the way a lot of lock-on mechanisms in the game seem to work much better for enemies?
Examples:
-Player projectiles will be almost guaranteed to miss a target if the target dodges, even if it does so right into the projectile. Enemy projectiles will not generally not break lock-on if players dodge, and are extremely likely to hit. Atlas missile is especially noticeable for me.
-Banshee teleport seems to instantly break lock-ons. Fury and Slayer dodge generally don't.
-Many classes' light melees tend to be rather unreliable in locking on (especially the Destroyer and Geth). Most enemies have no trouble meleeing a player after they've moved about 2 metres away. Of course, most of the enemie's melees are pretty much heavy melee speed, and our heavy melees lock on fairly nicely.
Does anyone else notice....
Débuté par
PaperAlien
, oct. 28 2012 11:54
#1
Posté 28 octobre 2012 - 11:54





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