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{RECRUITING} Dragon Age Reborn!


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#26
Lady of Lore

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Wow, great work here! I'd be happy to offer any my writing services.



I'm currently working on the Alistiar Flirt pack and have been writing a number of things for that and would be happy to help! Let me know if you need anything.

#27
Lotion Soronarr

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I was planning to add new discussion for specific NPC's where people can submitt ideas and writings, but ATM, the project page doesn't want to open for me for some reason.

#28
Angel241075

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It looks great.



As for the conversation, I haven't been able to find any conversation of the game so far, at least non that I can read.



I have problems opening anything in a way it makes sense to me, but that might be because I never tried anything like this before.

#29
Lotion Soronarr

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Are you opening from your own modlue? If so, you must set it to inherit the singlepalyer one, so you can see and open all the singleplayer resources.



I have strange feeling the conversation is actually DOG's..yes, because he's the one that actualy lstart the whoel scene. I'll have to check.

#30
Angel241075

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I will have to try that, I think I'm working in test. Guess one is never to old to learn :D

It would make sense it's from the dog, he is after all the one that wake you.

#31
Angel241075

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BTW, the project page works for me. Did you try it again yet?

#32
Sidreus

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This seems like a nice idea. I have couple of ideas (other than the ones you already put in).

If you are still looking for other ideas I can throw them in.

Good luck with this hard work. :)

#33
Angel241075

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Feel free to share them.



There is a link on the 1st page to the project, if you want you can drop them there. There is a topic for ideas.

#34
Sidreus

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Ah! Great.



I will check it right away and share my ideas as soon as I can put them in an order.

#35
Lotion Soronarr

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There must be something with my PC here at work, but I can't open the project pages at all. Strange.



Untill the internet in my apartment is back up (wireless laptop), or untill I get back home over the weekend (my main gaming rig) I won't be updateing hte project pages.

Unless I find out what is actually up on this laptop.

#36
Angel241075

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That could be a number of things, but it's strange that only parts of Internet are affected. I don't have a laptop so I can't say what could be wrong.



I guess we will just have to wait for updates. At least it will be something foreword to.

#37
Lotion Soronarr

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It was the java script. Got it working again ;)

#38
Angel241075

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I'm glad to hear you got it fixed.

#39
Lotion Soronarr

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Craig answered a few of my question in a PM, and I decided to post it here, in case anyone else is trying something similar. Useful info:



- removing (or reducing) HP increase per levelup

*CLA_base.xls - overwrite this or make an m2da file that extends this (something like CLA_data_LOTION.xls) and overwrite the rows for both the base classes and the specializations. Set the values in the HealthPerLevel column to 0.

- changing starting HP (warrior to 200, mage 150, rogue 175)

* CLA_base.xls, again modify the appropriate lines to include these values under the BaseHealth column.

- CON adds to stamina(and a bit to mana)

* There are likely many ways you could do this. I'm not certain of the most proper way, not having dealt with character generation all that much. One place you could certainly modify this would be under EVENT_TYPE_CHARGEN_ASSIGN_ATTRIBUTES in sys_chargen.nss with some code like

if (nAttribute == ATTRIBUTE_CON)

{

Chargen_ModifyCreaturePropertyBase(oChar, PROPERTY_DEPLETABLE_MANA_STAMINA, nPoints * 0.5);

}

Note that the above code is untested and may not be exactly the right syntax. But something in this ballpark should work for you.



- attributes capped at 20, 1 attribute point gained per 4 levels

* This I'm not sure about - it's quite possible that there is an appropriate 2da for this, but it also seems likely you could enforce this in sys_chargen somewhere.

#40
Chains-Gore

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With the new companions you're adding have you looked into making a D/W Warrior? I know there are plenty of Warriors in game as it is, but there are no D/W ones. Perhaps a missing Knight of Redcliffe that didn't return from the quest for the ashes. As far as equipment goes I'd like to toss my 2 cents in that I think a good idea would be to add more variety for the Mabari. Dog is lacking in the love department. He's also lacking enough skills to use all of his talent points. Also with the new companions are you planning on creating specific gifts for them, or will thier loyalty not be an issue?



I'm also a bit concered how your attribute and leveling changes would scale along with the normal game. It seems like it would also take a bit away from the customization aspect especially when dealing with specializations. I personally choose stat distribution very differently depending on which specialization my PC and companions have.



Looks good so far tho. You've definetly covered a majority of the bases and seem to have some interesting things planned. I look forward to seeing what the finnished product is like.

#41
Lotion Soronarr

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The new companions should ideally be fully fleshed out. Meaning they have their own approval and talks. In fact, I plan on going further than Bioware - with cutscenes of them interacting and doing stuff - like drinking in a tavern, sitting at the campfire and talking.  Maybe even going after eachother if you don't express romantic interest.
While the chat of stock character is fun, it's kinda lifeless.

A D/W warrior? I was planing on adding a female warrior. Party members are still being planned and written. If you have idea, do post them.


The basic idea behind the gameplay changes is to make it more natural.
Does it make sense that a trained warrior that's used to swinging IRON sword around, is not strong enough to wield a STEEL one????
Nah, that's why I want to change it. Something like - starting attribute cap is 18 (so you can' fully max out a attribute at start), and regular cap is 20 or so.
That also means editing the spells, items and skills so they scale in accordance to the attribute changes.
I would be in some ways similar to D&D - attributes don't change much, and if you put enough points in STR at the beginning, you should be able to use any armor or weapon. I personaly hate escalating requirements.
There's also changes in the way materials are handeled.
Progression is no strictly linear - while steel is better than Iron, when it comes to others - like Silverite or dragonbone - which is better is far harder to determine. Silverite might be better at armor penetration or do a little more damage, but dragonbone is lighter and has 1 more enchantment slot. Things like that. Pros and cons.

Modifié par Lotion Soronnar, 15 janvier 2010 - 12:05 .


#42
Chains-Gore

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So more like a classic 2nd edition AD&D feel on the attributes. I dig that. Are you hard set on 20 being the number? It seems a bit restrictive. Also what are the plans for items with attribute increases on them? I can see something like say The Key to the City giving a broad +2 to all being a signifficant bonus where now it's nice but still minor which would be another decent reason to increase the cap slightly so items with stat bonuses aren't AS overpowered in comparrison. Perhaps even making the ceiling 25 would be enough of an increase while giving a point every 3 levels instead of 4. That would give a few more points and leave plenty of room for diversity in stat distribution between companions and the PC so classes don't begin to look like carbon copies stat wise, and gives you a bit more to work with in scaling abilities.



As for the companion if you're already looking at adding a female warrior then you probably have something of a background in mind. If not then as I said before using the Urn as a starting point could be a way to go, either a Knight of Redcliffe, or perhaps a lost or outcast member of the cult as a way to introdouce a Reaver companion if you were thinking of starting her off with a specialization. A suggestion would be making them focus on D/W since there is already a tank (2 if you count the secret companion) and 2 two-handed warriors. I'm a big supporter of adding additional mages since thats pretty lacking in diversity, but you've got that covered already.

#43
Lotion Soronarr

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Not set in stone. 20 is a nice round number for balancing reasons, since 40 is the max bonus you can normally have. That makes it easier to re-balance talents and spells (just increase their power by a factor of 4). Some testing it requires to see just how big the cap will end up to be. I kinda plan to add cap changes based on race and gender too.



Naturally, attribute bonuses become a lot more important, so some items will have to be edited.



As I said - of all the companions, only ONE (elf female mage) is decided upon. Other companions don't have set backgrounds, classes or personalities yet, which is why I'm inviting writers (and people in general) to help with ideas and dialogue writing.

#44
Starlight

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I have just stumbled across the thread. I'm a bit curious about the decision of saving Iona only. Why her only? How about Darrien?

#45
Angel241075

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Thats a good point. I think it has to do with her being in your room, I don't know where Darrien went after the study.

#46
Lotion Soronarr

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Sure, I could add saving Darrien too.

But saving Iona was compelling because of her daughter you run into the Alianage. Without her, I wouldn't have bothered with Iona.

Does Darrien have some greaving family member you run into?

#47
Angel241075

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I don't think so, unless its at the landsmeet, but you won't talk to him. If I remember right he's the son of Bann Loren, or something like that.



I don't remember meeting her daughter at the allienage, I will look for her when I go there on my current play.

#48
Lotion Soronarr

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I'm finally home and have been looking at syschargen.nns and some other files.

It's gonna be very tricky. I've seen nothing that enforces a cap on any attribute (I though 50 was the max in-game...wasn't it?) so it will probably require me editing the living snot out of it...which I dread to try.

I also didn't find anything referencing the number of attribute points per level...anyhwere.

Modifié par Lotion Soronnar, 15 janvier 2010 - 08:08 .


#49
Chains-Gore

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I don't think there was a hard cap. Through the use of some interesting bugs I've had stats into the 70's still gaining benifits. This was why I originally questioned your decision in putting a hard cap on stats especially one the appeared so low. I could manipulate the stats further and see if I hit a cap without bonuses from items to give you a # if you need. I think the highest I've gone to so far was around 75 with Wynnes Willpower.



(And I can still get her to blow all her mana fairly quickly. The woman is a mana hog.)

#50
Lotion Soronarr

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Then the limit will have to be scripted in...no other way apparently.



BUT..would that affect items and skills?