Frostbite and Modding
#1
Posté 28 octobre 2012 - 01:07
DAO had pretty strong modding support and made me play the game far more than I normally would have if I just had the vanilla DAO experience. Other games like Skyrim are a great model for this. I hope this is being taken into consideration for DA3.
#2
Posté 28 octobre 2012 - 01:24
#3
Posté 28 octobre 2012 - 01:32
#4
Posté 28 octobre 2012 - 02:06
Then it's guaranteed that the game will die as fast as DA2 did on PC.TheJediSaint wrote...
It's been stated that there's they're not planning to release an SDK with DA 3, so I don't think DA3 will lend itself to modding the way Skyrim does.
It's sad really, when you see that several times more DA:O mods are made every month than DA2 mods, and more people are still playing DA:O than DA2.
#5
Posté 28 octobre 2012 - 02:11
Look at Rome: Total War, people still buy that for the mods.
Modifié par henkez3, 28 octobre 2012 - 02:16 .
#6
Posté 28 octobre 2012 - 02:22
#7
Posté 28 octobre 2012 - 02:39
#8
Posté 28 octobre 2012 - 02:42
After that we have ME2, DA2 and ME3, where except of basic mods like f.e. cloth retexture in DA2, almost nothing can be changed via mods.
The modding-times are over since EA took control.
Sainna wrote...
Modding would make selling DLC's bit harder so they wont definitly be giving out proper tools for it.
In case of Skyrim Dawnguard sold well, and I think also the next DLC Dragonborn will be a success
Modifié par Bfler, 28 octobre 2012 - 02:46 .
#9
Posté 28 octobre 2012 - 02:54
Bfler wrote...
In case of Skyrim Dawnguard sold well, and I think also the next DLC Dragonborn will be a successSainna wrote...
Modding would make selling DLC's bit harder so they wont definitly be giving out proper tools for it.
Objectively true, but it seems some suit somewhere has got the idiot idea fixed in his head nonetheless because there has definitely been a deliberate move to choke modding across the whole industry in pretty direct correlation with the push toward monetized DLC. BioWare has pretty much abandoned modders to the wolves of disinterest; here's no room for that kind of player control in their new cinematic railroad experience, and if we ever see a toolset release for a BioWare game again I will eat my hat.
#10
Posté 28 octobre 2012 - 03:04
Bfler wrote...
I think DAO was the last game with real mod support.
After that we have ME2, DA2 and ME3, where except of basic mods like f.e. cloth retexture in DA2, almost nothing can be changed via mods.
The modding-times are over since EA took control.
Not just EA.
With the money that can be made from various kinds of DLC it's become all too common to make a game that isn't modding friendly. That, combined with console version sales driven targets, and their DLC purchases alone, has lead to a decline in PC game "flexibility" or allowance for a game to foster an active community of modders that extend the lifespan of a game.
With DA2, I think it was more to do with an overall poor reception by many fans, and their vocal "hate" of the game than how modding friendly it is, that resulted in so few mods and types of mods being available.
Look at all the mods and variety of mods that came out for Company of Heroes and Dawn of War 2.
No tools released by Relic beyond the Map Editor, yet their modding community made it happen, because those games were mod friendly and not console releases.
For DA:O, it had been developed as a PC game, which was held back from its initial release to make console versions. On the upside, this did allow for the completion of Shale and her associated companion quest to be resurrected from the cutting room floor.
The Mass Effect games have never really been mod friendly at all, beyond texture based modding and file editing, primarily because they're console games first and foremost.
#11
Posté 28 octobre 2012 - 03:09
When creating the base game, there are any number of decisions about file formats and such that need to be made. I am just hoping that someone in authority says, "Make this as accessible as we can" rather than "make it as obscure and difficult because we don't need no stinking mods."
I am not trying to be nasty or threatening when I say that if the game is not moddable, I just might let this Bioware game pass (and I have bought everything they made since NWN). Mods allow me to play the game the way I prefer to play, to have an aesthetic I find interesting and pleasing. I don't expect Bioware to make a game just for me - but mods allow me to come pretty close.
And if the mods I install keep me playing the game, then I am far more likely to buy every new piece of DLC that is "officially" offered. But if the game cannot be modded, then I have already lost a lot of incentive to spend hard to come by cash on something I may or may not enjoy.
#12
Posté 28 octobre 2012 - 03:13
#13
Posté 28 octobre 2012 - 03:52
I love toolsets more than the vanilla games,lol.
#14
Posté 28 octobre 2012 - 03:57
Parmida wrote...
Mods are awesome.
I love toolsets more than the vanilla games,lol.
And didn't one of the devs say they were working on a toolset, just that it wouldn't be a day-1 feature?
So we know modding will definitely be possible, just not right off the bat.
#15
Posté 28 octobre 2012 - 04:00
I'd die from happiness if they released a toolset, the time is not important*grabby hands*.ArinTheirinCousland wrote...
Parmida wrote...
Mods are awesome.
I love toolsets more than the vanilla games,lol.
And didn't one of the devs say they were working on a toolset, just that it wouldn't be a day-1 feature?
So we know modding will definitely be possible, just not right off the bat.
Modifié par Parmida, 28 octobre 2012 - 04:01 .
#16
Posté 28 octobre 2012 - 04:25
Parmida wrote...
I'd die from happiness if they released a toolset, the time is not important*grabby hands*.ArinTheirinCousland wrote...
Parmida wrote...
Mods are awesome.
I love toolsets more than the vanilla games,lol.
And didn't one of the devs say they were working on a toolset, just that it wouldn't be a day-1 feature?
So we know modding will definitely be possible, just not right off the bat.
Here, have some squee fodder:

But I do remember another dev saying it wouldn't be a day-1 feature.
#17
Posté 28 octobre 2012 - 04:25
#18
Posté 28 octobre 2012 - 04:28
Modifié par mousestalker, 28 octobre 2012 - 04:37 .
#19
Posté 28 octobre 2012 - 04:31
Sainna wrote...
Modding would make selling DLC's bit harder so they wont definitly be giving out proper tools for it.
This is worth noting
I was advised to stop giving my opinion on the developer kit because it made modders angry in the Da2 section.I'm not sure if that still holds here but I'm not willing to test it.
#20
Posté 28 octobre 2012 - 04:34
ArinTheirinCousland wrote...
Parmida wrote...
I'd die from happiness if they released a toolset, the time is not important*grabby hands*.ArinTheirinCousland wrote...
Parmida wrote...
Mods are awesome.
I love toolsets more than the vanilla games,lol.
And didn't one of the devs say they were working on a toolset, just that it wouldn't be a day-1 feature?
So we know modding will definitely be possible, just not right off the bat.
Here, have some squee fodder:
But I do remember another dev saying it wouldn't be a day-1 feature.
#21
Posté 28 octobre 2012 - 04:36
Doesn't that simply mean the devs applauded how friendly/useful the toolset was made for them, to work with?ArinTheirinCousland wrote...
Here, have some squee fodder:
#22
Posté 28 octobre 2012 - 04:48
I'm pretty sure he meant the toolset the OP is referring to because another dev posted somewhere in the forum that it won't be a day-1 feature (something about frostbite/etc). You can try digging for the exact post yourself, or not.tmp7704 wrote...
Doesn't that simply mean the devs applauded how friendly/useful the toolset was made for them, to work with?ArinTheirinCousland wrote...
Here, have some squee fodder:
#23
Posté 28 octobre 2012 - 05:04
There is no post.ArinTheirinCousland wrote...
I'm pretty sure he meant the toolset the OP is referring to because another dev posted somewhere in the forum that it won't be a day-1 feature (something about frostbite/etc). You can try digging for the exact post yourself, or not.tmp7704 wrote...
Doesn't that simply mean the devs applauded how friendly/useful the toolset was made for them, to work with?ArinTheirinCousland wrote...
Here, have some squee fodder:
Modifié par Atakuma, 28 octobre 2012 - 05:05 .
#24
Posté 28 octobre 2012 - 05:14
#25
Posté 28 octobre 2012 - 05:16
If there's such post at all, i'd read it as a more polite/PResque way to tell the forum people not to hold their breaths waiting for the toolset release, similar to DA2. "It won't be a day 1 feature" doesn't actually mean it will be a feature at later date.ArinTheirinCousland wrote...
I'm pretty sure he meant the toolset the OP is referring to because another dev posted somewhere in the forum that it won't be a day-1 feature (something about frostbite/etc). You can try digging for the exact post yourself, or not.
For what's worth, like mentioned upthread by someone else, DICE (the makers of Frostbite) didn't release the mod tools as they claimed their engine was too complicated for mod making. Similar concerns were a reason BioWare didn't release any tools for Mass Effect.
Modifié par tmp7704, 28 octobre 2012 - 05:17 .





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