable crack the heaviest armours.
Modifié par Vilegrim, 28 octobre 2012 - 01:16 .
#11
Posté 28 octobre 2012 - 01:22
Polearms are formation weapons on the most part, used as a forward thrusting motion. Yes you can do other things with it, but its very limited in style to other weapons. Frankly I think they are quite dull in potential and style compared to other existing weapons. Thats why we rarely see them in games
#12
Posté 28 octobre 2012 - 01:38
Captain Crash wrote...
Am I the only person who thinks this isn't a good idea?
Polearms are formation weapons on the most part, used as a forward thrusting motion. Yes you can do other things with it, but its very limited in style to other weapons. Frankly I think they are quite dull in potential and style compared to other existing weapons. Thats why we rarely see them in games
Back in the days I could fight with sickle, scythe and whip in RPG's! I would turn a blind eye on the unrealistic fighting style to get those weapons and some polearms!
Rule of Cool!
Modifié par TobiTobsen, 28 octobre 2012 - 01:39 .
#13
Posté 28 octobre 2012 - 01:40
Captain Crash wrote...
Am I the only person who thinks this isn't a good idea?
Polearms are formation weapons on the most part, used as a forward thrusting motion. Yes you can do other things with it, but its very limited in style to other weapons. Frankly I think they are quite dull in potential and style compared to other existing weapons. Thats why we rarely see them in games
That's true for, say, pikes. Other polearmes, such as the Pollaxe or the humble quarter-staff, were ideal for close quarters personal combat.
#14
Posté 28 octobre 2012 - 01:42
Great idea.
#15
Posté 28 octobre 2012 - 03:57
3 minutes in is poleaxe, but the swords and unarmed up to their is also cool.
second link is about Grand Melees and medieval weapons in general, not talking jousting, what came before, sharp weapons, pretty much no rules, brutal combat for prize money.
Modifié par Vilegrim, 28 octobre 2012 - 04:07 .
#16
Guest_Puddi III_*
Posté 28 octobre 2012 - 05:05
Guest_Puddi III_*
#17
Posté 28 octobre 2012 - 05:25
Skills that could go with polearms could include;
Leg sweep: Knocks targets in the warriors forward arc of their feet.
Double thrust: Thrusts weapon twice in rapid succession at the target
Armor break: Rapid jabs probe the targets defences for a weak point, lowers damage resistance and inflicts bleed DoT
Chevaliers Charge: The warrior dashes forward with their weapon readied and knocks down all targets in the warriors path.
Slam Dunk: Impales the target, lifes them up high and slams them into the ground.
#18
Posté 28 octobre 2012 - 05:36
I think it would be a nice replacement for dual wield weapons for a warrior class based on skill rather then brute strength or defense. Kinda sucked that we didn't get anything to replace that dw tree even though it was a redudant tree. Poleweapons would not only be a chance to give warriors something different but dragon age 3 something as well.
I really hope they do add them.
Modifié par Lenimph, 28 octobre 2012 - 05:50 .
#19
Posté 28 octobre 2012 - 05:39
#20
Posté 28 octobre 2012 - 06:05
#21
Posté 28 octobre 2012 - 06:10
Giubba1985 wrote...
Just saying but in the survey leaked 3 or 4 months ago you can clearly see a guy using a trident as weapon so maybe there is a chance that polearm will make an apparance in DA3.
I think that's a mage staff.
However, the first two images here appear to show a guy with a spear on the far right of the human section.
http://social.biowar.../index/14137082
#22
Posté 28 octobre 2012 - 06:12





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