Frostbite and Modding
#76
Posté 01 novembre 2012 - 01:30
I play the Sims, and after Supernatural (what a nightmare that was), I'm not even going to bother getting the next expansion due out in a few days until I know the modders have been able to get their mods working with it. If it weren't for the mods, I wouldn't even bother with the Sims.
The longer a person can play a game, the more likely they are to invest in the franchise. I mod my DA:O game to no end, and I still bought Awakenings and the DLC, even the Feastday stuff. If they announced new content for Origins tomorrow, I'd probably buy that too, LOL.
Dragon Age 2? I haven't bought any DLC for it, nor do I intend to.
#77
Posté 01 novembre 2012 - 01:32
I totally agree... but it seems that either EA or Bioware doesn't agree. It's an expensive venture for them and they don't think that putting resources into a mod kit makes them enough money. If they could monetize, it would truly be a sad day for the mod community, but it would be a day where there actually IS a mod community for DA/Bioware games.
Nothing against the DA2 mod community, it's just that without an official kit, the community is neither A) as robust nor
#78
Posté 01 novembre 2012 - 02:24
It's an odd decision. If anything, it probably has more to do with keeping the PC and console versions equal. Having mods does add a lot of value to the PC version of the game.
Modifié par ejoslin, 01 novembre 2012 - 02:25 .
#79
Posté 01 novembre 2012 - 02:52
mousestalker wrote...
You really do not need anything close to bleeding edge to play almost all games at their finest settings.
I think the last game that needed anything like that was the first Crysis.
Even Crytek themselves admited that it was not as well optimised as it should or could have been. So much so that it was one of the reasons they didn't do a console version.
At Ultra settings that was a really beautiful game (and still is in many ways), and on a really large scale too.
So, that's one game within a five-to-ten year timeframe where "top of the line" hardware made all the difference, but only because it was made that way.
As for building your own computer, it's a simple enjoyable task that's rather difficult to do wrong as long as you pay attention.
Don't forget, it's gotten a lot easier to do over the past few years too, especially since the early dual-core processors.
It's rather funny that twenty years ago, a huge percentage of PC users built their own and I knew very few women who did. Today a far lower percentage of computer users builds their own, but most of the ones I know are women.
To be fair, twenty years ago PCs weren't as widely spread or as user friendly as they are now, especially (and I do cringe a bit over this) with the removal of needing to know how to use things like DOS.
More people buying them (in whatever form i.e. desktop/laptop/tablet) as much because of necessity as how much friendlier they've gotten to use, and generally speaking, it being made easier for people to grasp technical jargon due to increased support and integration of techinical jargon into "everyday" life.
Modifié par Fyurian2, 01 novembre 2012 - 02:53 .
#80
Posté 01 novembre 2012 - 03:14
ejoslin wrote...
Just providing the database resources would not be an expensive venture. Making Awakening's resources available, for instance, shouldn't have cost them much aside from bandwidth, yet they chose not to do so. The decision for them not to provide the base resources I really don't believe has much to do with cost. There are plenty of very talented programmers out there who enjoy tinkering if providing the already-existing front end program is really that much of a resource hog.
It's an odd decision. If anything, it probably has more to do with keeping the PC and console versions equal. Having mods does add a lot of value to the PC version of the game.
Sorry... I should have clarified my statement as saying Bioware states that providing the tools/resources is too expensive of a venture for them. I don't know enough about the nuts and bolts of modding to claim any sort of expertise.
The purpose of my post was this - it doesn't look like EA is going to be ever supporting mods or the modding community again unless they see dollar signs.
#81
Posté 01 novembre 2012 - 03:21
#82
Posté 01 novembre 2012 - 04:27
Exactly. If the Frostbite announcement wasn't a death toll for the modding community, I don't know what would be.
#83
Posté 02 novembre 2012 - 05:45
Brockololly wrote...
Considering DICE isn't supporting mods for Battlefield 3 and its their Frostbite engine thats now the basis for just about every EA game, unless you see DICE warm up to mods, I doubt BioWare will do anything for them in the future. Supporting mods just doesn't seem to be in the cards for any EA game, especially any ones with any kind of online functionality.
Does it seem coincidental that the engine that EA is throwing all of their games on (Dragon Age, Mirror's Edge, etc) are all DICE, which is stating things like "We won't support Battlefield mods" and "people can;t mod NWN because its too hard. therefore we won't let people try modding any game at all"
Because if EA doesn't see a direct correlation between releasing toolsets and dollar signs, it seems they think modding is, at best, just giving someone the tools to pirate (which is a reasonable- if based in ignorance- fear) and, at worst, silly since the modders could make things that limit our cash flow from item pack DLC sales (which is just shortsighted greed)
#84
Posté 02 novembre 2012 - 03:54
Palipride47 wrote...
Does it seem coincidental that the engine that EA is throwing all of their games on (Dragon Age, Mirror's Edge, etc) are all DICE, which is stating things like "We won't support Battlefield mods" and "people can;t mod NWN because its too hard. therefore we won't let people try modding any game at all"
Just to address the point I've emboldened above, but NWN has lots, and lots of mods.
NWN predates EA's acquisition of Bioware, and Bioware only stopped support for the game a few short years ago (2008 iirc).
They released the Aurora toolset with the game, so people could make their own adventures.





Retour en haut






